Massively OP Podcast: Episode 15

Is the world ending? Is hell freezing over? It must be because Blade & Soul is actually coming to the west! On this week’s podcast, the hosts talk about this incredible development as well as progression servers, launch dates, and flying in Draenor. Get out your Bree Topic Bingo cards, as you’re guaranteed to be a big winner!

Join us on the podcast as we talk about what we’ve been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!

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milosanx
Guest
milosanx

breetoplay Nreff It was a great rant, loved it. Bree, you are pretty spot on with a lot of stuff and thats why I listen you the podcast.

Love it when you fire up!

TomTurtle
Guest
TomTurtle

Bree, in the past you’ve criticized those waxing nostalgically about classic WoW who call the current iteration total crap. In this episode of the podcast you criticize those who criticize the nostalgia factor who say it wasn’t actually any good. I’m guessing you fall into the middle ground away from the extremes where you recognize that for some people classic WoW is genuinely fun but for others they really are relying on nostalgia. Is that about right or did I mess that up?

In regards to flying in WoW, even as someone who prefers grounded world exploration in comparison to the flying mechanics in WoW and the lacking in good design thereof, even I still think Blizzard should allow flying once more. You don’t give players a prime feature like that and then take it away. You’ve already opened pandora’s box Blizzard.
As for why they’re doing it, I wouldn’t put it past them if it came down to money. I find it hard to believe that Blizzard has all of the sudden gotten a crystal clear vision of what the game should be and now’s the time to buckle down on that vision. It’s probably to save money. We’ve already seen the effects the shrinking population has had on the game. It’s kind of sad to see the juggernaut slowly, very slowly, wither down like this. Blizzard’s always been gradual with how they handle WoW so much so that many players are expertly eased into it that they don’t notice or don’t care enough to make a huge fuss.

In response to the end podcast question, science fiction MMOs repel me in general. Even with my foray into WildStar I’m having difficulty with attaching to the setting and that’s got a mix of sci-fi and fantasy.

Xvim
Guest
Xvim

SoMuchMass blast tyrant
That’s one thing that does make the world feel quite small is the speed of the flying mounts. Again, it is a problem they created, but there is no reason to use a land mount over a flying mount because you move so much faster even hovering just off of the ground. Sure, they could make the area even bigger…and fill it with more skippable stuff. Or slow down flying mounts and enrage everyone again. 
Personally I am of mixed feeling on the whole flying issue. I kind of like that it isn’t there, however they did focus their cash shop around it. The fact that they have a cash shop in a game with a sub is another issue.

The world does feel empty because of garrisons and queue based content, as the others stated, but flying doesn’t necessarily make it feel any less empty. At that point anyone still running places is now off of the ground and out of sight.
What draws my attention most of the issue are the people saying “they lost 3 million subs and there is no flying means, so 3 million people quit because of flying.” A logical fallacy….it is the same as me saying “they lost 3 million subs and there are garrisons, so 3 million people quit because of garrisons”.

In the end, there are a number of issues that people can take. Personally I was dismayed that their “stat crunch” they talked up was a complete joke and they had a 100% stat increase at level 90 *before* the expansion. Then they made various professions useless (gathering in particular), took out a main city and focused on garrisons to make the world feel empty, etc. 
In short, flying isn’t THE reason people quit…it is a reason people quit. If people find that lack of flight is the only issue with this expansion as comments over the past few days would lead one to believe, I would be amazed.

blast tyrant
Guest
blast tyrant

SoMuchMass blast tyrant Flight based content would be a good thing, but ‘the world feels empty’ type of argument is only a little bit less silly than the ‘it trivializes the content’ argument.  Does it really matter whether or not you see random dude running around near you vs dropping in and out of the sky?  The playerbase is mostly hanging out in the faction capitols or garrisons waiting for LFG/LFR to pop anyway. If the concern is really about the world ‘feeling empty’ than why not be concerned about things that contribute more substantially to that particular gripe, e,g, group finder, the ‘end game’ mentality, and the garrison system rather than flight?  

