ship of heroes

Official Site: Ship of Heroes
Studio: Heroic Games
Launch Date: N/A
Genre: Superhero MMORPG
Business Model: N/A
Platform: PC

Make My MMO: Aria’s second closed beta, Star Citizen’s protest, and Crowfall’s engine on the market (July 15, 2018)

This week in MMO crowdfunding, we got our first hints of “emergent gameplay” in Star Citizen as a group of players took over a refueling hub and began blasting everyone who came near it out of the sky. Why? Oh, they’re not just griefers; they’re specifically protesting CIG’s backburnering of the Arena Commander mechanics. I suppose it got them some attention, but also now all the people whose alpha ships they blew up hate them rather than CIG.

Meanwhile, Legends of Aria launched its second closed beta, Pantheon unveiled its character creation system, Saga of Lucimia riled everybody up over its grouping stance, City of Titans posted an epic teaser, Shroud of the Avatar opened a new cash shop to fund the next season and began optional subs, and Fractured’s Kickstarter has leaped up to $88K of its $116K goal with 10 days to go.

Finally, Crowfall had a big week, as its studio, ArtCraft, announced a second studio to license Crowfall’s engine to other companies building MMOs; we chatted with the company’s J. Todd Coleman about it too. There’s a huge chunk of new guide videos out on the game now too.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Ship of Heroes’ teeny-weeny robot nanites ensure smooth sailing for the superhero starship

Ship of Heroes has a fresh dev blog up today on stuff you can’t even see. I’m talking, of course, about nanites, ridiculously tiny robots that work in unison to make big stuff happen across the literal spaceship your superheroes are flying around on in the game. Of course, what the different nanites do depends how they’re programmed. Some of them are effectively magic clean-up crew, fixing busted infrastructure and scrubbing away graffiti. Others serve players in combat.

“Nanites are also useful for combat, though not as much as one might think. They are completely ineffective for offensive purposes, because everyone carries standardized counter-nanites for personal defense in their bodies. Counter-nanites have been around and standardized for more than a century, and the common models are rugged, reliable, and simple enough to be unhackable. The Justice requires immigrants to get counter-nanites as part of the citizenship process if they don’t already have them, and children get them from their parents. The ship itself also has counter-nanites in case of any attempt to attack its systems.”

Check out the whole piece on the official site (and the new screenies below!).

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Make My MMO: Camelot Unchained’s crash rate is coming down (July 7, 2018)

This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.

“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.

Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Ship of Heroes shows off its female soldier armor

It would be unfair to say that superhero MMOs are based entirely on the strength of their costume creation, but that costume creation is pretty darn important just the same. So it’s good to see Ship of Heroes demonstrate what the opposite-gender costumes will look like by showing off the female soldier armor, based off of the armor for one of the game’s signature superheroes. More than just that, though; the developers are showing it off in multiple poses and with a variety of different color tints just below.

The costume consists of nine separate pieces and can be mixed and matched with other pieces, as well as having two color channels on each piece. It should be familiar stuff for people who have played a similarly freeform costume-building game, so if you’re looking forward to making your very own hero you would do well to take a look at the gallery and start thinking about how to use those pieces.

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Make My MMO: SOTA sees layoffs, Crowfall sees delay, Star Citizen sees shade, and Camelot Unchained sees beta on the horizon (June 23, 2018)

This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!

As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.

The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.

Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star CitizenChronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Star Citizen and the terrible, horrible, no-good, very bad week (June 15, 2018)

Oh, boy, Star Citizen. It’s been a week. First, the little boy who would never lose faith in you lost faith in you. In a film, this is the point when you check into rehab. In real life, this is the point when the game released a trailer for alpha 3.2 that contains things not actually in alpha 3.2. And then they released another concept ship you can buy which looks… let’s be kind and say oddly similar to a ship from EVE Online. A well-known one. EVE Online had some fun with that. In short, the game is going to move to Australia.

Other beta news? Sure, yeah, let’s go for it.

Did you have a good week? Would you like to end it by looking at the games currently in testing? Would you like to tell us if something is mislabeled down in the comments? All of these things are good and you should do them.

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Ship of Heroes discusses the difference between Alpha and Beta

What makes an alpha? If your answer is “marketing jargon,” you’re not entirely wrong. But the team behind Ship of Heroes is going for a slightly more formalized definition, and it’s explained on the official site right now. In short, an alpha is when you have people who aren’t part of the development team running around in the game, because that’s when you can find the bits that are broken without developers who just know to avoid that stuff.

The team is also preparing for its next major alpha milestones, starting with a 50-player login test with everyone logging into a spot and running around. Assuming that goes well, it’s time to move on to the same thing with a full-fledged invasion, adding combat into the mix. If you’re curious about the exact divisions between alphas, betas, and closed vs. open status, check out the whole piece on the official site.

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Make My MMO: Star Citizen’s alpha 3.2 goes to the Evocati on the PTU, TemTem has already tripled its Kickstarter ask (June 9, 2018)

This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.

