Massively OP Podcast Episode 49: Marvel Heroes 2016 interview
Justin and Bree are joined by Marvel Heroes devs discuss Marvel Heroes 2016. We also talk The Repopulation's engine switch, The Division's beta, and business model shenanigans in RIFT, Trove, SWTOR, and The Secret World.
Asta outlines the changes coming to its open beta version
Localizing a game rarely means that it can have huge new features implemented, but it does usually mean that balance can be tweaked to...
Final Fantasy XIV kicks off another celebration of Valentione’s Day
The house of Valentione is not one of the major houses in Ishgard, but it's still very important to players of Final Fantasy XIV...
Why you’ll be mutating and replacing your organs in Project Genom
Hope you don't mind talking about guts -- gooshy innards, not the assumption of bravado. Project Genom wants to share with you its plans...
See APB Reloaded’s upgraded engine in action
Slowly but surely, APB Reloaded's dev team has been upgrading the game's visuals to a higher level of fidelity. We've seen screenshots before, but...
Trove now allows you to make a toilet that lets you fly
Do you see the people flying in the header image? Have you thought that you want to be able to do that in Trove,...
Chris Roberts answers another ten questions for Star Citizen fans
Ready for another round of answers for Star Citizen fans from the project's brain trust? Chris Roberts has sat down for the 76th installment...
Neverwinter announces ninth expansion, The Maze Engine
Perfect World Entertainment has just announced a new expansion for Neverwinter. Called The Maze Engine, the update will leap into the post-Underdark storyline and include...
Hyperspace Beacon: How to approach SWTOR as a total newbie
My experience with World of Warcraft is minimal. I played the game for about a month just after The Burning Crusade launched. I have hopped...
Grimdark sandbox Revival plans the wrap-up of its first client stage
Now that we're in February, the holidays are finally behind us all. (Very few people actually get to skip work on Valentine's Day.) That...
Take a look at what’s coming in Elite: Dangerous’ next major update
The team behind Elite: Dangerous has a history of putting lots of stuff in each big numbered patch. While there's no firm date on...
Jeff Grubb leaves Guild Wars 2 for Amazon Game Studios
ArenaNet game designer and author Jeff Grubb is leaving the studio, according to his personal blog. He revealed that he decided to depart his work on Guild...
Divergence Online has fully returned to Steam
Day six of the Divergence Online saga: The game has officially and fully returned to Steam.
Stained Glass Llama's Ethan Casner told us last night...
The Daily Grind: Are OARPGs the future of the MMORPG genre?
Toward the end of 2014, genre academics popularized the idea that the MMORPG genre was becoming "unbundled" -- that MMORPGs were splintering, "with sociality,...
H1Z1 announces ‘crate bundles’ for the cash shop
Last week, Daybreak announced a monetization change for zombie survival box H1Z1 that almost slipped under our radar: The studio is adding bundles of...
Shroud of the Avatar announces final Grand Tour and character wipe
The most recent patch for Shroud of the Avatar is live now, and as has been the case with previous major patches, there's a...
Phantasy Star Online 2 still is not being localized, but the anime based upon it is
Good news, Phantasy Star Online 2 fans! Or hypothetical fans of the game who still have not played it due to the fact that...
Black Desert launches in the west on March 3rd
Daum has just announced that Korean sandbox Black Desert is arriving in the west sooner than you might've thought.
Funcom’s Q4 2015 revenues are up from Q3, creditors restructure loans
Funcom has released its fourth quarter 2015 financials, and the news is both good and bad. The studio's latest quarterly revenues were up $342,000 US...
Ultima Online’s next patch lands this March
Ultima Online latest newsletter, part of a new initiative to insert itself into your inbox, reveals the Broadsword team is hard at work on...