One of the key foundations for Camelot Unchained was laid this past week, as the team introduced its brand-new animation system. Mark Jacobs writes in the weekly update that the system is only in its first iteration, but that it should be great to build upon going forward.
“Besides the obvious effects of this new tech, it also greatly improves the workflow of our animators,” Jacobs writes. “As with any teardown and build up process, we’re going from the bottom up, with a much firmer foundation, to support more functionality than we had with the previous version. We’ve already got much more variety in fidgets and idles, smoother walks and runs, and attacks that can play while you’re moving.”
You can check out the new animation system after the break!