editorial
Vague Patch Notes: Chronicles of Elyria’s road to nowhere
I honestly cannot stop thinking about Chronicles of Elyria. Not in the sense of surprise, mind you; this was pretty much one of the...
Massively on the Go: How Pokemon Go is improving without all the ‘go’
We've briefly covered some of Pokemon Go's new changes in light of recent non-fun viral events, and in today's Massively on the Go, I want...
The Stream Team: Never leaving Neverwinter’s Neverdeath Graveyard
Massively OP's MJ is a big fan of cemeteries, so there is a chance she may never leave Neverwinter's Neverdeath Graveyard. Of course, she...
Vague Patch Notes: Ambition is not delivery in MMOs
So Chronicles of Elyria is dead in the water. Or... wait, that's not actually accurate; let me start again. Chronicles of Elyria has admitted...
Massively on the Go: Why MMO players will love Animal Crossing New Horizons
Some of you may have noticed that several staffers and fellow MassivelyOP readers noted that they were playing Animal Crossing: New Horizons last weekend....
Vague Patch Notes: Complaining about MMOs you don’t play
All right, folks, it's time to talk. And we're going to start by talking about Guild Wars 2, a game I used to play regularly...
Working As Intended: Deep-diving Star Wars Galaxies’ endgame crafting
When I leaped back into Star Wars Galaxies via the SWG Legends rogue server mid-2018, I didn't really truly think I'd stay all that...
Vague Patch Notes: Why PvP is a cheap way to fill out a game’s content compared to PvE
It feels like about four years ago when I laid down the first in a semi-regular series of columns I see as "useful notes"...
Vague Patch Notes: Contemplating MMORPG exit barriers
In episode 13 of season 9 of The Simpsons, after having spent far more time than she wants in the Movementarian cult, Marge angrily...
Vague Patch Notes: Phantasy Star Online 2 might be in a better place than you think
A couple years back (this being the definition where "a couple" means "I can't remember precisely how many"), I was talking with a friend...
The Soapbox: Why does it feel like I don’t have time for an MMO when I really do?
This guest Soapbox was commissioned through MassivelyOP's Patreon program and is authored by Steve "Sray" Blouin, a name our longtime commenters will surely recognize...
Vague Patch Notes: How to read games industry investor reports as a player
The old adage goes that diplomacy is the art of saying "nice doggy" until you can find a rock. By extension, marketing is the...
Vague Patch Notes: If people aren’t raiding in an MMO, it’s not because it’s too hard
The start of the year, at least from my perspective, was dominated by Blizzard doing lots of dumb things. So it's kind of nice,...
Why I Play: Is Star Trek Online worth playing in 2020?
Star Trek Online is a hard game to get into. When I first tried it early in my MMO career, I hated it and...
Vague Patch Notes: Chronicle of a Daybreak death foretold
On Tuesday, Daybreak Games announced what amounts to a form of slow death. Technically, sure, what it announced was that the company is splitting...
Vague Patch Notes: Guild Wars 2 might be the MMO that defined the last decade
It's been about a week or so since we did our Overthinking on the best MMO of the decade, and I ultimately rattled off...
MassivelyOP’s complete 2019 awards debrief and annual recap
As we did in 2014, 2015, 2016, 2017, and 2018, today I'm going to recap our annual awards and other meta articles from the end of...
Vague Patch Notes: No, MMO lore does not excuse design decisions
There are a lot of problems with how people tend to use lore when it comes to MMOs. I've talked about one side of...
Working As Intended: The MMOs we lost in 2019
The good news is that our sunsetted MMO list from 2019 is shorter than in most years. The bad news, of course, is that...
Vague Patch Notes: How to make your corner of the MMO space more pleasant
It's 2020, people - let's do this. What do I mean by this? Unscrew our MMO living space. That one's a lot more fun...