tribes ascend

Official Site: Tribes: Ascend
Studio: Hi-Rez Studios
Launch Date: April 12, 2012
Genre: Sci-Fi Online Team Shooter
Business Model: F2P (Cash Shop, Steam DLC)
Platform: PC
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Hi-Rez apologizes for SMITE recruitment video that cracked Paragon jokes

Hi-Rez has apologized for a brief video that invites soon-to-be-homeless Paragon players and everyone else to come play SMITE that was apparently taken as an attack on Paragon and Epic Games.

“If you don’t know Isaiah and myself, we’re just a ‘PARA’ community managers for SMITE,” HiRezSt3alth jokes in the clip as the camera zooms his face for the emphasized word.

“Sometimes you don’t know what you’ve got until it’s ‘GON’,” HiRezIsiah quips. “That’s why we’re happy to invite players from all walks of life, from all platforms and all communities, to join us for our fifth year and season of SMITE’s release.”

“Wow,” HiRezSt3alth replies. “Five years? That sounds like one ‘EPIC GAME.'”

Interestingly, the Paragon Reddit, or what’s left of it, isn’t really outraged over the video; the upset seems to have mild and come from SMITE players on Twitter who thought it in poor taste, along with a popular streamer who merely called it “embarrassing” and cringey while pointing out that Hi-Rez probably shouldn’t be bragging about longevity given the fate of Tribes: Ascend. (Or Global Agenda, for that matter.)

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Whatever happened to Global Agenda, The Realm Online, and Mabinogi?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately?

That’s when we put on our detective hats and go sleuthing. Today we look at what has been going on with Global Agenda, The Realm Online, and Mabinogi.

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Tribes: Ascend’s last patch ushers in maintenance mode

Hi-Rez has implemented several patches since breathing life back into Tribes: Ascend last year. December’s patch was its first since 2013, followed by updates in January and March. Unfortunately, today’s patch will be its last.

Back in July, Hi-Rez Creative Director Sean McBride — the man probably most responsible for rescuing Tribes — announced that he was leaving the company, saying that “Hi-Rez and myself are not aligned.” His departure was due to be marked with the 1.4 patch, dubbed “Parting Gifts,” which Hi-Rez confirmed to Massively OP would be the last one the game will receive.

Parting Gifts removes screenshake, alters consumable pickups, merges bullet-based weapons into one category, balances a number of weapons and vehicles, deletes the in-game web browser, makes the patcher standalone, and fixes a number of other outstanding bugs.

Hi-Rez has said that it will continue to support the game “for the foreseeable future” with live servers and bug/balance tweaks as needed.


The MOP Up: Planet of Heroes comes into orbit (July 24, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week Planet of Heroes leaped onto the scene with promising mobile MOBA. We’ve got that plus stories and videos from OverwatchNo Man’s SkyElder Scrolls OnlineFinal Fantasy XI, TERAShards Online, Aion, and more, all waiting for you after the break!

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Tribes: Ascend Creative Director resigns, Hi-Rez plans final patch in his honor [Updated]

A few weeks ago, Hi Rez Creative Director Sean McBride announced that he was leaving the company. “Unfortunately at this point in time Hi-Rez and myself are not aligned,” he wrote on Reddit. McBride was well known for his work injecting life into Tribes: Ascend, and he addressed that game’s community directly.

“As most know, the Tribes IP has been near and dear to me as a gamer and a developer and I’m greatly saddened to leave it behind. I don’t know what the future holds for Tribes: Ascend, but before I departed we planned a small patch. Everett will follow up about that in the near future. Thanks everybody for the feedback and working with us closely over the last few patches. I greatly enjoyed my time working on Tribes: Ascend both before, and after the ‘Out of the Blue’ patch.”

The so-invoked Senior Software Engineer HiRezEverett does indeed appear to have picked up the torch and collected input from McBride and the community throughout June on what ought to go into the 1.4 patch, dubbed “Parting Gifts.” The first iteration of that patch is now due to hit the test server tomorrow afternoon, so far with planned tweaks to equipment and vehicles and the outright removal of screenshake.

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Tribes: Ascend’s 1.3 patch introduces Hellfire map, decommissions Blueshift map

Tribes: Ascend hasn’t been resting on its laurels since its December 2015 revivification: This morning, Hi-Rez patched in the 1.3 update. The big news is the addition of the new CTF/Blitz Hellfire map, which Hi-Rez described on Reddit:

“It has an angled creativity walls ala Icecoaster (I don’t like the square ones). Flag stands are roughly standard distance (40-45k units). They’re more open than usual with 3 base turrets to compensate. This allows for diagonal routes through small gaps between support columns, a whole lot of possibilities. Generator is down in a base accessible by a chute as well as a new level mechanic we haven’t done yet. Single room base, so you’re not navigating through Dante’s Inferno to get a generator. […] It’s the exact same size as Icecoaster and a lot of other maps (512×512 terrains).”

