It’s important to note that however frustrated you might be about the fact that Camelot Unchained had to delay its long-awaited beta, the developers are probably even more frustrated. The whole thing was scheduled to go off on July 4th, but when the time came it turned out that the client crash rate, like the rent, was too damn high. We’re told it should only be a short delay, so keep your eyes peeled for further bulletins as events warrant.
Other beta news? During a holiday week? There was a little, yes.
- Thanks to Kinya for letting us know that Rebel Horizons is performing a stress test! That is, a test to stress the game’s servers. Not a test of your stress, that’s… well, we hesitate to say “fine,” but probably not something they need to test.
- Ashes of Creation is now one of the biggest MMOs in development, according to the development team working on Ashes of Creation. This is also the last month you can buy into alpha one, for the record.
- The headstart period has begun for Defiance 2050, with its full launch to follow next week on July 10th. Or full relaunch, we suppose. It’s some weird branding.
- Last but not least, Star Citizen has shared some details about what’s coming in the next patch, while one of the former developers of the game has shot down a fake review of his time working there. Seriously, guys, do we need to fabricate fake reports of problems with the game? That seems unnecessary.
A lot of things were also probably blown up over the past week, but that was the holiday and not beta testing, so we’re not covering that. We make up for a lack of listed explosions with a list of games currently in testing, and you should feel free to let us know if something in that list is incorrect. Heck, you should even feel encouraged to do so!
You might think that people who’d play the “Old School” version of a game like RuneScape might not be the right demographic for a mobile port, but maybe that’s just because there are so few really great MMORPGs on mobile. And as of today, Jagex is expanding the game’s testing on Android devices.
“Closed testing on Android has been incredibly important and beneficial to us, but the time is ripe to get it into the hands of more players,” says Jagex. “Today’s initial release effectively doubles the number of players with access to mobile! If we’re happy with the progress then we expect to be increasing that number early next week. We’ll then continue to increase the number of installs available as and when we’re confident with the build. Sign-ups are not needed, and access to this test is purely on a first-come first-served basis, however, players with access to the current closed test will continue to be able to access Old School RuneScape.”
Do note that to jump in, you’ll need a decent Android phone running Lollipop or better. You’s also need need an OS RuneScape account to try to play. Existing testers are automatically included, and the cash shop on mobile is currently closed. Don’t use Android? iOS development reportedly continues; Jagex says it’s shooting for “later in summer.”
Source: Official site
, Android. With thanks to Secrets and James.
Camelot Unchained has postponed its planned 4th of July beta launch in what Mark Jacobs is characterizing as a “short” delay.
“It’s not going to be a year delay or a three-month delay,” he told viewers on stream, reassuring them that he’s expecting it to be a matter of merely days or weeks. [Update: After the stream, Jacobs told Massively OP that he expects a clearer picture of how long the delay will be by Thursday.]
Over the weekend, studio reps said it was down to a list of 40 bugs it’s still crunching on; the company is asking existing backers to come help test this week. “The client crash rate is TOO DAMN HIGH!” is the mantra on today’s stream.
Longtime MMORPG fans will know that this delay follows several years of pre-beta testing. Last winter, City State Entertainment announced it had received a big cash investment and put the July 4th date on Camelot Unchained’s beta one. At the time, the beta was already three years late, as the studio struggled to find programmers, completely refactored large chunks of its ability system, and ultimately opened up a second studio in Seattle in order to make its RvR MMO vision a reality.
We’ve updated the end of this article with some words from Mark Jacobs.
Last winter, City State Entertainment announced it’d received a big cash investment and put a date on Camelot Unchained’s beta one: July 4th, 2018. At the time, the beta was already three years late, as the studio struggled to find programmers, completely refactored large chunks of its ability system, and ultimately opened up a second studio in Seattle, and I think it’s fair to say that patience has thinned out along the way.
But as we’ve been reporting for the last few weeks, while the team was originally on schedule, GDPR compliance requirements created a huge setback for the beta as key employees worked on dealing with bureaucracy instead of fixing mission-critical bugs. Consequently, as CSE’s Mark Jacobs notes in yesterday’s stream, whether or not the beta actually launches Wednesday is still “too close to call.”
Jacobs tells fans that the studio is down to a list of 40 bugs it’s still crunching on – yes, they’re crunching this weekend – and they’ll be conducting large-scale testing all weekend, which will determine whether beta one is happening on time. (The next mini-test begins right as this post goes live, in fact.)
The nice thing about early testing is that big things can change and it’s really all part of the experience. Sure, Saga of Lucimia fans may have gotten used to the game’s combat before, but now it’s been completely updated and everyone has to get used to it again. This includes the first iteration of Masteries that are actually meant to be in the game instead of random throwaway ones, so that’s a good thing.
Meanwhile, we eagerly await news about Camelot Unchained’s beta next week. It’s supposed to happen! We’re close!
Other beta news? Sure! Let’s go for it.
- If you want to make more headway in OrbusVR thanks to various sales, the early access title is hosting a bonus XP weekend this weekend. So you get to make more progress in the same time!
- MapleStory 2 fans and hopefuls can sign up now to take part in the game’s beta testing. You can’t get in if you don’t sign up. You might not be able to get in even if you do sign up, of course, but roll with the chances.
- A great big graphical update is due for Legends of Aria as the game heads toward another closed beta phase. The key word here is “drastic.” But a good sort of drastic.
- Rend has a roadmap, which is not a map of roads but a set of plans for future development. You can check it out now. That’s like roads.
