blogging
Guild Wars 2’s balance update arrives next week – with ‘underwater combat’ revamp
Remember back before Guild Wars 2 launched and its underwater content was touted as the most innovative thing in years? And remember when it...
Global Chat: Shroud of the Avatar confounds
What to make of Shroud of the Avatar? The few MMO bloggers who have looked into this recently released but already long-running title have...
Massively Overthinking: How accountable should MMOs hold players for out-of-game toxicity?
Brendan's discussion with CCP Falcon at EVE Fanfest last week included an interesting chat about out-of-game harassment and whether gaming companies had an obligation...
Elder Scrolls Online’s Razum-dar tours the high and low places of Summerset’s Alinor
When ZeniMax was hyping Elder Scrolls Online's Morrowind campaign, it utilized the snarky Dunmer assassin Naryu Virian as the narrator for guiding the player...
Elder Scrolls Online’s Summerset includes inquisitors, actors, and academics
When Elder Scrolls Online's Summerset chapter launches next month, it'll introduce a number of new groups and factions to the game. The Psijic Order...
Impressions of Project Gorgon from an Asheron’s Call player
It's finally time for me talk about Project Gorgon as a released product. As you might have guessed, I was avoiding the game prior to launch....
Bless Online outlines key changes for its Steam release
When Bless Online launches on Steam early access next month, the version that western players experience won't be identical to the client that is...
The Daily Grind: How much MMO game info should be hidden from the players?
A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the "pleasure paradox," which...
EVE Online gives love to planetary interaction, looks back at an all-female pirate gang
Creating and maintaining planetary colonies in EVE Online isn't exactly new, as the system dates back to 2010. But the developers have deemed it...
Crowfall improves its time-based skill leveling
Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is...
Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so...
Battle Bards Episode 119: Skyforge
Believe it or not, it’s the Battle Bards’ fifth anniversary! From its weirdly humble beginnings back in 2013 to our arrogant ramblings here in...
Elder Scrolls Online’s new video summarizes the snobby elves of Summerset
Just as Morrowind was much more than elves, so is Summerset, but it's hard for the elves in this elven kingdom not to take...
SuperData examines the lootbox controversy’s effect on EA and the gaming industry
How big a deal with the lootbox controversy that finally hit the mainstream last year? Pretty big, SuperData argues. In a new blog post,...
Saga of Lucimia defends Star Citizen’s slow progress, Shroud of the Avatar’s transparency
One of the challenges for indie and crowdfunded MMORPGs is surely the nature of their development: plugging along without much fanfare, with players seeing...
Global Chat: Giving Project Gorgon a try
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems....
Massively Overthinking: The best of PAX East and GDC in 2018
The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather...
Noted statistician blasts 2013 paper that links aggression and video games
Last month, as part of our ongoing dialogue about video games and violence, we covered a brand-new paper that found that playing video games...
Crowfall’s 5.5 pre-alpha is live with female centaurs, player vendors, and a new map
Crowfall is ready to push its pre-alpha testing phase to the limit. A new dev video from ArtCraft this week shows off some of...
Here’s how Sea of Thieves is addressing brig and respawn griefing
Rare isn't completely oblivious to the griefing going on in Sea of Thieves, even if it probably hoped gamers wouldn't notice so damn much...