Paws for impact.

Massively Overthinking: The best MMOs of the decade

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A few years back, we did a cheeky Massively Overthinking about our five favorite MMORPGs of all time. It was quite a potent list from a large segment of our team and readers, that's for sure. But it was also primarily games made before 2010. And that should give you some pause. For this week's Overthinking, I thought we'd try...
This is the only one we have.

Star Sonata recounts 2019, tests healing changes, and outlines plans for 2020 updates

3
Star Sonata has had a busy 2019 as recounted by its most recent dev blog, and it looks like 2020 will be just as busy as the devs behind the space sandbox work on healing updates and Shield Monkey and outline a rough roadmap for future updates still to come. The past year has seen a variety of updates to...

RuneScape shares player-made activity pets, addresses a Treasure Hunter exploit, and celebrates 19 years

0
Oh man, I was almost scared that there wouldn't be a metric ton of things coming out of RuneScape this week, but my worst fears have been soothed. That was seriously close, y'all. I don't know what I would have done with myself if Jagex didn't have six different things going on at once. The weekly update, comparatively, is kind...

World of Warcraft server blades that were sold for charity arrive to players with various signs of damage

15
In a rather unfortunate turn of philanthropic events, the World of Warcraft server blades that were being sold to support Pencils of Promise have landed at several buyers' doorsteps with a thud, as a rather lengthy server thread sees many players reporting their items arriving damaged. As first reported by MMO Fallout, a variety of issues are being reported, including...

EverQuest II has been busy patching up and fixing bugs post-Blood of Luclin

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EverQuest II players have been treated to not just one but two smallish patches this week in the wake of the holiday season and the big December expansion. The updates chiefly focus on bug fixes, which by the sound of player grumbling on the forums is very much needed. On Tuesday, Daybreak tackled the Applied Shadows buff, recipescrolls and other...
I didn't say zorp.

Magic: Legends starts showing off with two classes and two worlds

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All right, you've seen some more footage, you've got some idea of how the game is going to be... now, if you're done with any and all concurrent disappointment, Magic: Legends would like you to start being excited for it. It intends to accomplish this goal by tugging at your reptilian "I understood that reference" brain by showing off some...

Hearthstone announces fresh solo content for Galakrond’s Awakening, coming January 21

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Hearthstone has been... interesting since adding an 8-person multiplayer mode with Descent of Dragons back in December. If you weren't into that at all, maybe feast your eyes on the return of love for the solo player. "On January 21, players will take flight in Galakrond’s Awakening, the highly-anticipated Solo Adventure that brings the Year of the Dragon to a...
Sir.

The Elder Scrolls Online has finally started the Undaunted event

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All right. Are we ready? Are we finally ready for this event? The Elder Scrolls Online has been trying to get the Undaunted event rolling properly for a very long time now, making the whole thing into a comedy of errors. First it was announced, then problems surfaced immediately and it was paused, then the holidays happened and suddenly everything went...
Years and years.

Star Trek Online devs talk about 2019 content updates and vague 2020 plans in a podcast

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Right before the folks at Star Trek Online took their holiday break, there was time to speak with the Priority One podcast about how the game handled developing content in 2019 and some ideas on what players can expect going in to 2020. The interview segments feature content designer John Hegner, lead producer Jarrod Fisher, executive producer Andre Emerson, and...
No belts

Vague Patch Notes: No, MMO lore does not excuse design decisions

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There are a lot of problems with how people tend to use lore when it comes to MMOs. I've talked about one side of this before, even. But there's another aspect of how lore is used not just by players in a storytelling context but by developers, and that's when you get into the territory of using the lore...