It’s a little strange to consider that Saga of Lucimia has been around in development for four years now, but that’s the gestation period of an indie MMORPG for you. While the game isn’t ready to emerge from its shell just yet, the devs felt that the philosophy and advancements that they have made over the past four years warranted a revision and update of its group-based gameplay manifesto.
It’s worth a refresher read if you’re interested in the game, considering that this approach lies central to Lucimia’s design philosophy: “We are building a group-based game, one that focuses on the epic battles, challenges and rewards that come about as a direct result of being part of something epic in scope… not grocery store runs and endless fetch quests where you bring back tongues, tails, and teeth from various mobs.”
Lucimia’s fanatical devotion to hardcore group play has enthralled some and alienated others. As recently as earlier this month, the game’s creative director publicly criticized some testers for forgetting how to group up and overcome obstacles together.
This week in MMO crowdfunding, we got our first hints of “emergent gameplay” in Star Citizen as a group of players took over a refueling hub and began blasting everyone who came near it out of the sky. Why? Oh, they’re not just griefers; they’re specifically protesting CIG’s backburnering of the Arena Commander mechanics. I suppose it got them some attention, but also now all the people whose alpha ships they blew up hate them rather than CIG.
Meanwhile, Legends of Aria launched its second closed beta, Pantheon unveiled its character creation system, Saga of Lucimia riled everybody up over its grouping stance, City of Titans posted an epic teaser, Shroud of the Avatar opened a new cash shop to fund the next season and began optional subs, and Fractured’s Kickstarter has leaped up to $88K of its $116K goal with 10 days to go.
Finally, Crowfall had a big week, as its studio, ArtCraft, announced a second studio to license Crowfall’s engine to other companies building MMOs; we chatted with the company’s J. Todd Coleman about it too. There’s a huge chunk of new guide videos out on the game now too.
Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.
It’s important in an MMO to feel like you own the bundle of stats and spells that you lovingly refer to as a character. Pantheon: Rise of the Fallen has taken a step toward improving that feeling with the first version of its character creator, just patched into the game’s test client. Hooray for making characters!
Meanwhile, Defiance 2050 has moved out of its test phase and into full-on relaunch territory. Hooray for launches!
There has been some other beta movement, too. Some of it is rather silly. Cases in point:
So, somewhat silly, but rather quiet. Not a bad week! We’ve got our usual list of games in development just below, and as always we appreciate anyone letting us know if something swapped phases without us noticing down in the comments. It’s very kind of you.
How important is grouping in Saga of Lucimia? Very. In fact, it’s so central to the idea of what the devs believe MMORPGs should be about that they reject the idea that forced group content is hardcore. To illustrate that position, Creative Director Tim “Renfail” Anderson recounts a story about a player livestream of the game’s recent release in which some of the players participating were killed by overleveled content and struggled to recover their corpses and gear.
“I was a bit amused at the amount of talk about how ‘hard’ the game was and how ‘frustrating’ it was and why was the streamer playing a game that was not ‘100% win all the time’ (paraphrasing a bit here, obviously),” he says. “I was also a bit confused the group hadn’t bothered to reach out to the community at large to ask for help; they were instead banging their heads against a brick wall of trying to go it alone.”
He criticizes them for being unprepared, for not having brought a healer, for bringing too few characters, and for not asking the broader pre-alpha community for aid. In fact, Anderson himself roused some other testers to help the streamers, “ultimately leading to a two-hour gameplay session during which new friendships were formed.”
This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.
“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.
Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.
Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.
This week in MMO crowdfunding is one of the biggest ever for this little subgenre, make no mistake. TemTem is about to fund. Fractured’s Kickstarter went live. Legends of Aria posted a huge graphics overhaul. Elite Dangerous launched Beyond: Chapter 2. Shroud of the Avatar’s latest patch effectively revamped housing ownership. Even Saga of Lucimia pushed out a big pre-alpha update, and Star Citizen stamped “done” on its 3.2 alpha. Plus, there’s a solid chance that Camelot Unchained’s beta makes its due date this week.
Please never let anybody tell you that Kickstarter MMOs are all failures. That’s bullshit. We’ve got a whole list of them that prove the meme wrong, every week right here in Make My MMO! So read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.
The nice thing about early testing is that big things can change and it’s really all part of the experience. Sure, Saga of Lucimia fans may have gotten used to the game’s combat before, but now it’s been completely updated and everyone has to get used to it again. This includes the first iteration of Masteries that are actually meant to be in the game instead of random throwaway ones, so that’s a good thing.
Meanwhile, we eagerly await news about Camelot Unchained’s beta next week. It’s supposed to happen! We’re close!
Other beta news? Sure! Let’s go for it.
- If you want to make more headway in OrbusVR thanks to various sales, the early access title is hosting a bonus XP weekend this weekend. So you get to make more progress in the same time!