- Last but not least, Citadel: Forged with Fire is testing out a major game overhaul. You might think that the game is already in early access and thus by definition is getting major overhauls, but our more cynical readers probably will point out that “early access” can really mean anything. And they’re right. Have fun!
In short, it was a quiet week, and next week is a holiday so that’s likely to continue the trend. Ah, well; why not enjoy some of the items down on the list below? Or perhaps enjoy letting us know if something skipped test phases without us noticing. There’s enjoyment to be found in many things.
The Crew 2 has reached its official launch day for console and PC, but maybe don’t be too anxious to press the buy button. As we noted on this week’s Massively OP Podcast, early reviews from the beta were abysmal, as players specifically criticized the sidegrade from the original game, the lackluster vehicle modes, and the cumbersome controls, but the beta Steam page had been completely wiped, sending those warning reviews into oblivion when the headstart began earlier this week. How convenient, right?
Alas for Ubisoft, those beta players followed it to the new Steam page, and it’s racked up hundreds of new reviews putting it in the “mostly negative” zone just since Tuesday. An irritating steam activation key pairing issue and preorder activation bugs didn’t help matters either.
After it looked like H1Z1 was being rendered obsolete by last year’s rise of PUBG and Fortnite, having lost 90% of its playerbase by February of this year, the battle royale title is making a surprising comeback on both PC and console. In fact, Daybreak announced this week that H1Z1 has seen over 10 million PlayStation 4 users since the game went into open beta on the platform back in May.
Here’s another big number: 102 million hours, which is how much time PS4 players have put into the game so far. Daybreak is so pleased with the response that it is gifting current and former PS4 players with a free Darkfire pickup truck and Sunrise parachute.
H1Z1 wants to bring its Revive game update to the PS4 this week, which includes the titular mechanic, an airstrike carpet bomb throwable, and aim acceleration options. Some issues have arisen and the team said that it is working on them and hoping to get the patch out soon.
Legends of Aria has a big reveal today: It’s completely revamped its graphics ahead of its second closed beta. The word Citadel uses is “drastic,” but, you know, the good kind of drastic.
“On July 12, we will be starting a new phase of testing called Closed Beta 2. It will have hundreds of bug fixes, new features, and…an entirely new look for Legends of Aria,” says the studio. “Something this dramatic seems like it should have taken months and an army of people, right? But that would have been a poor use of your investment in us, as gorgeous as these look. It’s been primarily the work of our artists (say hi, Austin and Tiffany!) and a bit of a hand here and there from everyone else, when they needed a short break from bugs and features. We hope you love the new graphics and that they delight you.”
Meanwhile, Citadel is running a community-wide internet scavenger hunt. There are 15 new screenshots of the game hidden on 15 different media outlets and streaming accounts; the first person to find them all is getting the top-end preorder pack for the game. Not bad at all for finding some links! Hint hint, one of the clues is hidden on Massively OP (but it’s not on this article!).
Don’t expect a patch this week in Worlds Adrift: Bossa’s delayed it to July 3rd. In its latest dev blog, the studio says it’s packing more into that patch than originally planned to compensate. In the meantime, the team is working on fixes for alliances, new raider gear, propellers, the character sheet do-over, an item exploit, new resource types, and bug fixing – including the grey screen issue, though apparently that’s not actually solved yet.
Meanwhile, The Guardian has done a rather dramatic piece highlighting the game and whether Bossa’s “billion-dollar tech [can] make it the next Fortnite.” The tech it’s referring to, of course, is SpatialOS, which has been a buzzword for the MMO genre for the last few years.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from World of Warplanes, World of Warships Legends, PlayerUnknown’s Battlegrounds, Sea of Thieves, Skull and Bones, Old School RuneScape, SMITE, War Thunder, Neverwinter, and Pokemon Go, all waiting for you after the break!
“The pressure is on, but in the best of ways. The energy in the studio is incredible, we are all excited about how close we are.”
With a week until Camelot Unchained hopefully begins its long-awaited beta test, it’s all hands on deck over at City State Entertainment. The studio reported that it still has 19 “mission critical bugs” that have to be fixed to get the beta out the door, and the dev team is crunching this weekend to make it happen.
The building tech is being shored up, set dressing is being placed on islands, and the crafting system is being put together. Camelot Unchained’s backend is pretty vital to the success of the beta, and the team is also making sure that the architecture is in place for the test.
Get the full report from the team after the break!
Oh, Crowfall, you really looked like you were going to make it to soft launch this year. But it’s not happening; the studio has outright said that soft launch is just not going to be doable before the end of the year, because it’s more important to get the game to the right place. A shame, but on the plus side, we can find out more about the day/night cycle. That’s… similar?
It’s really not. Let’s move on to other beta news.
And that’s everything, but you know, we do have a list of things in testing down below. Is something missing? Has something jumped phases? Do let us know down in the comments below, we always appreciate it.
Outpost Games sent round a mailer this week announcing that SOS Battle Royale is now “free to play forever,” thanks to its latest patch, content update 4, which adds “a ton of new weapons, loads of new outfits, leaderboards, and a Season Pass through which you can earn great rewards.” Sounds nice, right?
Well, maybe take a jaunt over to Steam, where the game’s recent reviews have sunk to “overwhelmingly negative.” You’ll recall that the original idea behind the game was to toss 16 players into a map and have them play a 30-minute match to find a relic and escape in a helicopter, with up to three winners per match and the chance to coordinate via voice chat. There were plenty of survival mechanics along the way, including making your own weapons and traps to survive as the audience cheered you on a la Running Man.