everquest

Official Site: EverQuest
Studio: SOE, now Daybreak Game Company
Launch Date: March 16, 1999
Genre: Fantasy Themepark
Business Model: Hybrid F2P (Cash Shop, Optional Sub)
Platform: PC

SWG

Koster’s final post-mortem: Did Star Wars Galaxies fail?

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Raph Koster has wrapped up his Star Wars Galaxies retrospective with a blog post that asks whether or not the sci-fi MMORPG failed. It's a...

The Saga of Lucimia focuses on ‘group-based emergent gameplay’

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The days of coddling solo players through a massively multiplayer experience are over -- at least according to one upstart indie MMO. Meet The Saga...

EverQuesting: Daybreak expounds on Landmark’s postponed wipe

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Some pretty big changes are on their way to Landmark, not the least of which is the final full character wipe and an extensive...

The Daily Grind: Which MMO has the best hybrid classes?

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I didn't know hybrid classes were a thing, really, until I picked up classic EverQuest way back in 1999. Most of the roleplaying games I'd...

Massively Opinionated: WoW vs. LOTRO vs. the banker

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In this augural episode of Massively Opinionated, Larry, Mike, Richie, and Tina debate the topic of what makes the MMORPG genre special in 2015.
Ominous? Does that have the same root?

EverQuest test server accidentally discounts cash shop items to pennies

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Let's try to walk through this particular sequence of events; it isn't pretty. EverQuest puts a new patch update on the test servers with...

LOTRO Legendarium: Why LOTRO needs a progression server

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At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...

EverQuest switches to twice-a-year campaign DLC

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EverQuest Executive Producer Holly Longdale dropped a few info-bombs on the community today with an update letter on the game. The biggest news was...

EverQuest will run an open beta for its new progression server

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Plans are moving forward for EverQuest's new progression server, and to help fill in the community, Daybreak has posted a new FAQ that explains...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...
Price shark.

Trion snaps up Linda ‘Brasse’ Carlson

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Nothing tells your player community that the transition to a new corporate structure will be totally fine like firing a pillar of community interaction,...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

The Game Archaeologist: Roleplaying dreams in Underlight

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After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...
Yes, this assuages my nervousness, you bet.

EverQuest Next offers a new piece of fiction for fans

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While news has been a bit quiet on the development front for EverQuest Next, the game is still producing lore for its fans if...

Massively Overthinking: The death of the MMO guild

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This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds. When EverQuest came along, I was...
What you are chasing and will not get.

Perfect Ten: 10 MMOs that let you turn real money into MMO money

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Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...

Ask Mo: Jobs in the MMO industry, jobs in MMOs

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Today, we're reintroducing our general MMO advice column, here named Ask Mo: the column where you ask Mo questions, and he... lets me answer them for...

Massively OP’s MMO April Fools’ Day roundup, 2015 edition

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It's April 1st, and in the MMO space that means that studios morph into merry tricksters and devious liars. But how will you keep...

Massively OP Podcast: Episode 8

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Justin and Bree discuss Crowfall, Skyforge, LOTRO, Dungeon Fighter Online, Pillars of Eternity, EverQuest's progression server, and wardrobe systems in WildStar, RIFT, and SWTOR, with mailbag questions on the MMORTS genre and how F2P cheapens gameplay.
Power whelming. Power with just the right amount of whelm.

The EverQuest team looks back on 16 years of bad ideas

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EverQuest has been running for a very long time, and the game's successes are pretty transparent to anyone who has been playing the game...

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