Wisdom of Nym: What we now know about Final Fantasy XIV: Heavensward
I honestly hadn't expected to learn quite this much about Heavensward this soon. I don't know why I hadn't expected this, to be fair;...
MMO Mechanics: How strong communities are barriers-to-exit
MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...
The Game Archaeologist: Roleplaying dreams in Underlight
After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...
WRUP: Hourly content update edition
Over the past few years, we've seen developers fall more and more in love with the idea of making faster and smaller updates to...
The Soapbox: The trap of the I-win button
This guest Soapbox was commissioned through Massively Overpowered's Kickstarter campaign and is authored by a longtime reader named Syndar. The opinions here represent the views of...
Lost Continent: Looking ahead to ArcheAge’s Dread Prophecies patch
Did you miss the latest ArcheAge livestream featuring the Trion dev team? It was a biggun, and it contained quite a lot of information relative to the...
Massively Overthinking: The death of the MMO guild
This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds.
When EverQuest came along, I was...
Chaos Theory: Six tips for new Secret World players
Now that Blingzilla is no longer roaming the lands tempting everyone with goodies galore (or turning movement into a stroll through a mire of...
Perfect Ten: 10 MMOs that let you turn real money into MMO money
Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...
Flameseeker Chronicles: Four fabulous Guild Wars 2 vistas worth visting
Guild Wars 2 makes me tick because the creatives at ArenaNet have laid such a unique and amazingly vast world at my character's feet, filled with...
Global Chat: Are MMO players too mean to game developers?
Is it too easy to forget that MMOs, like all video games, are made by people just like you and I? Belghast over at...
Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves
A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit...
Wisdom of Nym: Final Fantasy XIV’s Steps of Faith
It happened, just as expected. A day after I posted a lengthy column discussing Final Fantasy XIV's last big pre-expansion patch, that patch dropped, and...
EVE Evolved: Four lessons sandbox MMOs can learn from EVE
The past few years have seen a resurgence of support for sandbox MMOs, both of the trying-to-be-minecraft creative kind and the hardcore nuke-it-from orbit...
LOTRO Legendarium: Why you need to read the books if you play the game
While my Kindle is loaded with so many new books I've yet to read that I really should take a few months off to...
The Soapbox: The misguided quest for MMO stickiness
This guest Soapbox was originally commissioned in 2015 through Massively Overpowered's Kickstarter campaign and is authored by Tyler F.M. Edwards, who blogs at www.superior-realities.com....
10 ways MMOs have changed the real world for the better
Are MMOs pointless time-wasters, the bread and circuses of the modern era, or do they make positive, meaningful contributions to the real world? Well,...
WoW Factor: Flying ruined everything and shouldn’t be removed
Allowing flying mounts in World of Warcraft was a terrible mistake that should never have been corrected.
For those not up on their history, here's...
EverQuest II cuts expansions, debuts DLCs with Rum Cellar
With everything that has happened over the last couple of months, players are understandably curious and concerned about of the future of Daybreak Games'...
Choose My Adventure: Torchlight, too
March is but a memory. April is here. And while a new month certainly brings new things to Choose My Adventure, we've got just...