As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.

Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)

Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Ship of Heroes video demonstrates how far the game’s come in a year

If you wanted some clear visuals on how far Ship of Heroes has come over the last year, the video Heroic Games published over the weekend is ponying up. It stands in clear contrast to a similar mission map video the team put out just about a year ago, as the new one shows off how that same map has been upgraded and adapted for the new engine version, with more props, textures, materials, doors, viewscreens, and lighting and reflectivity tweaks.

According to Heroic, this particular map is expected to take around 30 minutes to beat, although the PR notes that the devs are “pretty flexible about player strategies” such that “if a team figures out how to complete the mission in 5 minutes, more power to them!” As for what’s coming up in the future:

“We’re working on several tasks in parallel right now. Our next video may show off the new Healing Nanites powerset, but it’s not set in stone yet. We have some additional lore related to Nanites in the queue as well, and we’re hoping to get that published before we go to the next Alpha event. The next alpha event is a login test which will help the dev team prepare for a raid test later this year; we’re hoping to get a couple dozen or more members of the community to volunteer to participate.”

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Make My MMO: Star Citizen’s Legatus pack offers 117 ships for $27,000 (May 26, 2018)

This week in MMO crowdfunding, Star Citizen’s crowdfunding reached new heights as Cloud Imperium posted the Legatus pack, a huge bundle pack that runs $27,000. That seems ridiculous, but it also includes a ridiculously huge number of ships – 117, in fact, with 163 extras (things like beacons, modules, posters, and additional models). If you’ve already got that much skin in the game, it might be worth consolidating into this package. If you’re new, it might take more effort; forumgoers have posted that the pack is visible only to people who have already paid $1000, so you’ll need to contact CS and tell them you have a pile of money ready to go. With thanks to Cotic for the tip!

Meanwhile, Elite Dangerous caused bizarre controversy with its Memorial Day weekend event, Fractured prepped a Kickstarter, Greed Monger refunds continued to stall, and The Flower of Knighthood launched a Kickstarter with a $600,000 goal.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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Ship of Heroes discusses milestones and communication, plus we’ve got new day/night screenies

The transparency that comes with crowdfunded and indie MMORPGs is awesome – when everything is going to plan. But what about when it isn’t? That’s what Ship of Heroes has addressed in a new forum post today. Heroic Games’ Casey McGeever explains that the studio’s milestone schedule is an internal tool, helping the team figure out what to do next when it gets ahead or falls behind. And fortunately, he doesn’t think the players freak out when the schedule goes awry.

“We don’t feel a lot of negative feedback from the community when we miss a milestone,” he writes. “And of course, we try to set the milestones so that we can achieve them. But we have missed a few — We’re late right now on delivering a new powerset and our date for the login test is slipping into June because we have people who come into and out of the project. Our core is a group of unpaid volunteers, supplemented by committed contractors. But people, resources and technical issues arise in every project — even if a big firm like Google or Microsoft is doing the project. The point of our schedule is to communicate to you all of you, our community, what we are trying to do and to enable you to understand what is happening at any time. To show what we are focused on at the moment.”

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Make My MMO: Albion Online hits Steam, Camelot Unchained tackles crafting (May 19, 2018)

This week in MMO crowdfunding, buy-to-play sandbox Albion Online, which launched back in 2017, formally landed on Steam, bringing its blend of PvP warfare to a totally new audience. While the game never ran a Kickstarter, it did raise close to $10,000,000 from a quarter of a million backers through website crowdfunding and preorder packages prior to its release last summer, making it one of the higher profile crowdfunded MMORPGs to actually make it to launch and keep on producing content.

In Camelot Unchained – you’re still keeping an eye on the upcoming beta one, right? – the devs are busy sending early backers into the test server this weekend to break things. Among the bits and bobs CSE is working on? The crafting system, a major environment bug, character creation rendering, new ambient music, scenario maps, trait icons, animations, and “a new template for the home islands.”

Meanwhile, the Pantheon team sat down for a stream and revealed the first of its three classes, Ship of Heroes posted gobs of new screenshots to its Instagram, Elite Dangerous proposed making its factional combat mode entirely open PvP, and Legends of Aria patched in some good stuff, including the first iteration of secure trading.

Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.

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The Daily Grind: What made City of Heroes work so well?

Although City of Heroes is not coming back (I think we all need to come to terms with that), many successors are waiting in the wings with their own vision of how a superhero MMO should be. Valiance Online, City of Titans, and Ship of Heroes all have claimed inspiration from City of Heroes and claim that they will be replicating some elements of what made that title work so well.

But what did work well about City of Heroes? Why did it succeed when Champions Online, a title modeled after it and created by the same studio, failed? Why is City of Heroes so beloved, even years after its demise?

Let’s hash it out today in the comments. Break down City of Heroes for us and see if you can’t put your finger on what made this particular MMO fly high.

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