Megacorp known to MMO gamers primarily for its ownership of BioWare’s Star Wars: The Old Republic. EA has previously been the steward of Mythic Entertainment (which in turn once controlled Ultima Online and Dark Age of Camelot) as well as The Sims Online, Warhammer Online, and Dawngate.
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Hyperspace Beacon: The pros and cons of SWTOR’s United Forces server merges
First, if you're hoping this is going to be an article hating on server merges and declaring them the ruination of an MMO community,...
Star Wars: The Old Republic offers more details about ‘United Forces’ server merges
If you're not subscribed to Star Wars: The Old Republic, you can forget about keeping your name. Subscribers will always win over non-subscribers. It's...
Global Chat: The MMO community’s Guild Wars 2 Path of Fire impressions
It is kind of impossible to stroll around the MMO blogging community as of late and not trip and fall into a pool of...
Dark Age of Camelot welcomes players back with a free month for its birthday
Happy birthday Dark Age of Camelot! This month, Mythic's (now Broadsword's) classic realm-vs.-realm MMORPG celebrates its 16th birthday following its 2001 launch.
The team raised...
SWTOR’s United Forces update includes a massive server merge
BioWare has just announced Star Wars: The Old Republic's United Forces update, a massive merge of the game's 17 servers down to five in...
The MOP Up: PlayerUnknown’s Battlegrounds hits record concurrency (October 1, 2017)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
One Shots: Starlight, starbright
As someone very much on the outside of this whole Guild Wars 2: Path of Fire thing, my observations is that this is some...
Raph Koster on how Ultima Online pushed the MMO industry forward
Game Designer Raph Koster continues to ponder the significance of Ultima Online on this, the 20th anniversary of the MMORPG's historic release. In a...
SWTOR wheels in its healing classes for invasive surgery
For better or for worse, BioWare's class designers are hewing through builds for Star Wars: The Old Republic's Update 5.5 -- and they are...
Legends of Aria begins final alpha
Rest time's over, boys and girls, so dust yourself off and get back into the thick of the alpha. In this case, it's Legends...
Hyperspace Beacon: Outside-the-box features to look for in a SWTOR guild (or any MMO guild)
On my server in Star Wars: The Old Republic, there are more guild advertisements than chatter in the general channel on the starter planets...
Ultima Online’s F2P mode launches spring 2018, limits housing, boats, and banks
Two decades after launch, Ultima Online is still going strong, and as we reported over the weekend, soon - spring 2018, to be exact...
Perfect Ten: How MMORPGs become so darn complicated
MMOs are complicated. This seems like a fairly non-controversial statement; there are more or less complicated games, but they all tend to be complex...
Massively OP Podcast Episode 137: Hotfooting down the Path of Fire
Justin, Bree, and Tina discuss Guild Wars 2 Path of Fire, Guardians of Ember, the EverQuest franchise, Villagers & Heroes' Starfall, Secret World Legends, Star Trek Online, and Ultima Online F2P, with mailbag questions on the best time to join a guild and deal-breaker MMO features.
SWTOR plays the nerf-and-buff game with Assassins, Shadows, Sages, and Sorcs in 5.5
The latest set of class changes for Star Wars: The Old Republic are like the circle of life. Deception Assassins and Infiltration Shadows? You've...
Video game voice actors and big studios tentatively ink deal to end 11-month strike
Almost a year ago, SAG-AFTRA issued a strike against a round of video game companies following a year and a half of failing negotiation...
Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round
Over the weekend, the studio behind crowdfunded RvR MMORPGÂ Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into...
Happy 20th birthday, Ultima Online! Here’s how to get caught up on the OG MMORPG
Just about 20 years ago, my boyfriend and I were wandering through Media Play (heh) when he picked up this box for some new...
The Daily Grind: Should MMOs get rid of levels?
I would like to say that when I was a kid playing my first MMORPGs, I was impervious to the grind, that I embraced...
20-year-old Ultima Online is going free-to-play (kinda) and getting player-generated quests
In preparing tomorrow's birthday piece for Ultima Online, I confidently wrote that Ultima Online was not going free-to-play because that's what the devs always...