As Brendan detailed in his EVE Fanfest coverage last month
, EVE Online’s
structures are due for a huge overhaul, be they NPC fortification or player-built. CCP has a dev blog up right now detailing exactly what to expect
as both player-deployed Outposts and Conquerable Stations are ripped down and converted to the new Upwell Structure system.
“Every single Outpost and Conquerable Station will be converted into an upgraded Faction Fortizar during downtime on June 5th 2018,” CCP explains. “These Faction Fortizars are powerful and limited edition – no more will be added.” And no blueprints will be created for them, either! “New Faction Citadels will belong to the last owner of the Outpost/Conquerable Station at the time of the change. Once Outposts and Conquerables are converted into Faction Citadels they will enter a temporary invulnerable mode. On June 7th structures will enter their standard shield vulnerable state.”
Eager to preserve history, CCP also says that “permanent historic monuments will be erected on the sites of the Conquerable Stations and a select few of the especially storied Outposts.”
If you’ve seen the news recently coming out of EVE Fanfest 2018
, you’ve probably heard of EVE Online
‘s upcoming expansion: Into the Abyss
. Pockets of a bizarre and twisted underspace called Abyssal Deadspace have been discovered all throughout new Eden, and players will be able to venture into them and encounter an all-new enemy: The Triglavian Collective. This new form of solo PvE is limited to cruiser sized ships and is the first form of technically instanced combat gameplay EVE has ever had, sending players into short 20-minute dungeons with incredibly stunning new visuals and deadly NPCs.
The rewards from this new gameplay include powerful player-controllable Triglavian ships, a new type of weapon called the Entropic Disintegrator, and organic Mutaplasmids that can be used to modify existing modules with random stat variations. The sites are currently playable on the test server but aren’t in their final form, so a lot could change from now until the feature is released on May 29th, but there’s enough information available to begin analysing the the effect the expansion will have and the strategies that might work in Abyssal Deadspace.
In this edition of EVE Evolved, I dig down into the debate about the game balance of randomised stats in EVE Online, give some early advice on fitting a ship for Abyssal Deadspace sites, and strategies that should work in this upcoming form of PvE.
Brendan’s discussion with CCP Falcon at EVE Fanfest last week included an interesting chat about out-of-game harassment and whether gaming companies had an obligation to do something about it. Falcon said it wasn’t healthy for a studio to “overstep” its “jurisdiction”: “I think our jurisdiction likes firmly within EVE Online, and I think that of people do break the few rules that we have then we should come down hard on them, especially in cases of harassment or real life threats.”
But over the years, we’ve covered multiple MMO studios who’ve made it their business to utilize content like Tweets and YouTube videos – Blizzard and SOE/Daybreak come immediately to mind – to make disciplinary calls inside their games. And that leads me to today’s Overthinking, proposed by MOP reader Sally: “What is your opinion on in-game vs. public out of game toxicity?” she asks.
It’s safe to say that it’s been a rough year for CCP Games, with the company pulling out of VR game development and laying off around 100 staff worldwide. The entire EVE Online
community team was reported to have been slashed down to just two employees, and many of the studio’s most experienced PR staff were let go when the Atlanta office was shuttered. EVE
players (including me
) came down hard on CCP and on CEO Hilmar Veigar Petursson in particular, and some inside the company were notably shaken.
EVE Online Community Manager Paul “CCP Falcon” Elsy was one of the few members of the community team left after the layoffs, suddenly finding himself organising the 15th anniversary Fanfest without a team. It’s now been almost five months since the layoffs, so I caught up with Paul at EVE Fanfest 2018 recently to find out how the company has coped with the loss of so many skilled community staff. He also clarified CCP’s role in tackling harassment outside the game client in the wake of a recent virtual scuffle on the Open Comms show, and gave a fascinating account of how Hilmar himself dealt with the recent layoffs and how he’s been getting more involved with EVE lately.
