cryptic

See: Cryptic Studios

Star Trek Online introduces a ship cosmetic system in Season 11.5

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Star Trek Online Lead Programmer Daniel "FlyingTarg" Razza has good news for captains who want to micromanage just how pretty their ships are. Beginning with...

Neverwinter whips up a new tabletop campaign for April

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You might recall that the too-clever-by-half Neverwinter team created a game-within-a-game a while back, transforming players into tabletop figures to go through a campaign...

Perfect Ten: Most notable console MMORPGs to date

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It used to be that hunting for a console MMORPG was one of the most fruitless endeavors known to gamers. The PC was where...

Star Trek Online’s mid-season Temporal Front update arrives next month

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PWE and Cryptic announced this afternoon that Star Trek Online's mid-season update is due to begin on April 12th. It'll kick off with the Temporal...

The Stream Team: Watch Neverwinter and win a mount

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Why walk through your Neverwinter adventures when you can ride a howler mount? MassivelyOP's MJ has a handful of PC codes for this rare...

Neverwinter’s Portobello’s Campaign game-within-a-game launches March 31

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If you enjoyed last year's Acquisitions, Inc. live D&D event from PAX Prime 2015, then you're going to love Cryptic's latest stunt. It's called Portobello's...
I'm not back on any BS, I never left it.

Perfect Ten: Why MMORPG studios don’t just reboot their games

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Last Friday's WildStar news made me sad. I'm sad because there are two games at war within that title. One of them is a...
phaserbeeeeeeeeeeeeeams

Star Trek Online previews the new Strategist secondary specialization

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Starship captains in Star Trek Online will be able to be just a bit more tactical with the launch of Season 11.5. The interim...

Cryptic previously worked on a Jurassic World title

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File this one under "Did you know?": One of Cryptic's previous projects was an aborted Jurassic World game that it ended up cancelling last year...

Enter to win a Neverwinter PC howler mount from PWE and Massively OP

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Just in time for this week's Neverwinter: The Maze Engine release on PC, PWE has granted Massively OP 40 mount codes to give away to our readers! The codes...

Neverwinter’s Maze Engine is live today

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Neverwinter's Maze Engine expansion is live today for PC players -- you'll be taking on Baphomet’s demonic army and venturing into Castle Never itself,...

Xbox One opens the door to cross-network play

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The barrier between console and PC players has lowered a notch this week with an announcement from Microsoft concerning the Xbox One. The company...

Navigating through Neverwinter’s Maze Engine

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After the "big missteps" involved in Elemental Evil, Cryptic is looking to put Neverwinter back on top of its game with this week's Maze...

The Daily Grind: Which MMO have you revisited lately?

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While it might be more exciting to check out a brand-new MMO, I find that it's often easier and requires far less energy to...

Exclusive: Shards Online’s skill system dev diary

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Indie sandbox Shards Online is barreling toward its 2016 launch, promising a creator's paradise for those willing to steer their very own servers. Today, Citadel...

The MOP Up: Blade & Soul brings in the Warlock (March 6, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

One Shots: Hook, line, and sinker

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Personally, I don't get the appeal of fishing in MMOs, mostly because I get super-fidgety if I have to stand still in-game for long...

A look at the loot due in Neverwinter’s Maze Engine expansion

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Neverwinter's latest dev blog zeroes in on the most important thing in any MMORPG: the players. Just kidding! It's loot. The Maze Engine expansion will...
It's not particularly cruel.

Massively Overthinking: The curse of player-generated MMO content

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The influx of new player-generated-content-oriented MMOs might make you think that PGC is on the rise, but if you've been around the genre for...
Wow, positive.

Perfect Ten: Awesome (and unique) MMORPG classes

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Class-based systems are one of those holdovers from tabletop RPGs that work surprisingly well in MMOs. I basically put up with class systems in...

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