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WoW Factor: The zones that changed the most from Classic, Eastern Kingdoms edition
We've got a little while until World of Warcraft actually drops its Classic server, but the nice thing is that those of us who have...
Ask Mo: The hits and misses of Massively OP’s 2018 predictions
As we do every year, today we're going to peek back at the horrifying outcomes of last year's MOP staff predictions for the genre and the games within it to determine how well we did. After all, what would be the fun of making predictions if we couldn't giggle over our guesses a year later?
So did we nail it or fail it? And did you fare better? Let's find out.
The Daily Grind: How much does your reputation matter in a modern MMO?
One of the memes I see repeated a lot when folks are waxing nostalgic about the old days of MMOs is this idea that...
Hyperspace Beacon: Why PVPers are abandoning SWTOR – again
I don't usually like to jump into the PvE-v-PvP debate because no one wins, but I have started to see an exodus of PvPers...
Vague Patch Notes: MMO emulation as a paean for the dead vs. a mockery of the living
If you ever need to know why we'll happily cover Star Wars Galaxies emulators and not Ultima Online emulators here on Massively Overpowered, the reason is...
The Daily Grind: Do you ever put MMOs into personal maintenance mode?
There is no point when I stop playing Final Fantasy XIV, but there are times when I'm not playing much. My interest wanes, I have...
Perfect Ten: The healthiest live MMORPGs at the end of 2018
Another year is coming to a close! That means we're doing all of our usual end-of-year recaps, and that also means that we're once...
The Daily Grind: Which MMO decorates the best for the holidays?
Like some of you, I am really into decorating for the holidays. Not Clark Griswold-drain-the-Chicago-power-grid crazy, but I love transforming my environment into something...
Choose My Adventure: Taking the steering wheel of Star Citizen
Star Citizen's recent free fly event, and in particular the time I spent with MJ and friends riding an extremely swanky ship, has gotten...
The Daily Grind: What’s the meanest thing you can say about an MMO you adore?
A couple of months ago, I did a Daily Grind asking folks to find something nice to say about MMOs they hate. It was...
Wisdom of Nym: Final Fantasy XIV will let you pet the rabbits
The first Final Fantasy XIVÂ fan festival this year seem to have been an exercise in subverting player expectations, albeit with subtlety. Six prior festivals...
The Daily Grind: Do you ever worry that an MMO you’re watching will be shuttered before it’s done?
It's possible I've been doing this too long and have just seen a whole lot of casually delivered bad news on Twitter from gaming...
The Daily Grind: How much time is a satisfying play session for an MMO?
Back in the days of Final Fantasy XI, if I didn't have at least three hours to play the game I rarely would bother logging in....
LOTRO Legendarium: Taking a fresh look at Lord of the Rings Online’s early zones
One of the unexpected benefits of jumping onto Lord of the Rings Online new progression servers is that it's giving many of us a...
The Daily Grind: Who are your favorite recurring MMO NPCs?
Every MMO player knows that a vast majority of NPCs that we encounter will be one-quest stands. We'll do something nice for them, they'll...
The Nexus Telegraph: What other MMOs should learn from WildStar’s demise
The shutdown of WildStar stings in a way that other shutdowns haven't. It's hardly the first game I've covered closely that has stepped away to...
The Daily Grind: Must MMOs keep moving or die?
Bhagpuss over on the MMO blog Inventory Full put up a piece earlier this month about EverQuest II - specifically about MMO players' obsession...
Hyperspace Beacon: We have the Star Wars The Old Republic story all wrong
I have been buried in Star Wars: The Old Republic lore for about 8 years now, and it pains me to admit this, but...
Vague Patch Notes: Having fun in an MMO doesn’t actually mean it’s any good
It appears that Fallout 76 has become the latest in a long line of games that launched too early with ill-defined goals, trying to be...
The Daily Grind: Do MMOs need to slow down?
If you look back at the early years of MMORPGs, nearly everything was slow, ponderous, and took gobs of time. Travel took time. Combat...