game design

hashtag changes, always changes

Dual spec and no buff/debuff limits are coming to the WoW Classic anniversary realms

4
The fresh anniversary realms for WoW Classic are perhaps not as true to World of Warcraft's past as some might want, or perhaps they're...

NCsoft Q3 2024: NCsoft teases Aion 2 for 2025, says Throne & Liberty sales ‘surpassed internal projections’

7
It's been one hell of a quarter for NCsoft - and we mean that for every interpretation of the phrase. As readers might recall, in...
moo

Vague Patch Notes: Solipsism and what it means for playing MMORPGs

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We've been talking for the past couple of Vague Patch Notes columns about the fact that MMOs are, as a genre, defined by having...

Stars Reach releases video footage of its movement tech from earliest testing to now

3
When writing up a post about last week's Stars Reach dev blog on character movement, I kept thinking one thing: This article needs a...
no mad lizert

Perfect Ten: The reward categories for killing a major enemy in MMORPGs

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If an enemy exists in an MMORPG that you are supposed to kill in some fashion, it is going to offer you some kind...
fine

Vague Patch Notes: The problem with numbers in MMORPGs

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I recently saw a post on the official World of Warcraft forums noting that if not for the game's almost infamous level squish, players...

Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’

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Playable Worlds' Raph Koster is back with a new dev blog on Stars Reach, and it's not about game design pillars this time; it's...

Massively Overthinking: How much research do you do before playing a new MMORPG?

23
On this week's MOP Podcast, Justin and I discussed our experiences in No Man's Sky (again), and both of us came to the conclusion...
This plan sure worked!

WoW Factor: The mulligan problem in World of Warcraft’s narrative

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In World of Warcraft: The Burning Crusade, Illidan Stormrage gets killed. This isn't actually a surprising end for the character. Illidan as a person...

Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention

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You didn't think Playable Worlds' Raph Koster was going to stop at just two pillars of design for his new sandbox MMORPG Stars Reach,...
Carried.

Vague Patch Notes: Yes, tutorials are a good thing in MMORPGs

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For those of you who haven't been reading the site for a while or just don't keep this in your head, I'm going to...

Corepunk preps for an early July alpha test with some massive changes

0
The next bout of testing for mixed genre Corepunk is almost upon us, as studio Artificial Core prepares a third alpha test to run...

Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted

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As we covered earlier in the week, Raph Koster's studio Playable Worlds has been tweeting what appeared to be a countdown accompanied by a...
No, I will not use metaverse pictures.

Vague Patch Notes: Chasing the metagame in MMOs isn’t the metagame at all

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So a few weeks back, I did a column on what the metagame actually is in MMORPG, and then I discussed how noob traps...

First Impressions: Corepunk’s MOBA-esque closed alpha was fun – with lots of room to grow

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I've got a pretty good poker face, especially when nobody can see my face. So I've been pretty subtle about my excitement for Corepunk...

Massively Overthinking: Fixing boring MMORPG dungeons

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Earlier this month, MMO genre luminary Greg "Ghostcrawler" Street tweeted something from someone on his Ghost MMO team that's going to resonate with a...
I DID NOT WANT TO DO THIS AGAIN

Vague Patch Notes: The problem with forever adding classes to MMOs

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The second expansion for Final Fantasy XI, Chains of Promathia, launched to extremely mixed reception, and there was one overwhelming reason for that lack of...

Farm Folks is a new multiplayer solarpunk cozygame headed for a second Kickstarter

3
If you haven't swung by Steam's front page this week, you might not realize that the platform is in the middle of Steam Farming...
Meness and Ausrine, sittin' in a tree...

Not So Massively: Godsworn made me break my ‘no early access’ rule

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I'm pretty blasé about most monetization in games, but there are a few things that I don't like, and charging for early access is...
See, not all things are the same.

Vague Patch Notes: Getting meta in MMORPGs

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This week, MOP's Chris ran afoul of the MMO meta when he was going through New World. Only he... didn't, not really. He ran...

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