saga of lucimia

Official Site: The Saga of Lucimia
Studio: Saga of Lucimia
Launch Date: N/A
Genre: Fantasy sandbox
Business Model: N/A

Make My MMO: Two canceled MMO Kickstarters and two languishing, but plushies for the win (August 18, 2018)

It’s been a weird week in MMO crowdfunding. The Codename Reality Kickstarter isn’t looking good; devs have raised under 2% of their original half a million dollar goal. Project Oasis World is over this week too, well under its goal. EverFeud‘s Kickstarter has already been canceled, as that studio says it’ll hunt for other options. As for Endless Trials, that Kickstarter has also ended abruptly; team Fire Hurts says it’ll try a fresh campaign with a video at some point in the future.

AdventureQuest 3D, however, has already seen outrageous success with its Kickstarter for… plushies. For real. As I type this, the game is four times over its goal. Plushies are happening.

Meanwhile, Pathfinder still isn’t dead, Elite Dangerous’ next big thing will launch at the end of August, SOTA is hard at work on player-created dungeons, Dual Universe updated its roadmap, Camelot Unchained is working on its 64-bit client, Ashes of Creation showed off its alpha combat, and a judge is permitting most of the Crytek Star Citizen lawsuit to continue.

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Leaderboard: Must MMORPGs revolve around grouping to be MMORPGs?

It would be easy to dismiss Saga of Lucimia’s pervasive “group-based or go home” ideas as mere rhetoric, but the reality is, there exists a small segment of the veteran MMORPG population that genuinely believes an MMO is not an MMO if it doesn’t focus exclusively or near-exclusively on grouping, and there are going to be games that cater to those folks.

I wanted to bring up that recent tweet because it seems like an extremist, maybe even revisionist position to take for a game in our market, and I don’t just mean in 2018 when plenty of non-MMOs have called themselves MMOs and even more MMOs have shunned the term. I mean in terms of the historical games being used as a touchstone for these ideas. Yes, some early MMORPGs like EverQuest emphasized group content; while you could level up on some classes and in some cases alone, for the most part, you needed to group up to get things done, whether you were taking down a dragon or just trying to squeeze out a few more bubbles of level in the midgame.

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Saga of Lucimia’s epic quests will take ‘time, effort, and teamwork’ to finish

What defines an epic adventure? This is the burning question that Saga of Lucimia is tackling this week, starting with the derisive analysis of current MMO questing as “grocery runs.”

Instead, the dev team has looked to larger adventures for inspiration, including the ring and shawls quests from EverQuest and the quest to destroy the One Ring in Lord of the Rings. This is the kind of scope and involvement that Saga of Lucimia is striving to attain.

“You’ll have your major quests that require you to form a group or be in a guild to complete. The ‘destroy the One Ring’ type of adventures and campaigns,” the team wrote. “And along the way you’ll branch off from time to time and work on side quests and adventures with other people who aren’t part of your main group […] But at the end of the day, the campaigns and adventures that we want players to explore in our world are those which require time, effort, and teamwork to complete.”

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Make My MMO: Star Citizen in small claims court, Fractured nearing the finish line (July 21, 2018)

This week in MMO crowdfunding, Fractured ramped up its Kickstarter dev blogs as it nears the finish line of its crowdfunding effort, which ends in just four days. As I type this, it’s less than $10,000 away and I think it’s looking good. The studio posting up the details of its Star Wars Galaxies-esque player city system probably helped.

Meanwhile, Albion Online teased its upcoming crafting changes and recapped its largest battle ever, Elite Dangerous saw a teensy patch, Shroud of the Avatar prepped the upcoming patch, we took a look at Legends of Aria’s closed beta, and Star Citizen had a dose of drama as a backer took CIG to court over its refund policy and effectively lost, having been sidelined to arbitration. It capped off the week with a fresh concept ship sale, too.

