A new five-part video community Q&A with Crowfall’s developers tackles an interesting range of questions, such as the recent combat revamp and what happens at the end of each of the game’s campaign worlds.
However, the meat of the discussion came as the team talked about how skill and currency acquisition are intricately connected in Crowfall. The devs aren’t talking about stuff like gold here; “currency” in this light is anything you do or use that has fluctuating numbers or levels, such as health, rage, or ore. The team sees skills as currency transfers: Rage transfers into damage, which takes away health. The goal of a good player is manipulating currency transfers most effectively.
Does this make your head hurt? Listen to the discussion below and see how the devs are approaching this game from a slightly different design perspective.