Read on for our massive in-depth interview with EVE‘s Community Manager Paul “CCP Falcon” Elsy.
Every day in the sandbox of New Eden, several hundred thousand EVE Online
players perform millions of unseen actions. Every item manufactured, module activated, shot fired at an NPC, and stargate activated leaves its mark on the universe, but the granular details of those actions is lost forever. It simply isn’t feasible to record every little thing a player does in-game, or at least it wasn’t feasible until now. At EVE Fanfest 2018
, CCP announced an innocuous new Activity Tracker feature that may actually eventually have big consequences for everything from game balance to fighting bots.
The feature will be delivered as a new Activity Tracker window in the game client that will show players detailed stats on almost everything they’ve done in-game since the tracker went live. This in itself is useful, both for helping players set goals and for highlighting other areas of the game they might not have given a fair shake yet and so might enjoy. Behind the scenes, the way that CCP is collecting this detailed data and the implications of its use are really fascinating, and there are even plans to use machine learning to look for patterns in this data that would help identify bots.
Read on for a breakdown of exactly how masses of new data is being captured on EVE players, and how it could be put to use in the future.
One of the most common comments you’ll see in articles about big events in EVE Online
is that it’s a lot more entertaining to read about than to play, and that’s certainly true if what you’re reading is Empires of EVE
. Written by EVE
Historian Andrew Groen back in 2015 and published thanks to the support of over 3,000 players through a crowdfunding campaign
, Empires of EVE tells the story of some of EVE
‘s earliest and most deadly wars and political schisms.
Cutting through all of the propaganda and player self-motivations in a political sandbox like EVE is no small task, and it’s complicated by over a decade of shifting loyalties, misinformation, propaganda, and misremembered events. Andrew is uniquely equipped to cut through many of those issues, collecting as accurate historical records as possible and delivering it all as a coherent, deeply compelling narrative that even plenty of non-players have thoroughly enjoyed. Andrew recently announced that Empires of EVE had broken the 15,000 sales mark, and at EVE Fanfest 2018 he announced a sequel is now in the works.
I caught up with Andrew at Fanfest to find out how the first book’s success has affected him and what the future holds for Empires of EVE: Volume II.
Last autumn, when CCP Games began dumping assets and studios and VR holdings overboard, it also sent almost all of its EVE Online community team packing too. At the time, it caused some players to wonder about the fate of EVE Fanfest as well as its spinoff versions like EVE Vegas, so we were all relieved to hear that this year’s Fanfest would go on as planned.
But CCP is apparently planning a shakeup of its gatherings. Next year’s event won’t be held in Reykjavik, Iceland, breaking a 14-year tradition to hold it in CCP’s own back yard. The company says it’ll instead hold 2019’s events across the continents, so there will be one in Europe, as well as Australia and the US (Vegas and one on the east coast too). CCP further says that’ll hold one event inside one player’s home, which is definitely something I do not want to have to clean for, so I will not be entering the video contest for that, but you folks definitely should. We’ll bring the popcorn.
Of all the fascinating things the EVE Online community has embraced over the game’s almost 15-year lifetime, perhaps the most bizarre is space pope Max Singularity. The character of the space pope started out as a joke among players who discovered Max doling out words of worldly wisdom in the in-game chat channels and counselling players who were going through tough times. This most cutthroat of online communities embraced Max’s kindness, and he embraced his new in-game role as a religious leader of the Amarr empire.
The space pope is actually NASA Jet Propulsion Laboratory employee Charles White in real life, but at EVE Fanfest 2018 this week he was in full papal garb with an entourage of space monks and space nuns. If you’ve never heard of the space pope, well, I promise I am not making this up. Today at Fanfest, lucky EVE players Tairon Usaro and Irma Amatin were married by the space pope himself in a traditional Amarrian ceremony in front of hundreds of onlookers. Skip past the cut for a short video about the wedding.
