obsidian entertainment

Studio known to MMO players primarily for Skyforge.

Skyforge is about to kick off its big summer event

When you think about summer fun, does your mind turn to racetracks? No, probably not; unless they’re neck-deep in water, most people would prefer to move as little as possible in the summer. But Skyforge has its upcoming summer event focused all around a secretly constructed race track, and all of the various deities of the world will be able to race along it for the delight of the masses.

That’s the summer event this year. If you were hoping for some form of swimsuit competition, you will be slightly disappointed.

There are no details yet about the rewards of the event or what sort of races players will engage in, but there is lore about the track constructed for the festival of Warm Breeze and the Sunny Coins that are still being minted even as they are supposed to be gone now. Check out the full rundown for more lore hints, or just keep your eyes peeled for more details in the near future.

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Shroud of the Avatar’s 56th update is live, with a big PvP update and bug clean-up

Shroud of the Avatar’s 56th release is upon us, having been pushed live successfully yesterday. A big chunk of the update is necessary but boring bug-fixing, Portalarium says, with “nearly 100 issues” taken care of, some of which should improve performance and load times, polish up the UI, boost the look of shadows and lighting, and make large player gatherings run more smoothly.

As we’ve previously covered, this month’s content drop is focused on the first playable iteration of the game’s PvP-centric Obsidian Trials, “with multiple features including timed matches, a poisonous boundary that reduces the play area, a revamped PVP scoreboard, two new currencies, and new rewards including emotes, potions, and titles. Best of all, when you are killed you do not lose any items, nor trophies, to the person who killed you!”

Housing fiends, there are gobs of new craftables for you; lore people, the comet is still coming! Check out the whole set of patch notes for the full run-down of what to expect.

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This week’s Shroud of the Avatar patch includes an R2-D2 lookalike in homage to Star Wars

Shroud of the Avatar’s release 56 is coming on Thursday, which means Portalarium’s latest newsletter includes recaps of some of the content the team’s working on. Of note, that includes the first playable version of the Obsidian Trials, which is basically the game’s version of PvP: 10-minute matches with a battle royale-esque shrinking map and a special currency for PvP-themed emotes, titles, and consumbles.

The studio also gives a preview of the ongoing revamp of the newbie tutorials, though that won’t be fully complete until September’s update. “We are also removing the tutorial elements and having them be almost entirely focused on story,” the team says. “In the case of Solace Bridge this means rebuilding it which we are excited to show you progress on in this week’s update.”

But I can’t help it: My eye was drawn to the part of the newsletter where Shroud of the Avatar basically puts R2-D2 into the game in the form of “the cylinder automaton pet.” Yes, he goes live this week as part of the “Sky Navy” suite of items. I’m smitten.

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Skyforge revamps PvP with the Gods at War update

The newest update for Skyforge is now live and changes a lot about the way PvP works. Before, PvP had gear scaling to the point that it was almost irrelevant while walking in, but now gear scaling has more factors affecting that scale. It also introduces the new PvP-based Honor stat, which affects your overall stats and how much damage you’ll deal on balance. Players who wish to accomplish a lot in PvP will want to stack on Honor via stat adjustment. There’s also the new Happy Hour system, which encourages you to take part in PvP at set times for increased rewards across the board.

Speaking of increased rewards, the game is also rolling out the myLoot Marketplace as a means of getting more stuff for myCoins. Taking part in events and purchasing items earn myCoins, and said coins can be used for purchasing items in the marketplace, a sort of “here’s your extra for buying something” reward. Check out the full rundown if you’re looking for more details on the new system.

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Arr! Puzzle Pirates: Dark Seas has fully launched on Steam

Arrrr! If Sea of Thieves isn’t doing it for you, maybe you should board a more classic ship, like Puzzle Pirates – specifically, Puzzle Pirates Dark Seas. Puzzle Pirates, of course, has been around for 15 years as an adorable puzzle-oriented MMORPG. Developer Grey Havens has been hard at work on a more PvP-centered version of the game with a new ocean map and a clean economy, and that version, dubbed Dark Seas, has just formally launched on Steam after a stint in early access. Notably, this version is Steam only, whereas the “classic” game also works in-browser; the devs have plenty of fun lined up to get the game’s initial economy rolling.

“In celebration of our Full Release Launch we’re going to have a series of blue grey tournaments and competitions. These festivities will culminate in the opening of the first large island, Melanaster, for blockade on July 14th. We suggest you start recruiting mates and making plans in Parley.”

Did we mention it’s free-to-play? You can dive in right now!

