Shroud of the Avatar announces final Grand Tour and character wipe

    
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WHAT IT IS FOLKS

The most recent patch for Shroud of the Avatar is live now, and as has been the case with previous major patches, there’s a grand tour to be taken showing all of the ways in which the game has been updated. This in and of itself isn’t unusual. What is unusual is that this will be the final Grand Tour quest, with one last hat to be awarded for players who take a tour of everything new in the game. But that’s not the only thing that’s going to be coming to an end, as the most recent community letter includes the final dates for character wipes.

July 28th, 2016, is both the projected launch of Release 32 and the final planned wipe of character data; character information will be persistent from that point onward. This isn’t the same as the game launching, as it will still be an early access title, but players won’t have to worry that hard work will evaporate with another patch. So you know that your current experiences can be reversed, but the date of no more wipes is approaching quickly.

Massively OP’s own Matt Daniel wrapped up his month-long look at Shroud over the weekend.

Source: Official Site; thanks to TJ for the tip!
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Tizmah1
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Tizmah1

jeremy2020 Duur Yes, and to think people are dropping huge sums of cash for housing in this game.

karmamule
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karmamule

Rozyn karmamule Siphaed I’ll try to remember to take one tonight….  Be warned, you can’t unsee it….

jeremy2020
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jeremy2020

Duur Man, I read the article and decided to try it out. It’s really, really bad. The run animation for my character alone was laughably bad….like a student learning bad. The interface is awful and combat…well…yeah.

I am surprised that Garriot would put his name on this.

Rozyn
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Rozyn

karmamule Siphaed LOL do you have a screenshot of this?

mindshadow
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mindshadow

PizzaDoh Rozyn Except unfortunately, they can’t use open beta because that implies a feature and content complete game.  If you look at their post wipe schedule, they’re still building major core features and content.  They really screwed up with this one…and have still yet to admit they had their priorities wrong with cash shop goods and feature and scope creep.  It doesn’t help that they’ve continually tried to do too much with too little.  It’s the kind of thing a junior dev team does, not one with decades of experience.

mindshadow
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mindshadow

SteveJackn111 The next 5-6 months is going to be make or break for them.  I doubt they’ll deliver on everything they set out to do between now and then.  It will be interesting to see if they delay final wipe or go ahead with it regardless.

mindshadow
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mindshadow

Duur Yeah, just hope people realize the game is far from being complete, polished, optimized and will still be buggy as hell at final wipe.  Just look at their big release of R26 and the numerous emergency patches they had to do right after.  Combat AI and skill progression were completely broken.  I mean, not a little broken, but completely broken.  Think about that for a second…how did that even pass their dev and QA?  I bet they knew yet released anyways because they have to make a date.  They’ve been proud to have never missed a monthly release and this is exactly what’s going to happen in July by them rushing to go persistent with an unfinished, heavily untested game.

karmamule
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karmamule

Siphaed I’m normally fairly forgiving on this sort of issues, but I’m with you on this. And yeah, the two points of functioning cash shop and no more character wipes make it a launched game with many future updates to come.  

On a side note, when are they going to fix the butts on the characters?  They’re OMG SCARY in those starting tights. It reminds me of the wrinkled body of the malevolent spirit in Room 237 of the Shining.  o.O

Sargon.
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Sargon.

Wandris It won’t wipe again after July 28, which is why, regardless of what the developer wants to call it, July 28 is the only launch date anyone cares about.  This game will likely be an afterthought to 99.9% of the gaming public by the time Portalarium deems it officially “launched”.

Duur
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Duur

So far, SotA has been nothing but a huge disappointment to me. Backed it on Kickstarter (very high pledge), should had seen it coming as updates showed really bland 3D graphics from the start. As a graphic designer, the least I expected were charming assets. Really believed they would make it better for release, but it is now clear that it won’t get better for that July release (yes, it’s a release, even if they pretend it’s not).