Finally, Camelot Unchained’s Mark Jacobs did update backers last night on the current state of the build, as the game’s beta was delayed an additional few weeks over its crash rate. “Testing overall has been great,” he says. And yes, the crash rate is still coming down – higher than he says he’s seen in some live games, but not good enough for him.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Saga of Lucimia updates its four-year-old grouping manifesto

It’s a little strange to consider that Saga of Lucimia has been around in development for four years now, but that’s the gestation period of an indie MMORPG for you. While the game isn’t ready to emerge from its shell just yet, the devs felt that the philosophy and advancements that they have made over the past four years warranted a revision and update of its group-based gameplay manifesto.

It’s worth a refresher read if you’re interested in the game, considering that this approach lies central to Lucimia’s design philosophy: “We are building a group-based game, one that focuses on the epic battles, challenges and rewards that come about as a direct result of being part of something epic in scope… not grocery store runs and endless fetch quests where you bring back tongues, tails, and teeth from various mobs.”

Lucimia’s fanatical devotion to hardcore group play has enthralled some and alienated others. As recently as earlier this month, the game’s creative director publicly criticized some testers for forgetting how to group up and overcome obstacles together.

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Make My MMO: Aria’s second closed beta, Star Citizen’s protest, and Crowfall’s engine on the market (July 15, 2018)

This week in MMO crowdfunding, we got our first hints of “emergent gameplay” in Star Citizen as a group of players took over a refueling hub and began blasting everyone who came near it out of the sky. Why? Oh, they’re not just griefers; they’re specifically protesting CIG’s backburnering of the Arena Commander mechanics. I suppose it got them some attention, but also now all the people whose alpha ships they blew up hate them rather than CIG.

Meanwhile, Legends of Aria launched its second closed beta, Pantheon unveiled its character creation system, Saga of Lucimia riled everybody up over its grouping stance, City of Titans posted an epic teaser, Shroud of the Avatar opened a new cash shop to fund the next season and began optional subs, and Fractured’s Kickstarter has leaped up to $88K of its $116K goal with 10 days to go.

Finally, Crowfall had a big week, as its studio, ArtCraft, announced a second studio to license Crowfall’s engine to other companies building MMOs; we chatted with the company’s J. Todd Coleman about it too. There’s a huge chunk of new guide videos out on the game now too.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Pantheon: Rise of the Fallen kicks off character creation (July 13, 2018)

It’s important in an MMO to feel like you own the bundle of stats and spells that you lovingly refer to as a character. Pantheon: Rise of the Fallen has taken a step toward improving that feeling with the first version of its character creator, just patched into the game’s test client. Hooray for making characters!

Meanwhile, Defiance 2050 has moved out of its test phase and into full-on relaunch territory. Hooray for launches!

There has been some other beta movement, too. Some of it is rather silly. Cases in point:

So, somewhat silly, but rather quiet. Not a bad week! We’ve got our usual list of games in development just below, and as always we appreciate anyone letting us know if something swapped phases without us noticing down in the comments. It’s very kind of you.

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Saga of Lucimia chides MMO players for having ‘forgotten’ how to properly group and socialize

How important is grouping in Saga of Lucimia? Very. In fact, it’s so central to the idea of what the devs believe MMORPGs should be about that they reject the idea that forced group content is hardcore. To illustrate that position, Creative Director Tim “Renfail” Anderson recounts a story about a player livestream of the game’s recent release in which some of the players participating were killed by overleveled content and struggled to recover their corpses and gear.

“I was a bit amused at the amount of talk about how ‘hard’ the game was and how ‘frustrating’ it was and why was the streamer playing a game that was not ‘100% win all the time’ (paraphrasing a bit here, obviously),” he says. “I was also a bit confused the group hadn’t bothered to reach out to the community at large to ask for help; they were instead banging their heads against a brick wall of trying to go it alone.”

He criticizes them for being unprepared, for not having brought a healer, for bringing too few characters, and for not asking the broader pre-alpha community for aid. In fact, Anderson himself roused some other testers to help the streamers, “ultimately leading to a two-hour gameplay session during which new friendships were formed.”

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Make My MMO: Camelot Unchained’s crash rate is coming down (July 7, 2018)

This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years.

“Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can.

