Players on the consoles should also be happy that the digital pre-order option is now available through the PlayStation Store, so you can go the “no physical media” route there as well. The development team has also posted a new lore entry on the main site, but it’s just news that players watching the expansion site saw about a month ago.
See: Final Fantasy XIV
This week’s Massively Overthinking topic comes from Kickstarter donor XanadoX, who wants us to talk about “playing MMOs in another language: Korean, Japanese, or even English if English is not your mother tongue.”
Have you done it? Do you do it? Is there anything to be learned from it? Are there any games where it’s totally worth it? Let’s talk about the upsides and downsides of playing foreign games and language barriers in MMOs in general.
In An Age gave 10 reasons flying was a great part of the game, Aspect of the Hare says that it felt like “a punch in the gut,” Murloc Parliament thinks that the game must move forward instead of backward, Tish Tosh Tesh considers the decision a strike against returning to the game, Cogitationes Astalnaris says that this is another example of how the studio has lost its mojo, Alternative Chat blames the studio for poor communication on the issue, and Heals n Heals speculates that it’s part of a larger probem. On the flip side of the issue, The Rykter Scale says that he won’t miss it and Tales of the Aggronaut agrees with the devs that flight is a “double-edged sword.”
With that out of the way, let’s look at some other excellent community posts from the past few weeks, including first steps in EverQuest’s progression server, a screenshot safari to City of Heroes, 10 reasons to play Trove, and a huge testimonial about the awesomeness of Marvel Heroes.
On some level, this is a bit of a complaint because we have not gotten a straightforward listing of skills and their effects along the lines of what Ninja got, and I don’t know why the Final Fantasy XIV developers would think that we don’t want one. But on another level, even a full and precise listing might not actually fix things. There’s going to be ambiguity no matter what because let’s be real here: I know what an array of the new skills are supposed to be, but I don’t know them. I don’t know how they play. And at the end of the day, a listing of skills is just a pile of data. Important data, sure, but not a prime source of figuring out how I’ll be playing my characters when the expansion launches.
One fun in-game photography trick is to use reflections, mirrors, and glass to offer a different — and sometimes more artistic — vision of a scene. I have to applaud reader Jake’s use of the water’s reflection in this piece because it makes it beautiful times two!
“I’m leveling a Sylvari Ranger for the upcoming Guild Wars 2 expansion, and I found this beautiful little nook off the beaten path in Brisban Wildlands,” Jake wrote. “There is no vista or point of interest in this location; you just have to be nosing about to find it. That’s one of the things I like about this game: The map was designed with exploration in mind. And jumping (sigh).”
There might be other Final Fantasy franchise tie-ins coming to Eorzea in the future, including something to celebrate the launch of FFXV. “We’d love to explore opportunities within other Square Enix titles so we can explore their worlds, but it’s important not to deviate from what we’ve established as Eorzea,” Yoshida explained. “So we’ll always keep both titles involved intact, but it’d be cool to explore.”
Players will be encountering expected familiar faces such as Ysayle (Iceheart, if you will) and Aymeric alongside new figures such as Count Edmont de Fortemps. They’ll also be exploring Abalathia in more depth as airship technology comes to the forefront in Ishgard, along with the Sharlayan structures that been abandoned in Dravania. It’s plenty of lore for eager fans to peruse, even if it’s not quite as good as being able to start hacking along in the Highlands immediately.
Expansion mode is that state where your character is as ready for the expansion as you care to be. Sure, you could run more dungeons in theory, clear another piece of content or two… but what’s the point? You’re not trying to catch up. You can get into Ishgard. You are, for all intents and purposes, done with the majority of the game as it stands now. That means that by definition you are not the person that the last incremental patch is designed to address.
The trailer boasts a bit of footage from the expansion, which is scheduled to release on June 23rd. Click past the cut to have a look.
We’ve got less than a month now until Heavensward early access starts. So just as I talked about the game’s dungeons shortly after launch, today I want to talk about all of the options at level 50. These are rated purely based on the fun of the dungeon, not rewards, and in all cases I’m talking about the factory-fresh version rather than, say, the downtunings that Pharos Sirius and Amdapor Keep have seen. So let’s start at the bottom and work our way up.
None of the changes made to Steps of Faith has any bearing on the trial’s mechanics; however, Vishap and his attendant dragons all have less health, damage dealt by Underfoot and exploding cannon is reduced, and some enemies will deal less damage altogether. It won’t make the trial a simple matter to clear, but it will make clearing it far less demanding than before.
Square is sticking to its monthly subscription guns despite the overwhelming presence of the free-to-play model in South Korea.
All of this talk and thought about new jobs naturally raises the question of what people should be leveling going into the new expansion, though, and that’s a tough question to ask. It’s almost impossible to know right now what the cross-class landscape is going to look like, if indeed it looks like anything. With three new jobs and enough levels for another cross-class action, it increasingly looks to me as if that cross-class landscape has eroded into nothing.