See: Crowfall
artcraft
New Crowfall site design asks players to consider their legacy
Roads can deteriorate, statues crumble, castles collapse, and books are lost. But legacies persist. A redesign for Crowfall's website plays up the idea that each...
Crowfall takes on the fine degrees of separation between bow users
You are not your weapon in Crowfall. Just because two archetypes use a bow in the game doesn't mean that they play the same....
Crowfall plans busy November
With October coming to a close, Crowfall is gearing up for a big November, with more frequent news updates and the next phase of...
Crowfall shows off the Champion’s design
Everyone has preferences about classes and playstyles in MMOs, and if you're the sort of player who plays only characters built like trucks wielding...
Crowfall conducts pre-alpha postmortem
Crowfall's first "Hunger Dome" pre-alpha test is complete and ArtCraft has many, many numbers to share in its postmortem.
During the test, the Confessor was...
Perfect Ten: MMO systems that could be great (but I haven’t seen it yet)
Before I start this column, I want to say two important things. First, my experiences do not extend outward to the limits of the...
Crowfall answers development questions for the month of October
It would be pretty unpleasant to log in to Crowfall and find out that while you and your friends were offline, the stronghold that...
Massively Overthinking: PvP MMOs without the PvE
Back in April, we ran an Overthinking about a perceived lack of high-quality PvE-oriented MMO titles on the horizon, and that's a conversation that keeps...
Massively OP Podcast Episode 32: WildStumble
Justin and Bree discuss SWTOR, Project Gorgon, Ultima Online, WildStar, Dragon's Prophet, EQ franchise expansions, and Camelot Unchained, with mailbag questions on armchair game dev and catering to whales.
Crowfall details Zaleena, Daughter of Snakes
Serpent deities are always bad news when they show up. Actual snakes aren't malicious at all, but snake deities? They're mean. Crowfall's Zaleena, Daughter...
Crowfall sums up its Hunger Dome test, even though it’s not over yet
Crowfall's Hunger Dome 1.0 PvP playtest is nearing its end. As such, ArtCraft has published a recap video reflecting what the firm has learned...
Now you can watch 7 minutes of pre-alpha Crowfall PvP
How about some Crowfall PvP footage? No, it's not from one of ArtCraft's ubiquitous dev blogs, but rather from a YouTube user who captured nearly seven minutes...
Crowfall heads back to development and preps for November pre-alpha test
Once the current Milestone 1.0 test concludes at the end of this month, Crowfall will return to full development mode as ArtCraft prepares the...
Crowfall scales up its pre-alpha testing
ArtCraft announced that it is working on scaling up Crowfall's pre-alpha testing to accommodate more players than before. The studio said that it has already made progress...
Crowfall raises another million, previews collector’s edition
While the central narrative of Crowfall focuses around an all-consuming Hunger that demolishes everything, Crowfall's development studio seems to be on the upswing rather...
Check out more than half an hour of Crowfall’s current test version
Crowfall is transparent. Not in the sense that you can see right through it, but in the sense that the development process is open...
Crowfall answers community questions on development
A small number of players are getting their first taste of what Crowfall is going to be, and that's a good thing. The result...
This is how Crowfall has evolved over the past 16 weeks
Crowfall's latest video is a 25-minute affair that shows you how the crowdfunded PvP fantasy title has progressed from stacks of Post-It notes, index...
Crowfall kicks off pre-alpha testing in the Hunger Dome
Yes, the day has come for Crowfall fans when the game stops just being an idea and becomes reality. The first round of pre-alpha testing kicked...
Crowfall’s combat testing moves to the ‘Hunger Dome’
ArtCraft has created a "greybox environment" called the Hunger Dome for Crowfall's pre-alpha combat testing. The aim is to make the testing more fun...