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Skyforge details the coming changes to PvP with new stats

There’s been a bit of a problem with the balance of PvP in Skyforge. The developers want players to be rewarded for accomplishments in PvP, but the scaling system wasn’t working and players with good PvE gear were still coming out on top. Hence the new Honor stat being added to the game with the upcoming Gods at War patch, which should help players with a PvP focus outplay those who are running with whatever stats work for PvE.

Honor caps will increase with each season, but the maximum bonus for Honor will always be at 35% extra health and 20% extra damage in PvP. Honor will always be available through stat replacement, which requires a special item earned through taking part in PvP matches. In short, you’ll get more Honor stats by taking part in more PvP combat, and PvP combat will allow you to gain Honor stats which in turn make you better at PvP. It’s rather straightforward as progression goes, really.

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Skyforge’s Gods at War update to introduce PvP balance changes and ladder system

A battle of divine proportions is coming to Skyforge in its upcoming Gods at War update, which will bring “three major innovations” to the game’s PvP experience. Perhaps most notably, the update will implement new balance and scaling changes to the game’s Battle of Golems, Battle of Equals, and Massive Battle PvP game modes, where players’ weapon and gear stats will be adjusted to set combatants on a level playing field. In addition, Gods at War will introduce a new stat that increases a character’s PvP abilities regardless of PvE experience.

On top of the balance changes, Gods at War will also replace the current PvP directives with a new ladder system, allowing players to climb the ranks for bragging rights and in-game rewards. In addition to earning rewards for reaching certain milestones on the PvP ladder, players will also be rewarded based on their ranks at the end of every season, with prizes ranging from consumables to legendary weapons. And last, but not least, the update will add PvP Happy Hours, specific time windows during which rewards from PvP activities will be significantly increased. The Gods at War update will be dropping Wednesday, July 11th, on PC and Thursday, July 12th, on Xbox and PS4.

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Richard Garriott rejects idea that Shroud of the Avatar is a ‘flop’, says the game will run ‘forever’

Shroud of the Avatar has long been an odd bird in the MMORPG crowdfunding space. Driven by the eccentric Richard Garriott, it raised large sums of money and managed to be one of the first nostalgia-driven MMOs to make it from Kickstarter to launch – several times, we’ll note. And yet today, Eurogamer went so far as to call the game an apparent flop, citing its low Steam numbers and the layoffs we covered a few weeks ago.

Garriott has rejected the idea that the game is “on the ropes.” To Eurogamer, he reiterated Portalarium’s party line that the majority of players play off Steam and that the playerbase is “in the many thousands but not in the many tens of thousands of monthly active users at the moment.” He also rebuts the claim that half the team was let go, stating that the company went from more than 20 to a “little under” that now, not counting contractors.

So what the heck is going on over there? Garriott says Portalarium has struggled with marketing, spending on publicity that didn’t materialize; the company is “trialing new marketing internally” to try to tap into the “millions” of Ultima fans who still don’t know his new game exists.

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The MOP Up: Skyforge’s PvP revolution (June 17, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of RightsClosers OnlineWorld War ZOld School RuneScapeThe Black DeathOrbusVRReign of GuildsSkyforgeAlchemiaStoryPath of ExileGrim DawnRevelation OnlineDefiance 2050, and DDO, all waiting for you after the break!

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Skyforge answers player questions about future plans

So what’s in the cards for the future of Skyforge? Players always want to know, and the most recent set of community questions and answers is covering exactly that. For example, the future does not appear to include new Invasion opponents or new divine form upgrades; while there are new enemy groups planned, they’re planned for a new form of challenge rather than more invasions. Nor are the developers willing to reveal any of the brainstorming about the next class to enter the game, although player requests for more support classes are being heard.

What is confirmed for the future at this point include new stories about the familiar areas of the game world, new improvements to the UI to make it easier to figure out how your character is progressing, and new class balance passes. There are also plans to keep a close eye on gear upgrading and areas where Elder Gods can be used, as both are part of the fun of the game. Check out the full Q&A if you want to know more about what happens next for the title.

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The MOP Up: The Black Death improves its profession system (June 10, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScapePokemon GoEverQuest, EVE Online, Paladins, Titan QuestThe Black DeathSkyforgeFinal Fantasy XIWizard101, Pirate101War of RightsEvolveState of Decay 2, all waiting for you after the break!

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The MOP Up: Hyper Universe is heading to Xbox One (May 27, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Mu IgnitionThe Black DeathCitadelWorld of SpeedArmored WarfarePortal KnightsCrossoutDestiny 2Reign of GuildsSkyforgeHyper UniverseRF OnlineDark and Light, all waiting for you after the break!

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