See: Crowfall
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Crowfall’s destructible castles are hungry hungry hippos
One of my favorite early MMORPG PvP memories is from Dark Age of Camelot, where I liked to position my Huntress atop my side's...
Crowfall shows off gender-alternative variants of the Assassin and Druid
Now that the Crowfall team has revealed most of the core archetypes that will come in the launch game, the devs are turning their...
Crowfall adds skill loadout customization
Thanks to a new update, Crowfall is giving its players more freedom than before in customizing their own playstyle. The focus here is on...
Crowfall answers questions about stuff that doesn’t exist yet
The latest video Q&A from the Crowfall team answers a whole lot of questions about things that don't exist in the game at this...
Massively Overthinking: Competition vs. community in MMOs
Quantic Foundry, the games research group we've been tracking ever since it posted its original Gamer Motivation Model, has a new piece out this...
Take a look at Crowfall’s massive Eternal Kingdoms system
We're just going to put this out there: Crowfall's Eternal Kingdoms are more than just the "social backbone" of the game; they're one of...
Crowfall reflects on its ‘unrelenting series of updates’
It's a little hard to believe, but we've now been watching Crowfall develop since late 2014, going from a teaser announcement through a successful...
Massively OP’s PAX East 2017 awards and best-in-show reader vote
We've finished rolling out all of our PAX East content this year, and we've put our MMORPG-addled noggins together to try to choose our...
Crowfall’s community tries its hand at building for the first time
Crowfall's campaign worlds won't exist merely to be shot, burned, and sliced to ribbons. There's going to be a healthy building component as well,...
How Frostkeep’s Rend compares to other MMOs and survival sandboxes
I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year's PAX East 2017, as I wrote...
Crowfall makes plans for its 24-7 test server
ArtCraft is about to take a little piece of tape and put it down over Crowfall's "on" button.
"We plan to transition the game servers...
The Perfect Ten: A plague of MMO bears
I have long been of the opinion that there are few more terrifying animals on this planet than bears. Sure, there are sharks, the...
Crowfall video addresses group balance, disciplines, and skill training
Crowfall Design Lead Thomas Blair and Senior Game Designer Mark Halash are back today with a new Q&A video answering player queries. Here are...
Crowfall’s discipline system comes together
It's always exciting when an idea goes from a mere concept to a practical prototype, and the Crowfall team is definitely thrilled to be...
Crowfall introduces the winged Fae Assassin
The next archetype hitting Crowfall should be familiar to anyone who traditionally enjoys sneaking up behind enemies and backstabbing their heads off, regardless of...
Massively OP Podcast Episode 106: Ready to relaunch
Justin and Bree discuss The Secret World's relaunch, Landmark's sunset, ESO: Morrowind, Albion Online, Guild Wars 2, Ship of Heroes, and Champions Online, with a mailbag questions on ESO and multiplayer immersion.
Hands-on: Digging deep into Crowfall’s pre-alpha crafting systems
Last weekend, Crowfall developer ArtCraft Entertainment held the last of its February playtest weekends, inviting the game’s Early Access backers to jump into the gameworld...
Crowfall shows off the design of the Fort architectural set
The next big development milestone for Crowfall is work being done on the game's Eternal Kingdoms, a place for players to build a spot...
Crowfall preps faction system, playtests, and houses
Coming soon -- not in time for this weekend's pre-alpha test, but soon -- is the first version of Crowfall's faction system. At some...
Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers.
"I remember being dazzled by EverQuest and...