Meanwhile, Richard Garriott rebutted claims that Shroud of the Avatar is a flop, some troll faked a former Star Citizen developer’s Glassdoor review of the studio, Temtem fully funded, and Fractured has passed 500 backers and half of its Kickstarter goal.

Read on for more on what’s been up with MMO crowdfunding over the last week and our roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Fractured and TemTem work Kickstarter as Elite, SOTA, and Aria post big updates (July 1, 2018)

This week in MMO crowdfunding is one of the biggest ever for this little subgenre, make no mistake. TemTem is about to fund. Fractured’s Kickstarter went live. Legends of Aria posted a huge graphics overhaul. Elite Dangerous launched Beyond: Chapter 2. Shroud of the Avatar’s latest patch effectively revamped housing ownership. Even Saga of Lucimia pushed out a big pre-alpha update, and Star Citizen stamped “done” on its 3.2 alpha. Plus, there’s a solid chance that Camelot Unchained’s beta makes its due date this week.

Please never let anybody tell you that Kickstarter MMOs are all failures. That’s bullshit. We’ve got a whole list of them that prove the meme wrong, every week right here in Make My MMO! So read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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Betawatch: Saga of Lucimia’s combat is updated for pre-alpha (June 29, 2018)

The nice thing about early testing is that big things can change and it’s really all part of the experience. Sure, Saga of Lucimia fans may have gotten used to the game’s combat before, but now it’s been completely updated and everyone has to get used to it again. This includes the first iteration of Masteries that are actually meant to be in the game instead of random throwaway ones, so that’s a good thing.

Meanwhile, we eagerly await news about Camelot Unchained’s beta next week. It’s supposed to happen! We’re close!

Other beta news? Sure! Let’s go for it.

  • If you want to make more headway in OrbusVR thanks to various sales, the early access title is hosting a bonus XP weekend this weekend. So you get to make more progress in the same time!
  • MapleStory 2 fans and hopefuls can sign up now to take part in the game’s beta testing. You can’t get in if you don’t sign up. You might not be able to get in even if you do sign up, of course, but roll with the chances.
  • A great big graphical update is due for Legends of Aria as the game heads toward another closed beta phase. The key word here is “drastic.” But a good sort of drastic.
  • Rend has a roadmap, which is not a map of roads but a set of plans for future development. You can check it out now. That’s like roads.
  • Last but not least, Citadel: Forged with Fire is testing out a major game overhaul. You might think that the game is already in early access and thus by definition is getting major overhauls, but our more cynical readers probably will point out that “early access” can really mean anything. And they’re right. Have fun!

In short, it was a quiet week, and next week is a holiday so that’s likely to continue the trend. Ah, well; why not enjoy some of the items down on the list below? Or perhaps enjoy letting us know if something skipped test phases without us noticing. There’s enjoyment to be found in many things.

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Saga of Lucimia’s latest pre-alpha build includes a ‘completely updated combat system’

Saga of Lucimia has pushed out a big pre-alpha build this week, thanks to the addition of new contract staff. What’s in it? Performance upgrades, a new character creation scene, revamped character creation, new animations, new VFX, the relic system, and “a completely updated combat system that includes (for the first time ever!) the earliest iterations of actual in-game Masteries and associated abilities, as opposed to throwaway Masteries that we were using in previous builds for testing.”

“There have been performance upgrades (the first of many to come), so things should be a bit smoother than the last time we tested publicly,” says the team. “Although, please note that we’re still a pre-alpha product, which means optimization is the lowest agenda on our list of things to do. Even so, we’re doing what we can along the way.”

Expect monthly updates going forward, as well as monthly tester weekends for those who’ve pitched in for the preorder of the game. The next such event begins bright and early Thursday morning. Enjoy the dev walkthrough in the meantime!

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Make My MMO: SOTA sees layoffs, Crowfall sees delay, Star Citizen sees shade, and Camelot Unchained sees beta on the horizon (June 23, 2018)

This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July!

As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam.

The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet.

Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star CitizenChronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to see that name a lot in this column!

Read on for more on what’s been up with MMO crowdfunding over the last couple of weeks and our roundup of all the crowdfunded MMOs we’re following.

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