Ship of Heroes demos combat ahead of April Kickstarter

    
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Ship of Heroes studio Heroic Games is clearly conscious of the MMORPG playerbase’s demand for gameplay videos before Kickstarter, which is likely why this week it’s put out out a brand-new video showing off combat in the superhero MMO.

So how it’s looking? Not too shabby for alpha, though it takes a bit to really get going and the demo character (signature hero Meltdown, built in the player-accessible character creator) is happily setting aliens (Nagdelians) on fire. Fire blasters are going to be happy, anyway. Heroic tells us that the video was shot inside the playable Apotheosis City and that the UI and targeting system are complete.

“Meltdown utilizes six different powers in the video – four attacks and two self-buffs. The attacks are a ranged location AOE, a ranged targeted AOE, a single target attack, and a short range cone attack. Meltdown is able to buff his damage and later his health regeneration (useful in boss fights). […] The [enemy] soldiers and lieutenant each demonstrate two ranged attacks with different damage levels, and the lieutenant additionally has a slow recharge power to call for reinforcements. […] Meltdown defeats seven enemies in a fight lasting about 90 seconds, and he takes significant damage.”

SoH is one of five (!) City of Heroes-inspired superhero MMORPGs currently in production, though this is the only one that’s set on a sci-fi-flavored, self-contained starship dubbed the FHS Justice (hence the aliens). Its Kickstarter is set to begin on April 4th, with alpha to run this year and next.

Source: YouTube
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Nick Smith

Fireball to the face!

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A Dad Supreme

I bet that guy’s right arm is REALLY tired.

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lottery_in_babylon

ummm never thought i’d say this but…. coolest thing in that video was the cliche heavy metal. that fades into folk acoustic guitar

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Utakata

Advanced spacefaring aliens that haven’t evolved the notion that standing in the fire is bad for you. o.O

camren_rooke
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camren_rooke

HA!

Next thing you’ll tell me they don’t know how door handles work!

I’m looking at YOU, Shyamalan!

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Dug From The Earth

Ignoring the placeholder animations and graphics, it seems pretty smooth and fun.

My only gripe is how movement is pointless when the enemies attacks auto lock on to you despite you moving out of the way. It looks pretty silly when they do this too.

I really hope they add destruction of environment objects too.

And please do something about how everything in the world seems so flat.

srmalloy
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srmalloy

City of Heroes had the same ‘auto-lock’ feature — the hit/miss roll was made when the attack was started, and if it was a hit, the visual effect of the attack would chase you around no matter what you did to try to avoid it. This could be particularly amusing in the case of some of the slower-moving attacks, where it was possible to get quite a considerable distance away from the attacker before the visual effect of the attack actually hit you.

camren_rooke
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camren_rooke

I love the smell of Nagedlians in the morning!

That actually looked pretty good for alpha stuff.<–edited cause its alpha