The MOP Up: A rebirth for Star Wars Galaxies

    
46

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!

This week we’ll look at a player-led Star Wars Galaxies revival, visit the first day of Saga of Lucimia’s alpha, clear up confusion over an illegal version of an upcoming MMO, and more!

New games and testing

  • SWG Reborn: A new player-led Star Wars Galaxies emulator popped up recently under the name SWG Reborn. It boasts a post-NGE experience and has a test server up already.
  • Eco: Now that Eco’s successful Kickstarter campaign has concluded, the team is turning their attention to full development and churning out dev diaries. First up is a look at the UI development, new backer options, and a web browser interface for the in-game ecosystem.
  • Tribes: Ascend: Hi-Rez briefly mentioned that there are at least two more PTS patches to go with this shooter’s revival, with balance changes taking priority.
  • ELOA: Webzen cleared up some confusion over the existence of Inspirit Online (which is the unofficial and “illegal” version of ELOA) and its own upcoming launch of ELOA in the west.

Events and contests

Odds and ends

Videos

If you’re even slightly curious about the in-development sandbox Saga of Lucimia, we’ve got a triple-decker of videos from the alpha for you, courtesy of Paganrites!

newest oldest most liked
Subscribe to:
AndrewStuder
Guest
AndrewStuder

My personal favourite bit about SWG – Being able to fly WHERE YOU WANTED and HOW YOU WANTED. Unlike in the *cough* mess *cough* that is the old republic which has “rails”-type space flight. (For instance – Being on a predetermined flight-path, etc). I loved it (SWG)….Even to the point where we almost had Cloud City (I mean we DID get given Atmospheric Flight, right?) I just miss this game…and I always will. I play the Emu’s but….until one of them is finished…..Doesn’t matter what one…..I don’t think I’ll ever get that feeling back. The feeling of being up late at night, chatting to your guildies and having fun? 
Anyone remember that word linked with SWG online games? Fun? Such as being in an X-Wing, using my R2 droid to over-ride the computers and going head-to-head in my first PVP match with a Tie Fighter Pilot? Now THAT was fun xD 

SWGEmu – As far as I can see they are holding back the finished “stage 1” as they put it…..They’ve had that on ice for what….many years now? (SIGH)
 

Anyhow…..Enjoy your arguements guys, I’m off to research some-more……We’ll never get a “perfect” Star Wars game….but….maybe one day we’ll get one close to it ;)

Cyroselle
Guest
Cyroselle

Gods I hope not.

Noyjitat
Guest
Noyjitat

SWG Didn’t fail… It was shut down when swtor was launched because lucasarts would not allow SoE to renew the license. The only reason I’ve known for that was because they didn’t want two starwars mmos running simultaneously. 

Game was never even close to failing even with nge. As time went on, more and more people returned and new players made a home in the community. I still think to this day even with swtor running that swg wouldn’t be suffering because those people that really loved swg have basically not been playing anything else since it’s shut down. Much like the players from City of Heroes and it’s shut down. SWG and CoH had very dedicated players that from what I’ve seen are very different from other mmos.

Based off my testing in swgreborn I think alot of former players are going to love this. And just incase it should fail projectswgnge will still be continuing it’s efforts. 

So I’m gonna have fun with this until I someday decide to move on by my own choice and not because some corporate overlords decide to pull the plug. Which is really the way mmos should actually die.

LazyJones
Guest
LazyJones

Obzedat
The game wasn’t failing. The game merely failed at living up to the NEW expectations of LucasArts, following the release of WoW.

Before WoW, a couple of hundred thousand subscribers was perfectly succesful for an MMORPG. Then lightning struck for Blizzard, and the suits at LA – morons that they are (suits) – believed themselves justified in expecting the same, for a different product.

At 300 000 subscribers SWG was a financial success. It could even have been considered so at 200 000 subscribers. – Look at the other successful games in your very own infographic: CoH and EQ2…

SWG was a niche product, and successful as such. WoW was a mass-market product, and shockingly, surprisingly successful at that – even to Blizzard. The two games were not on the same scene.