The patch also addresses votekicking issues (again), balances weapons and vehicles, adjusts ammo pickups, and yoinks the oft-maligned Blueshift map from the rotation. “Blueshift has been removed from map rotations by community request,” writes Hi-Rez. “This map will still be available to play on custom servers.”

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The MOP Up: PlanetSide 2 gets a promotion (February 21, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This past week PlanetSide 2 got a level cap increase, League of Legends posted its world championship schedule, Albion Online got us to bone up on its world history, and more!

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Today’s Tribes: Ascend patch addresses votekicking and vehicles

The Tribes: Ascend servers are offline right now for the game’s impending 1.2 patch. Of note, Hi-Rez is implementing a new vehicle queueing system and reducing splash damage radius on most explosive weapons. Votekicking will also be much easier now; it’ll now require only 35%, not 70%, of players in a match to agree to boot someone from a game.

This is the second patch Hi-Rez has implemented since returning its attention to the shooter last fall. The company said that thanks to its good fortunes with SMITE and Paladins, it now has the resources to work on the Tribes game, though the studio has been clear that future development depends on player reception.

In other Tribes news, the community recently put together its very own tournament, led by Armored Penguin. Congrats to teams xxShadowkillerxx and Groundpound:Ascend, who split a player-donated prize including both in-game gold and real cash.


Tribes: Ascend creative director: ‘We made a lot of mistakes in a lot of different places’

The history of Tribes: Ascend is a strange one. Like the first few titles out of Hi-Rez Studios, it launched to decent reception, had some patches, then dropped off of the face of the planet. What happened? In a recent interview, creative director Sean McBride discusses the game’s initial trajectory as including several mistakes, not the least of which was a reluctance to listen to community feedback:

Once the high scores rolled in…PC Gamer gave it Editor’s Choice, and we got a couple 10s and a bunch of nines and a few eights. We did pretty well on the scores. I think at the time we were very resistant to changing the game. We were like, ‘people like it, it scored really well.’ It wasn’t until the numbers started to fall that we really would consider even changing it. There was a big resistance to listening to feedback from the community, which wasn’t the right call.

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Not So Massively: Counter-Strike nerfs all the guns (December 14, 2015)

Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really fit into the MMO category. Join me each week for Not So Massively, where I gather together the top stories from the biggest MOBAs, competitive card games, first person shooters, and other popular online games in one place.

Counter-Strike: Global Offensive frustrated its community this week with the release of a ridiculous one-hit-kill pistol and serious nerfs to the game’s most popular weapons. Star Citizen hit $100,000,000 in crowdfunding and another equally impressive development milestone this week. Diablo III revealed more details of its upcoming patch, Path of Exile made some major game balance changes, and Elite: Dangerous revealed the launch date for its Horizons expansion. In MOBA news, League of Legends released impressive viewership numbers for the 2015 world championship and a pro player has quit the scene due to ongoing depression and anxiety. Heroes of Newerth also has a new hero, and Heroes of the Storm has annoyed its community with the release of new refer-a-friend rewards.

If there’s a game or story you’d like to see covered in next week’s Not So Massively, please drop us a tip and let us know.

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Tribes: Ascend’s first major patch since 2013 lands today

Back in August, Hi-Rez surprised disgruntled Tribes: Ascend fans by announcing that it would be resuming updates after years of maintenance mode. At the time, CEO Erez Goren explained, “With the success of SMITE and Paladins, we have more resources than ever in the studio. We can now afford to go back and improve older games.”

The first large-scale patch for the revived shooter arrives tonight, and it’s a doozy: Just check out the patch notes. Among the core changes, players will find that classes have been heavily reworked into just three armor-based archetypes. There are several new capture-the-flag maps too, along with gear and vehicle tweaks.

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Tribes: Ascend’s next patch aims to ‘spiritually align’ with the franchise

Hi-Rez has posted an open letter to Tribes: Ascend’s community on Reddit. The forthcoming Out of the Blue patch is a huge undertaking for a four-person dev team, Hi-Rez says, but said dev team desired to see the game “return to form” and feel “more spiritually aligned” with older Tribes titles.

Simultaneously, the team’s goal has been to avoid alienating all of Ascend’s players, and the patch has since become a much bigger deal than simply “a couple of maps and small quality of life fixes.” The letter details a number of specific changes, and it also says that there are more possible combos than ever before due to additional weapon slots, the reduction of classes, the new weapon class system, and various new devices.

Source: Reddit


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