game design
Stars Reach releases video footage of its movement tech from earliest testing to now
When writing up a post about last week's Stars Reach dev blog on character movement, I kept thinking one thing: This article needs a...
Perfect Ten: The reward categories for killing a major enemy in MMORPGs
If an enemy exists in an MMORPG that you are supposed to kill in some fashion, it is going to offer you some kind...
Vague Patch Notes: The problem with numbers in MMORPGs
I recently saw a post on the official World of Warcraft forums noting that if not for the game's almost infamous level squish, players...
Raph Koster on designing and defining Stars Reach: ‘The Tragedy of the Commons is a lie’
Playable Worlds' Raph Koster is back with a new dev blog on Stars Reach, and it's not about game design pillars this time; it's...
Massively Overthinking: How much research do you do before playing a new MMORPG?
On this week's MOP Podcast, Justin and I discussed our experiences in No Man's Sky (again), and both of us came to the conclusion...
WoW Factor: The mulligan problem in World of Warcraft’s narrative
In World of Warcraft: The Burning Crusade, Illidan Stormrage gets killed. This isn't actually a surprising end for the character. Illidan as a person...
Raph Koster aims to make Stars Reach complex but not overcomplicated – and focused on retention
You didn't think Playable Worlds' Raph Koster was going to stop at just two pillars of design for his new sandbox MMORPG Stars Reach,...
Vague Patch Notes: Yes, tutorials are a good thing in MMORPGs
For those of you who haven't been reading the site for a while or just don't keep this in your head, I'm going to...
Corepunk preps for an early July alpha test with some massive changes
The next bout of testing for mixed genre Corepunk is almost upon us, as studio Artificial Core prepares a third alpha test to run...
Raph Koster’s nine Playable Worlds teasers (so far) hint at the MMORPG sandbox you always wanted
As we covered earlier in the week, Raph Koster's studio Playable Worlds has been tweeting what appeared to be a countdown accompanied by a...
Vague Patch Notes: Chasing the metagame in MMOs isn’t the metagame at all
So a few weeks back, I did a column on what the metagame actually is in MMORPG, and then I discussed how noob traps...
First Impressions: Corepunk’s MOBA-esque closed alpha was fun – with lots of room to grow
I've got a pretty good poker face, especially when nobody can see my face. So I've been pretty subtle about my excitement for Corepunk...
Massively Overthinking: Fixing boring MMORPG dungeons
Earlier this month, MMO genre luminary Greg "Ghostcrawler" Street tweeted something from someone on his Ghost MMO team that's going to resonate with a...
Vague Patch Notes: The problem with forever adding classes to MMOs
The second expansion for Final Fantasy XI, Chains of Promathia, launched to extremely mixed reception, and there was one overwhelming reason for that lack of...
Farm Folks is a new multiplayer solarpunk cozygame headed for a second Kickstarter
If you haven't swung by Steam's front page this week, you might not realize that the platform is in the middle of Steam Farming...
Not So Massively: Godsworn made me break my ‘no early access’ rule
I'm pretty blasé about most monetization in games, but there are a few things that I don't like, and charging for early access is...
Vague Patch Notes: Getting meta in MMORPGs
This week, MOP's Chris ran afoul of the MMO meta when he was going through New World. Only he... didn't, not really. He ran...
Perfect Ten: The 10 types of MMO rotation
Rotations! They're not just just for your tires any more; they're in your MMORPGs, determining what order you should press the shiny buttons on...
WoW Factor: Blizzard didn’t reveal World of Warcraft sub numbers – it drew a Mystery Line
It will not surprise anyone reading this to learn that there are things which upset me. This is just part of being a human...
Playable World’s Raph Koster refutes claim that his book Theory of Fun espouses a regressive agenda
Reading comprehension is an important skill that one could argue is being lost to the flood of hot takes and those who absorb only...