game mechanics

MMO Mechanics: Navigating fast-travel systems

60
I'm delighted to resurrect the column that brought me to Massively-that-was, MMO Mechanics, for the ravenous readers of MOP. The column focused on the...
We deserve this.

The Daily Grind: What are the minimum criteria for an online game?

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It's pretty definite that Second Life is not a game in the strictest sense of the word, and by "the strictest" I of course...
Well, hope springs eternal.

Pathfinder Online lays out its territory control design roadmap

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While Pathfinder Online has been playable for many of its backers for a few months now, it's still only in an early deployment phase....
Car I'm driving? I bought it.

The Crew unveils the Speed Live update

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Would you like to take part in a race that's all about eliminating your opponents just through skillful driving? The most recent update for...
Pictured: Love.

Final Fantasy XI previews its February version update

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February's a short month, so it's easy to not expect much out of it. The team behind Final Fantasy XI is still bringing new...
Kind of taking a drubbing here, Tyria. I'm sorry.

Guild Wars 2 shows off Stronghold gameplay

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Guild Wars 2: Heart of Thorns is bringing a new type of PvP to the game with Strongholds. There are shades of the original...

Wisdom of Nym: Final Fantasy XIV endures

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Don't call it a comeback; I've been here for years. Last week, I wrote a farewell, and I wasn't happy to be doing so. I...

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