Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don’t really change up much. But the endless dungeon is like improvisational jazz. Sure, there’s a beginning and often a fairly reliable end, but the space in the middle can be filled with all sorts of things. You don’t even know what’s going to be there until you’re already in the thick of it. It could be filled with creme! (Probably not, but hey, life is weird sometimes.)
Our reader Arsin asked us a while back about MMOs with endless dungeon modes of some sort, and well, we do our best to find these things out. The goal here is to have an online-only game with randomly generated content between the start and end. Arguably some of these might not fit your personal criteria, but that’s all right; there’s plenty of variety here!
The Season of Greed is upon us, and the only way to satiate it is to dive into Diablo III. Season 14 started this past week, bringing the debut of seasonal content, which is really just an ongoing in-game event.
This time around, it’s more treasure goblins: “For the duration of Season 14, all treasure goblin spawns will be doubled. This means that each time you encounter a treasure goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!”
As with past seasons, this one features new cosmetic rewards, the boots and pants of the Conqueror set, journey rewards, and conquests. Season 14 will run through September 16th, although the non-seasonal leaderboard will persist past that.
With hopefully all of the elements in place for a successful campaign, the team behind intriguing sandbox MMORPG Fractured said that it’s ready to take the blossoming title to Kickstarter on June 25th. This is only a slight delay from the team’s original intent to seek crowdfunding in early June.
To get fans hyped, Dynamight Studios has put together three short gameplay videos to demonstrate the game. The first of these was posted this week, with two to come in the days ahead.
The video below takes players on a tour through a nasty-looking swamp with all sorts of oversized mushrooms, tentacles, enemies, and even man-made structures. The vantage point, you might note, is very similar to that of Diablo III.
A job listing for a Blizzard dungeon artist
has the gaming community buzzing today, as this particular listing is for a “new and unannounced” Diablo
title. This confirmation of a Diablo
project undoubtedly comes as a relief to fans who might have feared that Blizzard had abandoned the franchise entirely.
“The minions of Hell are growing stronger,” the studio posted. “We’re working on a new, unannounced Diablo project. Are you a skilled dungeon artist? Come work with us, and together we will build something exceptional.”
Meanwhile, Diablo III is ramping up for Season 14, which will be the first season to revolve around a theme. In this case, it’ll be the theme of “greed,” so expect a lot more treasure goblins hopping around.
You probably have enough of Diablo II in Diablo III at this point to satisfy any urges you might have to play the classic game in a more modern engine. But if that’s not enough for you, why not take a hop and a skip over to StarCraft 2? Because someone is literally remaking the game via the real-time strategy title’s map editor.
Yes, this is a thing that’s happening. User egod123 is rebuilding Diablo II in this wholly different game. Sometimes life is amazing.
The project has been in the works since 2014 and is aimed at recreating the game faithfully while also adding in two additional challenge game modes, with an option for fans to start testing the maps as of today. Hopefully this one won’t attract the banhammer from the Blizzard legal team, although given that it’s being made as a mod of another Blizzard game anyhow, that might be an interesting case to see happen.
Oh, it’s Diablo III! Remember that game? Probably you do if you want to play a roguelike hack-and-slash on console. The good news for you today is that the game’s latest console patch brings the console version up to parity with the PC version, meaning that both versions now have the same content and options available. The only difference is the control scheme, which you can’t get on the PC because of reasons at this point. Important reasons, probably.
As for the actual patch, it’s not terribly large; it adds in the StarCraft anniversary celebration content and fixes a number of bugs, although comments on Twitter suggest that some of those bugs haven’t exactly been fixed just yet. But the important thing is that both version of the game are now in harmony. Now let’s see if that lasts through the next PC patch.
Are you surprised to be hearing about Bossland again? We’re surprised to be reporting on it. The German-based botmaker made headlines for the last few years thanks to ongoing litigation provoked by its sale of cheat, bot, and hack programs for multiple Blizzard games. Blizzard had pursued Bossland across multiple continents in an attempt to shut down the cheat programs, which Blizz argued violated its copyrights and cost it significant amounts of money to fight – money it was therefore not spending on its own games and customers. The drama finally culminated in 2017 with victories for Blizzard in a German Supreme Court ruling and a California federal court case that awarded Blizzard $8.5M in damages.
