city of heroes

Official Site: City of Heroes
Studio: Paragon Studios/NCsoft
Launch Date: April 27, 2004
Sunset Date: November 30, 2012
Homecoming License Date: January 4, 2024
Genre: Superhero Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC, Mac

Our more specific coverage of the City of Heroes revival is also binned here; you can find the tighter chronology of community rogue server posts right here; regular coverage following the official licensing of the Homecoming servers resumes under the regular City of Heroes tag.

TSW

Massively Overthinking: What’s the worst MMORPG for duos?

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Massively OP reader Styopa recently wrote in to us to propose that we write about the best MMORPGs for duoing. I was all set...

You can hide your costume in City of Titans

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"It's taken three years. Three years of every possible thing going wrong. Three years of trial and effort, of skill and talent, of error...

The MOP Up: EverQuest II says hello to Kunark (August 21, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
This is not h

Massively Overthinking: The best combat systems in MMORPGs

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One of the big problems in the MMORPG genre as I see it is game studios' inclination to prioritize combat above all else, turning...

Valiance Online preps new character creator while City of Titans spies on villains

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Time to catch up on the sinister plans and inspirational acts of City of Heroes' spiritual successors. Don't worry: We won't tell anyone your...

The Daily Grind: Should MMORPGs have special areas for paying players?

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I was poking around in the Guild Wars 2 cash shop this weekend when I realized that ArenaNet is selling teleports to Noble's Folly....
Also, let's just put this out there, how about more robots?

Check out some classic bloopers from City of Heroes’ business model swap

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The people behind City of Heroes were not actors, but Paragon Studios staff was very forward-facing and open with players. So when the team...

Massively Overthinking: Our favorite MMORPG soundtracks

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MOP's Justin Olivetti created the music-centered Jukebox Heroes column back on Massively-that-was and brought it along to us here, and to this day it's...
Patreocide.

City of Titans launches a comic-based Patreon

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Developing a game is expensive, and that's why City of Titans has taken to Patreon... sort of. See, the developers are not asking for...
Still proud of this shot.

Perfect Ten: The ten things I look forward to with MMO launches

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It's not long now until World of Warcraft: Legion launches, which is all that I've been waiting for now for a while. Sure, technically...

The Daily Grind: Should MMOs churn out new classes on a regular basis?

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I continue to be impressed and occasionally bewildered by how Marvel Heroes keeps releasing new classes into the game, sometimes as frequently as every...

Massively Overthinking: The golden age of MMORPGs

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This week's Massively Overthinking is a serious one from our dear Patreon patron Duane. Here's the jumping off point for his topic: "There has lately...

City of Titans cosplay takes a turn for the heroic

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City of Titans cosplay has taken a turn for the heroic. Missing Worlds Media's Terwyn told forumgoers this week that work continues on one of...
Titan-size!

City of Titan’s new video highlights progress, introduces webcomic

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How far has City of Titans come in two years? Pretty damn far, Missing Worlds Media's Shadow Elusive writes today, and the indie studio's...

Perfect Ten: MMO novel tie-ins

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When I was a kid and only slightly more nerdy than I am today, I used to read movie novelizations like crazy. I don't...

MMO Mechanics: Zonation and scaling mechanics in MMORPGs

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The recent E3 hubub about The Elder Scrolls Online new level syncing mechanics being extended has got me thinking all about the mechanics behind zones in MMOs,...
So many colors in the rainbow.

Perfect Ten: MMORPGs with distinct visual styles

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Given the choice, I am always going to pick a game with stylized graphics over realistic ones. This is for many reasons; it's partly...

Massively Overthinking: Solving the MMORPG grouping problem

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Massively OP Patron Roger has another great question for the crew this week. "I have the hardest time pushing myself to join a group, but...
Boys and girls in cars, dogs and cats on lawns - from up here I can see them all.

Valiance Online preps for alpha patch, Steam move

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Valiance Online is packing up and prepping for a move... to Steam. The City of Heroes-inspired indie superhero MMORPG was Greenlit on the platform back...

Massively Overthinking: The stories inside MMORPGs

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This week's topic comes to us from one of our dear Patrons, Roger. "I love stories, and some games tell great stories. MMOs have trouble...

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