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The Game Archaeologist: The Island of Kesmai
It was the mid-'80s, and I was just a kid in love with his family's IBM PC. Not having a wealth of capital at...
A deep-dive into MMORPG housing: RIFT vs. WildStar
If you took a casual poll of the MMO community and asked which game's player housing system was the best and most robust, chances...
The Daily Grind: How long should refund grace periods for video games be?
Over the weekend, Redditors began claiming that Valve is intermittently allowing people to request and be granted Steam refunds for No Man's Sky well past the...
The MOP Up: Going on a pirate hunt (August 28, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
One Shots: Wonderful Bree drug
Despite what you may think, libraries can be fascinating places full of mysteries and delights. Even in MMOs, you never know what you'll find...
Massively Overthinking: The best combat systems in MMORPGs
One of the big problems in the MMORPG genre as I see it is game studios' inclination to prioritize combat above all else, turning...
Massively Overthinking: Our favorite MMORPG soundtracks
MOP's Justin Olivetti created the music-centered Jukebox Heroes column back on Massively-that-was and brought it along to us here, and to this day it's...
The Daily Grind: Which older MMO still looks really pretty?
I've been spending more time in RIFT lately due to the expansion announcement, and an observation that's crossed my mind more than once is...
Massively OP Podcast Episode 77: Improving your lockbox experience
Justin and Bree discuss Guild Wars 2, Diablo III, RIFT, Elder Scrolls Online, Blizzard, Black Desert, and TERA, with mailbag questions on new blood for MMOs and a lockbox rant.
EVE Evolved: The single-shard sandbox economy
The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...
Betawatch: Elder Scrolls Legends opens up (August 5, 2016)
If you've been waiting for something a bit more scroll-happy before jumping on the virtual card game train, you'll be happy to know that...
MMO Week in Review: Fresh content for Guild Wars 2 (July 31, 2016)
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
The...
Massively OP Podcast Episode 75: Future oracles
Justin and Bree discuss WoW, Guild Wars 2, Shards Online, LOTRO & DDO, FFXIV, Black Desert, and more, with a mailbag question on boosting GW2 characters.
MMO Mechanics: Creating engaging crafting mechanics
I'm currently bogged down in an over-the-shoulder crafting blur, vicariously depleting gold and recommending several YouTube-approved crazy material gathering runs as I get my...
E3 2016: Chatting E3 demos and MMO research with Red Fox Insights’ Jake Parmley
I'm wrapping up my on-site E3 coverage this year with a meeting more about the industry meta than about any one game. The interviewee? Jake Parmley...
E3 2016: Taking a look at Bitcoin-inspired MOTCG Deckbound
Multiplayer online TCG Deckbound is one of those rare gems that shines its brightest at an event like E3 rather than most of the other big conventions....
Massively Overthinking: Is every MMORPG with a cash shop pay-to-win?
This week's Massively Overthinking comes to us from one of our dear Patreon Patrons, Duane.
"There seems to be an ever broadening attitude towards what...
E3 2016: Previewing Elite Dangerous VR
At this year's E3, I sat down with Elite: Dangerous' Senior Designer Sandy Sammarco and PR/Communications Manager Michael Grapper to talk about the game's successes and...
E3 2016: Master X Master might be the most MMO-like MOBA around
Despite Eliot's positive experience with Master X Master at PAX East back in April, I went into my demo at this year's E3 expecting very...
E3 2016: War Thunder’s VR mode and Crossout’s demo
While I don't play any of Gaijin's games, I was looking forward to meeting the studio at this year's E3 for two reasons: the...