Sorry, I don’t buy that either these arguments are genuine.  I think the real reason anyone is concerned that someone else is flying is the same whiny ‘muh hardcore’ nonsense  you always see from MMO players.  Yeah, I get it, things used to be harder and more social and everything was just totes amazing in 2003.  All these people whinging on “meh meh I want to fight through the mobs but if I can fly I can’t stop myself meh” is just one more edition of the MMO Whiner’s Guide to Stop Other People from Having the Wrong Kind of Fun.  I’m sick of it.

Sorry SMM, my rant isn’t super responsive to the solid and rather cogent second part of your argument.  You are 100% right that the content should be adapted to engage the z axis.  It would open up the game tremendously.  The reason I’m salty about it is that I suspect Blizz is just using the Stop Having Fun Guys agrument to justify the fact that they don’t want to take the time and resources to develop the game in the way you described.

paragonlostinspace
Guest
paragonlostinspace

On the whole WoW thing. I’m pretty much in agreement with Justin on it. Oh and one of the consistent things about Blizzard is that they feel its always a good thing to just shake things up and do 180s. Its one of those very very annoying things about Blizzard that have had times drove me off a while. It isn’t about whether it’s good or bad for the game, it just comes off as “Change for change”. I’ve been complaining about that in regards to Blizzard for damn near the whole run of the game. As time has gone on they’ve double downed on this and do it even more often. Ugh.

paragonlostinspace
Guest
paragonlostinspace

You know on the SSD thing, I’ve held off on that  but I plan on finally snagging one soon. I wanted the tech to mature a bit more and it has.  The last system I had built is now over two years old and I’m running a hard drive that flies. Its the 1 Tb Western Digital VelociRaptor SATA 6G 10,000rpm 64MB Cache etc. Watching some of the kids systems with SSDs in them I’ve not seen them running really any faster than  that hard drive. 

 That said, I’ve read quite a few very good breakdowns and reviews on SSD’s and the improvements on them in the last two years, via Anand Tech and other tech sites. So much so that I’m looking hard a one of the Samsung SSDs to make the primary drive and moving the VelociRaptor to being the storage drive. Anyhow good luck on the build Justin. :)

paragonlostinspace
Guest
paragonlostinspace

BalsBigBrother Pandalulz  My wife loves the damn things, they’re disgusting in my opinion.

SoMuchMass
Guest
SoMuchMass

blast tyrant The world feels empty when everyone is flying.  I think flying is fine, but the game needs to be designed around flying.  There needs to be cities in the sky and NPCs in the sky.  It shouldn’t just be a shortcut or a travel route.  Even with stealth you have to watch where you are going and can’t go into robot mode and not have any consequences.

blast tyrant
Guest
blast tyrant

I don’t understand the ‘but it trivializes the content’ argument.  So can stealth.  So can being over leveled or over geared, or rolling in a group larger than what the content is designed to challenge.  Heck, all taking flight out does it make me spend an extra 30 seconds trying to find away to avoid wasting time curb stomping trash mobs.  Why is making me take an extra 5 minutes an hour finding the path of least resistance through a camp of trash worth removing an entire movement mechanic.  It’s like users were jumping over a river instead of fighting for a bridge and Blizz decided to remove jumping.

Wakkander
Guest
Wakkander

Honestly despite having recently reached the cap I don’t really have a lot of investment one way or the other about flying. I do think they need to rethink mounts though if they are going to keep flying off the table. Some were obviously intended to be flying mounts, and look kind of silly on the ground.
I think the other problem is, much as you guys said, they designed the expansion with the intent of no flying mounts. Instead they should have designed it around the idea of flying mounts, the world doesn’t need to be a flat plane for the most part, and in a setting like wow floating islands and flying threats are not beyond reason. They could have introduced aerial combat, Nagrand already has mounted combat on that zones wolf perk; though admittedly getting 3d ai working might be a much tougher dilemma than I would anticipate. Hey, if they want to see flying exploration in practice Skies of Arcadia made it work fairly well with all of its hidden stuff throughout the world, and made upgrading your ability to fly in different conditions a major plot point.