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Not So Massively: D3’s ladder reset, HOTS’ team league mode, and Starfall Tactics
Diablo III is getting ready to close its second ladder only two months in on April 5th but will be providing a 100% gold...
Factions: Origins of Malu’s early access launch and interview
Origins of Malu has certainly had a long, bumpy road to launch. Showing up on our radar back in August 2011, this title has...
Sword and Bored: Newbie zone
Mo loads into the game, unwittingly joining his first open PvP server and meeting new "friends."
Wisdom of Nym: Exit Final Fantasy XI
It's all over for Final Fantasy XI. Or it will be, anyhow.
It was hard to imagine that the big Final Fantasy XI conference was...
EVE Evolved: CCP’s Andie Nordgren on new structures and sovereignty
I've been pretty critical of EVE Online's upcoming sovereignty and nullsec revamp, calling the constellation-wide battle fake and its use of reinforcement timers unnecessary....
LOTRO Legendarium: Ranking my favorite foes
It goes without saying that after eight years of continual development and expansion, Lord of the Rings Online's Middle-earth holds quite the assortment of...
WoW Factor: The design slide from start to present
After more than a decade of operation, a curious thing has happened to World of Warcraft: It's circled back around on an awful lot...
EVE Fanfest 2015: CCP opens VR Labs, unveils four new side projects
The story of how virtual reality dogfighter EVE: Valkyrie was born is a great indicator of shifts within the games industry. While the big...
EVE Fanfest 2015: EVE is getting customisable structures and player-built stargates
It's often said that EVE Online is ultimately built by its players and that the developer's job is to produce the tools for players...
EverQuesting: Celebrating EQ’s 16th year
Happy birthday, sweet sixteen! That's the song going through the air this week as EverQuest celebrates its latest claim to fame: membership in an...
Perfect Ten: Combat-free MMOs
If there's one thing that always, always goes with MMOs, it's combat. I mean, we can't be a hero without killing something, right? We...
Choose My Adventure: Path of Marvel
In last week's Choose My Adventure, we learned a few magic spells and set off to conquer a tiny portion of Diablo III's hellish...
Working As Intended: Six things I expect from serious MMO PvP
With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the future of MMO...
Jukebox Heroes: EverQuest Online Adventures
From birth until its ignoble death, EverQuest Online Adventures always lived in the shadow of the EverQuest franchise's wing. As a chunky-looking subscription game on...
Tamriel Infinium: Five reasons to return to Elder Scrolls Online
Gamers rarely give an MMO a second chance. Far too often, a game bears forever the impression it earned the first time we played it. When...
Not So Massively: HoN’s Grimm Hunt, HEX’s 100k tourney, and Descent’s reboot
It's been a packed week in the world of online multiplayer gaming, with competitive tournament announcements, patches, and tons of new videos. Microsoft may...
Sword and Bored: Health buff
Mo gets a bright idea when he realizes that MMORPG food inexplicably restores health -- and lots of it.
Wisdom of Nym: The end of Final Fantasy XIV’s 2.X cycle
The last part of Final Fantasy XIV's pre-expansion storyline is going live on March 31st. That's about two weeks away. And while you'll be...
MMO Mechanics: Navigating fast-travel systems
I'm delighted to resurrect the column that brought me to Massively-that-was, MMO Mechanics, for the ravenous readers of MOP. The column focused on the...
The Game Archaeologist: Ten more facts of EverQuest life circa 1999
A couple of weeks ago I shared with you several stories from EverQuest veterans about what life in the game was like back then....