Though the German courts recently ruled not to enforce the US court’s decision (on the grounds that it considered the minimum statutory damages awarded to be excessive and punitive), Bossland ended sales for almost all of its hacks at the end of last year; as of today, the only ones remaining are for non-Blizzard games, specifically Final Fantasy XIV and Path of Exile, though according to the group’s latest newsletter, there’s a PUBG one tucked on the forums too.
Don’t skip this article — stay a while and listen!
The big news for Heroes of the Storm this week is that Blizzard is bringing over one of its most iconic characters from the Diablo franchise to fight for players. That’s right, Deckard Cain is back (even though he didn’t quite make it out of Diablo III alive) and coming to the MOBA this month.
Cain is a setup healer who assists allies and keeps foes out of range with his various spells, potions, and boring stories. Seriously. And if the Diablo geek factor wasn’t high enough, Cain even hauls out the Horadric Cube as a weapon. Check out his hero spotlight after the break!
SpatialOS: You’ve probably been seeing this name pop up more and more in the MMO sphere. Worlds Adrift, Mavericks, Fractured, Seed, MetaWorld, and Identity are just some of the titles we’ve mentioned that have sprung up to use Improbable’s platform. The company picked up more than half a billion dollars from Japanese company SoftBank, roped in MMO veteran Bill Roper, and got Jagex to announce its intention to use it in a future project. However Chronicles of Elyria recently noted it’s dropping Improbable’s baby, and both on and off the record, developers I spoke to at GDC 2018 had mixed reactions – assuming they’d even heard about SpatialOS at all.
What’s the big deal about the platform? What does it do? Why should developers care? Why should MMO players care? I attended a panel by Improbable and briefly sat down with CCO Bill Roper to try to figure it all out.
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were not necessary. It was a product of its time, but the point was made that these games didn’t have to wind up in the state they were in. The mistakes that were made were not unexpected problems, but entirely predictable ones that anyone could have seen. Heck, some people did see them and pointed them out, but nothing was changed.
I think about that a lot when I think about other MMOs and online games because there are a lot of titles that, even if not entirely failed, are in states they never needed to be in. These stories are, at the very least, stories of some failures where the failure was not an inevitable end state, nor are they messes that had to be made. The writing was on the wall, the warnings were given, and someone just kept on keeping on and ignored all of the signs. And here we are.
You currently cannot play Diablo III on as many different platforms as you can play, say, Skyrim. But it looks like the number of available platforms will go up soon; Gamespot is reporting that anonymous sources indicate the title is indeed coming to the Nintendo Switch. Those sources have nothing to say on the topic of whether or not the game’s expansions will be included, but one can certainly assume that will be the case.
So why the silence after an earlier tease for exactly this? Well, it may be because Nintendo seems to prefer to remain tight-lipped about these ports until they’re closer to release, or it may be that the current testing is more about seeing if it’s doable than specifically making it happen. Or it could just be willful obtrusiveness, or the anonymous sources are wrong. You get to decide!
Let us see if you are bright enough to crack this clue. Blizzard Entertainment sent out a tweet earlier this week in which it said “Sweet dreams” and showed a short six-second clip of Diablo’s head functioning as a light switch. A hand comes into view and turns on and off the light twice.
We’ll wait while you mull that over.
Yeah, it looks as though the studio could be working on Diablo III (or some other version of Diablo) for the Nintendo Switch. Then again, it might not. Polygon emailed the studio about it and got a reply from Blizzard saying, “We can assure you we’re not that clever. [It was] meant to be a fun community engagement piece. We have nothing to announce.”
So is Blizzard being honest or coy here? And do you see Diablo III kicking butt on the Switch? Let us know in the comments!
Diablo III’s 13th season is kicking off next week. If you’re hoping for something revolutionary and thrilling for lucky number 13, this… isn’t that. In fact, the dev blog previewing the season actually uses the word “traditional.” But hey, if you like comfortable predictability, you’ll be pleased as punch.
Participants in the seasonal run will pick up more pieces of the Conqueror’s set (helm and shoulders), new Imperius portraits, and a new teddy bear pet (covered in blood, thus reducing its cute factor). Folks without four stashes can work toward an extra, and currency toward class sets is also on order.