Camelot Unchained just announced that it’s passed its “$3,900,000 – Send more programmers” stretch goal, which enables City State Entertainment to hire “two additional mid-level, gameplay-focused programmers for the team” and further expand the core programming team beyond the game’s original plan. That ought to come in handy since the devs are currently in a hard crunch in prep for beta 1.
Wow the Stretch Goal has been reached! Thank you all so much!!!!!!!!!!!!!!!!!!!!!New Stretch goal here: https://t.co/qj5MU3ABnO animations!
— City State Entertainment (@CityStateGames) March 1, 2016
The game’s next goal — at the $4,025,000 mark — should make the roleplayers happy; it’ll pay for a huge number of non-combat animations for the game, including “dancing, racial idles, [and] class-based taunts.”
Massively OP reader CloakingDonkey recently put together a video summing up CU’s beta; maybe it’ll tide you over!