The past couple of weeks has been wild as we dispatched writers to GDC in San Francisco and PAX East in Boston to gather up and bring back everything they could on the MMORPGs large and small on the spring convention circuit. In fact, as I type this, we’ve got Brendan in Reykjavik for EVE Fanfest too! So for this week’s Overthinking, we’re rounding up our coverage and then reflecting on the best and worst as we pick out what most excites, surprises, and disappoints us: First the roundups, then our thoughts. Read on!
While player capsuleers are undoubtedly the most powerful force in EVE Online
, there are some pretty scary NPCs lurking in the depths of space. One of those threats has just been unearthed throughout New Eden with the discovery of The Triglavian Collective, an ancient and twisted offshoot of the human race found in tiny pockets of space cut off from the rest of the universe. EVE Online
players will soon be able to invade these pockets of Abyssal Deadspace and face the collective in the upcoming “Into the Abyss
” expansion coming on May 29th.
At EVE Fanfest 2018, CCP revealed a huge set of interconnected new features revolving around ancient Triglavian ships and Abyssal Deadspace pockets. Players will hunt through these bizarre new environments filled with unpredictable dangers that get more challenging the further you go, and with increased challenge comes some incredible rewards. You’ll find blueprints for powerful Triglavian ships, an incredible new weapon system ominously named the Entropic Disintegrator, and organic mutaplasmids that can transform your existing modules into powerful Abyssal versions.
Read on to find out who the Triglavian Collective are, what the deal is with Abyssal Deadspace, and why the “Into The Abyss” expansion could be incredible for solo PvE players.
EVE Fanfest 2018
has just kicked off here in
Reykjavik, and MassivelyOP is on the ground once again to bring you the latest on the future of EVE Online
. While Fanfest is primarily a community event and a chance for players to meet their in-game friends in the flesh, this year’s event also promises to be packed with some big news and exciting announcements.
The main talks and presentations will all be streamed live from the event, the most important of which is the announcement-packed EVE Keynote. The keynote presentation will go live just a few minutes after this post goes live, and you can tune in now via CCP’s official twitch channel or the embed after the cut. If there’s something that you’re particularly excited for or if you have any questions you’d like us to pose to developers, let us know in the comments!
When CCP Games first made the leap into the first person shooter market with DUST 514, things didn’t exactly go to plan. The game was released as a PlayStation 3 exclusive toward the end of the console’s lifetime and fell severely short of expectations. While DUST 514 was eventually discontinued, the dream of a first person shooter in the EVE Online universe has been kept alive at CCP. Two years ago, the company announced that a total remake of DUST 514 was underway under the name Project Nova, and this time it would be released on PC.
Today at EVE Fanfest 2018, CCP Games’ CEO Hilmar Veigar Petursson revealed that Nova will be coming “in months, not years.” The game should hopefully be playable in some form this year, and the initial release will focus on core FPS gameplay in an EVE setting rather than being directly connected to the EVE server. CCP hopes for the game to stand on its own feet before slowly integrating it into EVE — first via social integration, and later through economy links and other gameplay links. No new content was shown off for Nova this year, but CCP has started a newsletter for those who want to get in on the ground floor.
Twitch streamers are ready to rumble in EVE Online
! “Twitch vs. EVE 2
” is taking place today at 5:00 p.m. EST, as four fleets of Twitch EVE streamers are roaming about the game, begging for a fight.
Players are being encouraged to find and possibly destroy these fleets, which shouldn’t be too hard since the fleets will be broadcasting all of their movements live. There’s a reward past just the glory of taking them down, too, as 500 PLEX is on the line for the first 10 pilots who shoot down a streamer from each of the four fleets.
In other community news, preparations are at a fever pitch for next week’s EVE Fanfest 2018. A schedule, important attendance information, and keynote summaries are up on the site for fans. Parties and pub crawls abound, but the parade had to be canceled this year.
Massively OP will be on the ground at the convention, so stay tuned for first-hand reporting from the floor!