Andrew Ross
Exploring Japan’s Pokemon Go culture
As some readers may know, I've spent the last few years in Japan trying to tackle the local gaming scene, online and off. While...
Five IPs that could tackle ARG gameplay features Pokemon Go lacks
Following the news that Niantic is now in fact working on a Harry Potter AR game, I realized that even as someone who enjoyed the...
ArenaNet on Guild Wars 2 PvP scouting, aquatic combat, and polling the playerbase
If you thought there was a lot of story in the recent Guild Wars 2 living world season 3 reveal, you're not alone. I...
A sneak peek at Guild Wars 2’s Living World Season 3, Episode 1: Out of the Shadows
It's been nearly a month since the end of E3, but today, ArenaNet has finally given the go-ahead for press to talk about what we were...
E3 2016: Chatting E3 demos and MMO research with Red Fox Insights’ Jake Parmley
I'm wrapping up my on-site E3 coverage this year with a meeting more about the industry meta than about any one game. The interviewee? Jake Parmley...
E3 2016: Taking a look at Bitcoin-inspired MOTCG Deckbound
Multiplayer online TCG Deckbound is one of those rare gems that shines its brightest at an event like E3 rather than most of the other big conventions....
E3 2016: Black Desert on PvP, sieges, and lessons learned
Though Daum didn't have a booth at this year's E3, I managed to snag some time with Black Desert PR/Marketing Manager Rick van Beem. Given some of the...
E3 2016: Previewing Elite Dangerous VR
At this year's E3, I sat down with Elite: Dangerous' Senior Designer Sandy Sammarco and PR/Communications Manager Michael Grapper to talk about the game's successes and...
E3 2016: Master X Master might be the most MMO-like MOBA around
Despite Eliot's positive experience with Master X Master at PAX East back in April, I went into my demo at this year's E3 expecting very...
E3 2016: War Thunder’s VR mode and Crossout’s demo
While I don't play any of Gaijin's games, I was looking forward to meeting the studio at this year's E3 for two reasons: the...
E3 2016: Sea of Thieves is much more than pirate ship PvP (and might just be an MMO)
It's been awhile since I've been excited for a Rare game, but pirate-themed, multiplayer sailing-and-swashbuckling game Sea of Thieves took hold of me just based on the...
E3 2016: Hands-on with Nexon’s LawBreakers
Going into E3 this year, I didn't think LawBreakers would be something we'd cover at MOP. I also didn't expect much out of it, even with CliffyB's...
E3 2016: A look at Blade & Soul’s new class, the Soul Fighter
Blade & Soul hasn't yet been out for a year and it's already gotten several updates, all good news for the players. While I had...
E3 2016: Perfect World’s Star Trek Online, Neverwinter, and Livelock
One thing that I see over and over in our comments sections when we cover Perfect World's MMOs is hatred for lockboxes and keys bought...
E3 2016: Sci-fi MMORPG Dual Universe is FFA PvP for builders
That headline may sound strange, but after a long, hard talk with game creator JC Baillie of Novaquark at E3 this week, I feel...
Getting perspective on Chronicles of Elyria’s planned PvP and PvE featureset
Anyone on the MassivelyOP team will probably tell you that I won't shut up about Chronicles of Elyria. There's so much to like about...
First impressions: Overwatch offers nothing new (yet), but I’m buying it anyway
I'm going to be blunt: I don't feel like a Blizzard fan. I know that may sound odd from the guy who plays Hearthstone more than any other writer on...
Massively OP’s guide to understanding video game research
I noticed two strange things in the comments section of our lengthy Exploring the Video Game Debate series: People were angry at research that...
Exploring ‘The Video Game Debate’: Are MMO communities real or fake?
We've come a long way in our discussion of Rachel Kowert and Thorsten Quandt's book The Video Game Debate: Unravelling the Physical, Social, and Psychological...
Interview: How sci-fi CCG Star Crusade is more than just Hearthstone in space
Ever wish you could play Hearthstone but with a sci-fi feel instead? Apparently the people at ZiMAD Games felt that way, as they're behind the...