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EVE Evolved: Could achievements save EVE’s new player experience?
EVE Online has always been a very long-term game, with players setting goals that often take months to achieve and forming friendships over the...
Jukebox Heroes: An MMO Halloween playlist
Halloween is upon us, that spooky and magical time of year that exists both in real life and in many of our MMOs. While...
The Game Archaeologist: Seed
Seed is a game that I thought I must have dreamed up at some point. Do you ever have that happen? For years I...
Chaos Theory: The Secret World’s Halloween event haunts our dreams
It's finally here! This is truly the holiday I wait for all year, and The Secret World has the MMO event I anticipate all...
Perfect Ten: Ten really great races from MMOs
Here I go, here I go, here I go again. Girls, what's my weakness? Non-human races. But oh, so many MMOs let me down...
Hyperspace Beacon: Spoiler-filled impressions of SWTOR Knights of the Fallen Empire
By now, everyone who was in early access for Knights of the Fallen Empire has played through the story at least once. If not,...
Not So Massively: Destiny’s development woes (October 26, 2015)
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...
Sword and Bored: Customer service
Mo learns there's a fate worse than falling through the world: dealing with customer service!
Wisdom of Nym: The cancelled future of Final Fantasy XIV
Every game has stuff in it that's dummied out. There are ideas that the developers brought to a certain point without ever finishing, and...
The Soapbox: MMOs and the power of habit
I've been reading this book by Charles Duhigg called The Power of Habit. Actually, the full title is The Power of Habit: Why We...
WoW Factor: A decade of Blizzard’s bad habits
The funny thing about World of Warcraft - and I should note here that I'm using "funny" in this case as a synonym for...
Nexus Telegraph: The problem with WildStar’s paths – and how to fix them
When the path system was first revealed close to WildStar's initial announcement, it was presented as a major tentpole of the game to set...
Perfect Ten: The most innovative RuneScape experiments
RuneScape seems to be an MMO that's incredibly easy to dismiss by the wider MMO community for being "too kiddy" or being a little...
Flameseeker Chronicles: Last-minute hopes and preparation for Guild Wars 2’s Heart of Thorns
I swear I've been waiting all year to say this: Heart of Thorns hits this Friday, everyone! Cue the massive in-game parties, mass orders...
Chaos Theory: Sneaking into The Park with Joel Bylos
Decisions, decisions. When you are invited to a special sneak peek of The Park, the upcoming single-player game based on The Secret World's own...
Not So Massively: Gamers rally around Total Biscuit (October 19, 2015)
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...
Sword and Bored: World clipping
Mo falls through the cracks in the world and struggles to save himself from his MMO.
Wisdom of Nym: The state of Final Fantasy XIV’s healers
One of the damage dealers in the party can't stay out of damaging effects because moving interrupts his casts, and he thinks finishing a...
EVE Evolved: Does skillpoint trading make EVE pay-to-win?
EVE Online's realtime skill training system has been a major point of contention throughout the game's lifetime, being a boon for those with little...
Nexus Telegraph: Six little WildStar elements that I love
With the free-to-play launch calming down somewhat (look man, I can log onto the server!) and fall events kicking off in WildStar, I've been...