- MapleStory 2 fans and hopefuls can sign up now to take part in the game’s beta testing. You can’t get in if you don’t sign up. You might not be able to get in even if you do sign up, of course, but roll with the chances.
- A great big graphical update is due for Legends of Aria as the game heads toward another closed beta phase. The key word here is “drastic.” But a good sort of drastic.
- Rend has a roadmap, which is not a map of roads but a set of plans for future development. You can check it out now. That’s like roads.
- Last but not least, Citadel: Forged with Fire is testing out a major game overhaul. You might think that the game is already in early access and thus by definition is getting major overhauls, but our more cynical readers probably will point out that “early access” can really mean anything. And they’re right. Have fun!
In short, it was a quiet week, and next week is a holiday so that’s likely to continue the trend. Ah, well; why not enjoy some of the items down on the list below? Or perhaps enjoy letting us know if something skipped test phases without us noticing. There’s enjoyment to be found in many things.
Saga of Lucimia has pushed out a big pre-alpha build this week, thanks to the addition of new contract staff. What’s in it? Performance upgrades, a new character creation scene, revamped character creation, new animations, new VFX, the relic system, and “a completely updated combat system that includes (for the first time ever!) the earliest iterations of actual in-game Masteries and associated abilities, as opposed to throwaway Masteries that we were using in previous builds for testing.”
“There have been performance upgrades (the first of many to come), so things should be a bit smoother than the last time we tested publicly,” says the team. “Although, please note that we’re still a pre-alpha product, which means optimization is the lowest agenda on our list of things to do. Even so, we’re doing what we can along the way.”
Expect monthly updates going forward, as well as monthly tester weekends for those who’ve pitched in for the preorder of the game. The next such event begins bright and early Thursday morning. Enjoy the dev walkthrough in the meantime!
This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!
As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.
The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.
Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star Citizen, Chronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!
Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.
Mark your calendars for June 29th, because on that day Saga of Lucimia is going to turn back on its test server to give a brand-new build of the game a whirl. Release 10 will be run through its paces from then through July 3rd.
The patch will show off some new visual effects that the team has been working on, an option to switch to a third-person point-of-view, new emotes, and more world art. If that’s not enough, Saga of Lucimia is debuting its overhauled character creation system along with the elemental-based magic school.
Check it out after the break and let us know how you think this MMO is shaping up in the comments!
This week in MMO crowdfunding, Star Citizen continued inching its way toward alpha 3.2, as the latest build has hit the PTU for the early “Evocati” player testers. It’s got a few waves to go before it’s released to all backers, but that’s OK: People are leaking stuff all over Reddit anyway if you’re dying to be spoilered.
As for live Kickstarters, TemTem has nearly tripled its goal as I type this, reaching yet another stretch goal – mounts – with Nintendo Switch support on the horizon.
Meanwhile, Dual Universe dropped a new trailer ahead of E3, Ever, Jane updated with butlers, Camelot Unchained says its still just barely on track for beta next month, Project Gorgon whipped up a bugfix update, Wild Mage successfully completed its Kickstarter and promised multiplayer, Albion Online got a small patch to Lancelot, and Elite Dangerous fans are busy at this weekend’s Lavecon 2018. (Thanks, Colin!)
Finally, Ashes of Creation dropped this teaser in its last press release: “We’ve got some very exciting business developments in the works, and while it’s not yet 100% official, we can’t wait to share with you the news. Make of that what you will, but don’t worry – we promise it’s good news for our fans all over the globe.”
Read on for more on what’s up with MMO crowdfunding over the last week and the weekly roundup of all the crowdfunded MMOs we’re following.
Names are fun! Ashes of Creation has already held an alpha test, but that alpha zero. This upcoming test will be alpha one. And they’re bringing in team members to prepare for it, so it promises to be the most raucous summer party you’ve ever seen! If your definition of “summer party” doesn’t include actual parties.
More beta news? Why not!
Prepare to complete the preparation for completion! Prepare to test games! Prepare to look through our list down below of games which we know are in testing. Something missing or inaccurately labeled? Let us know so we can prepare to fix it! And then do so, presumably.
Chatter around the in-development Saga of Lucimia seems to have died down since this past spring, although it has not disappeared entirely. The dev team is preparing for the game’s Release 10 testing session, which will commence on June 29th and conclude on July 3rd.
A teaser for the patch was shown on Twitter in which a mage is seen casting some sort of ice or web spell on an enemy. This update also marks a move to a new naming system for the patches, which is why they’re being called “releases” all of the sudden.
The devs acknowledged that this patch has taken longer than expected for the MMO’s quarterly releases. In a recent developer diary, the team said that it is in its “next stage of growth” as the team has expanded to 15, with a 16th to come on board shortly.