Some Assembly Required: How clever gamers solved Dual Universe’s massive puzzle event in record time

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If you are a fan of sandboxes and virtual worlds - and you are reading Some Assembly Required, so you probably are - then you are likely looking for more to do in your games than just quaff quests, delve dungeons, and run raids. You seek alternate activities. How about a deep, years-long scavenger hunt and mysterious puzzle? Dual...
Give me hope that help is coming when I need it most.

Final Fantasy XIV announces the Make it Rain campaign starting on October 21

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There will sadly be no All Saints' Wake in Final Fantasy XIV this year; the game's annual ghoulish celebration is a victim of the development delays in the wake of the global pandemic. This is unfortunate, but it does mean that the annual Make it Rain campaign is starting early and includes a representative from the Continental Circus inviting you...

Explaining Genshin Impact’s impact: The reinvention of gachapon

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Yes, I know Genshin Impact isn't an MMORPG. It's not even an MMO; it's just regular old multiplayer. But when its first four days sees 17 million players and $50M in revenue, either something went really right or well-trodden MMO business models are beginning to show distinct flaws. Both MMO players and developers should be examining this to figure...
Remember when the worst thing this game did was nonsense about avoiding auction houses?

TitanReach devs admit their Kickstarter is doomed, plan Indiegogo instead

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You might have noticed that the Kickstarter for "old school" MMORPG Titan Reach has just a few days to go and yet has raised only $125,000 of its $421,578 goal. Sydney-based Square Root Studios isn't oblivious to this reality, either, and in fact the team has already posted plans for its next steps. "Unfortunately, we must deal with the fact...
YOU KNEW IT WOULD COME BACK

Perfect Ten: 10 notable MMO developers that shut their doors

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When En Masse Entertainment announced that it would be closing its doors this fall, we here at Massively OP came to the realization that there really haven't been as many studio shutdowns over the years in comparison to how many MMOs have been sunsetted. Titles are born and titles die, but their studios often live on to create and...

Unions in Europe call on Blizzard employees in France to strike against the closure of the Versailles office

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Last week we had reported the unfortunate news that Blizzard would be shutting down an office in Versailles, France, displacing 285 employees who handled a variety of tasks for EU players including customer service, localization, and marketing duties among other things. Now, a letter shared by YouTube channel Taliesin & Evitel calls for employees of the office to go...

EVE Online launches Quadrant 4: Phoenix to cap off the Triglavian invasion arc

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With 2020 finally and blessedly coming to an end, EVE Online is reaching the climax of its long-running Triglavian invasion content plot too, and today it's kicking off its final quadrant of the year, dubbed Phoenix. "As the Triglavian invasion comes to its year-long finale, EVE pilots will be faced with rebuilding New Eden and carving new pathways in the...
Find the path.

Surprise! Gamigo’s MMO RIFT is testing out a new zone area

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Ever since the transfer of RIFT from Trion Worlds to Gamigo, players have experienced a content drought that's only been addressed with drips and dribbles of patches ever since. But could a more substantial patch be on the way? Well, yes and no. Don't get your hopes up too much, but when fan site The Ghar Station investigated the upcoming...
This is not salvation.

World of Warcraft weathers a wild pre-patch launch night

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After a very long wait for the servers to come back up yesterday, World of Warcraft officially jumped into the Shadowlands era last night with the release of its 9.0 pre-patch. It was a bit of a bumpy ride, especially for players in Europe, with WoW Tokens being taken offline, chat not working all of the time, and queues...
Faces.

The Daily Grind: What character customization option do you use in all your MMOs?

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We are nothing if not creatures of habit, even when it comes to the wild game worlds we visit. There's also something to be said for creating continuity between MMOs by fashioning characters that sort of look like each other. At least for myself, I've noticed that I do tend to lean on the same character customization options in different...