It was the decision to attempt the impossible – to switch scene – that caused the loss of players displayed in the infographic you posted. The fault for the failure lies solely at LucasArts, for pressuring SOE into attempting something so stupid.

“People wanted to be Jedi” – Yes. People were stupid. That wasn’t what the game was about. The way to Jedi was obscure for that reason, and it was a good choice to leave it up to only the hardcore players. That’s how games of this genre did things, and it was acceptable.

SWG was indeed QUITE revolutionary. But being revolutionary isn’t the same as being popular. You should know that. History is rich with examples of this fact. It is also not the same as being successful… But this niche game WAS successful nonetheless. Until someone tried to change the formula.

Rawl
Guest
Rawl

Obzedat STOP LIKING WHAT I DON’T LIKE!: the post.

Obzedat
Guest
Obzedat

I’m really confused with how people remember SWG.  On one hand the game was failing badly, WoW was killing the MMO scene.  SWG was hemorrhaging players; it was a niche MMO, people wanted to be Jedi, SWG had some weird requirements to become one.  It could possibly take years and luck to become one.  Only the hardest of the hardcore were playing SWG.  So, SOE looked at WoW and decided to revamp the game to mimic WoW.  I can’t blame them, I would have done the same or soemthing similar – Lucas Arts was not happy, they saw what Blizzard was doing and wanted a change.  Their execution may have been bad though, I blame Smedley, that guy was on the decision end of so many bad decisions.

But lets not pretend that SWG had millions of players.  The game never cracked 300k subs, and once WoW was launched the numbers took a nosedive.  So tell me – if this game was effing revolutionary why was it failing/failed?  Stop with the selective memory regarding SWG, it failed, there’s a reason it failed and its not coming back, and I’m perfectly fine with that.   

[img]http://i.imgur.com/0KKCR.png[/img]

ZenDadaist
Guest
ZenDadaist

melissaheather There are already pre-NGE emus around. Makes sense to have one post-NGE for the players that preferred the post-NGE experience. Less likely to ‘compete’ with the pre-NGE emu playerbase, after all.

DrakkenRaed
Guest
DrakkenRaed

The SWG at launch was an awful game.  You had choices to do a lot of things, but most were only good for RP.  If you wanted something that could get the job done in the quickest fashion, then you built a swordsman, or rifleman.  So, the choice dwindled to 2.  There were no heroics at end game, and nothing pve to do but farm krayts, or night sisters. It was overall a mind numbing bore fest.

Unlike the NGE, where all profs were relevant, and they eventually added so much more to do that would never have worked in the pre-cu.  NGE is what SWG should have been at release.

jimboshrimp
Guest
jimboshrimp

Minervas Insight

here’s a quote from the leader of the project

“To be honest, we could very well get a C&D. If we do, then we’ll shut it down. And I’m sure ProjectSWG is furiously spamming every inbox they can think of to try and get us one- but- if we don’t- then we’ll have the game we all love back and we’ll play it until we simply don’t want too anymore. I encourage everyone (especially because it is at no risk to you) to not worry about it and just login to play SWG again. Right now it’s a test server, there’s frogs with space and PvP. Just go play the game and have fun!

We’re certainly not asking anyone to spend countless hours leveling and building a character. Because the truth is, we don’t know what will happen because this is the first time in the history of emulators all together (not just SWG ones) that this scenario has taken place. And from whatever happens, will likely set a baseline for the future emulators of other video games in general.

This is my opinion and I hope it helps explain the current state of things. I’m not going to delete the thread or ban anyone for discussing this. It is of legitimate concern and I understand that. You’re free to discuss this as much as you want and I’m happy to reply as many times as you’d like.

Regards.
Aconite, Sep 22, 2015”
I think that everyone should support this project. They have a very good outlook on the realistic chances of this project surviving and if it does, it will be a part of MMO history. Don’t count these guys out yet.

popsiclelover
Guest
popsiclelover

Minervas Insight Maybe you should blame the SOE employee who leaked it. Smedly you devil you