Tribes: Ascend’s first major patch since 2013 lands today

Back in August, Hi-Rez surprised disgruntled Tribes: Ascend fans by announcing that it would be resuming updates after years of maintenance mode. At the time, CEO Erez Goren explained, “With the success of SMITE and Paladins, we have more resources than ever in the studio. We can now afford to go back and improve older games.”

The first large-scale patch for the revived shooter arrives tonight, and it’s a doozy: Just check out the patch notes. Among the core changes, players will find that classes have been heavily reworked into just three armor-based archetypes. There are several new capture-the-flag maps too, along with gear and vehicle tweaks.

So what’s next for the game? That’ll depend on how well fans take to the updates. As Hi-Rez President Stewart Chisam put it over the summer,

“Obviously, we can’t promise how long we will maintain the game — and given our history, I want to be very careful about oversetting expectations. If people don’t like and respond to the changes as we make them, obviously, we will have to stop maintaining the game at some point. But I am hopeful we can get the game to a better spot that our hardcore Tribes community will really love and appreciate for a long time.”

Source: Patch notes
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

6
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
LordSolarMacharius
Guest
LordSolarMacharius

I’m very happy that they gave this game some love. Tribes and Tribes II were great games and I had lots of fun playing them back in the day. The Renegades fan-made mod remains my favorite. I’d love to see the modding community being able to  bring in some elements from Renegades into Tribes: Ascend. If they are throwing the game back into maintenance mode, then hopefully they’ll add community mod support.

Wild_Phil
Guest
Wild_Phil

chriskovo Wild_Phil No, I find it interesting and all.  But I haven’t tried the game nor will I invest a single second in a game going right back into maintenance mode.

chriskovo
Guest
chriskovo

Wild_Phil  Your bitching that they actually went back to a game to improve it?   ITs like huh.   You get bitched at if you do and you get bitched at if you don’t.   Don’t get people sometimes.   This should be fun to try out tonight and see what they changed.

Wild_Phil
Guest
Wild_Phil

It’s great they decided to support the game again, but without some sort of relaunch and/or multiple rounds of content expansion over several months, it’s highly doubtful the playerbase will expand much if at all.

The CEO already admitted this is pet project with no expectations to make money off it with the ‘hardcore community’ (which is literally less than a 1,000 active players) as its target audience.  You don’t have to be Ms. Cleo to see unless something else significant takes place, it’s going right back into maintenance mode and unlikely to get future updates.

MMO studios continue to make head scratching decisions like this one.

Sorenthaz
Guest
Sorenthaz

Joseph C Imo they should look into putting it up on the Steam Workshop for modders to create stuff through that platform.

Joseph C
Guest
Joseph C

I’ve been beta testing this patch, and I must say I’ve been eagerly awaiting this day. While I’d like to see health regen just die already, or be put on fallen body’s “packs” (so people will be more incentivized to kill/duel), I can live with what this patch does, and honestly, I’m quite thankful for it. Here’s hoping they’ll resume work on the game again, or at least open mod tools so people can start to really work at the game again by creating things that we had back in T1… stuff like Renegades, Shifter, and Ultra Renegades.