The rumors and hints are true: Monolith’s Jace Hall has made the jump over to Daybreak to take on the position as PC lead for H1Z1. Hall said that some of the details of this transition and future plans are still under NDA but that everyone should expect to hear a lot of details about the game’s development soon.
“Generally speaking, things that the community WANTS are the things that the community WILL GET,” Hall said. “It is not a question of ‘IF’ we are going to deliver desired changes to the player base, it is only a question of ‘WHEN.’ Count on it. The game is a service. A good service delivers what its customer’s want. It’s that simple.”
Hall certainly has high aspirations: “I believe that H1Z1 PC total ecosystem can slowly but surely and uniquely become something like the Counter-Strike of the battle royale genre. It’s an exciting thought.”
Oh, and the Daybreak H1Z1 forums appear to be back, so that’s pretty cool for those who don’t like to spend their lives lurking on Reddit!
Daybreak’s battle royale game H1Z1 has been through more ups and downs and ups again in the last few years than most games see in their lifetimes. The game once bizarrely marketed to former Star Wars Galaxies players has split in two, undergone multiple name changes, seen its survival half falter, made it to television with esports events, wallowed in early access, missed multiple launch windows, suffered layoffs, and lost most of its playerbase to PUBG, and also shed most of its zombie nature, all before seemingly finding rescue in its wildly successful PlayStation 4 beta this past spring.
“The official H1Z1
launch update on PlayStation®4 includes:
- Battle Pass Season 1: PS4 players can now unlock up to 30 rewards levels across 3 distinct lines (free, premium, and PS Plus). Battle Pass Season 1 premium line can be purchased for $5.49 / €5.49, while all PS Plus members will receive the PS Plus line included in membership. Level progression will carry over between lines.
- Two New Weapons: The explosive RPG can be found in gold tier airdrops, and specializes in taking out vehicles. The deadly SOCOM Sniper Rifle can be found in purple tier airdrops, and offers a new tactical option for long-range gunfights.
- New Vehicle: The ARV fits a full fives team and includes a hatch for a squad mate to fire out the top – making it the ultimate vehicle for squad-based gameplay.
- New Launch Bundles: Players can now customize their character to the max through the new Viper Starter bundle ($4.99 USD / €4.99) or Hardline Deluxe bundle, which includes Premium Battle Pass ($34.99 USD / €34.99). Both Launch bundles are now available at a special launch discount until September 4 on the PlayStation Store.”
Meanwhile, MOP reader and tipster Kinya has pointed us to some cryptic tweets from Monolith’s Jace Hall:
Things are going to change in H1Z1 on August 6th. For one thing, the game is officially launching out of open beta on PlayStation 4, so that will be a noteworthy moment. The game is also removing skulls, by which we mean the currency rather than the skeletal component, replacing them with far less numerous credits (which we are promised will still have the same purchasing power) at a conversion rate of 50 skulls to one credit.
Players will also be leveling up the new Battle Pass, which has three different leveling tracks for free players, subscribers, and PlayStation Plus members. You can level each reward track you’re eligible for, so PlayStation Plus members who don’t subscribe to Daybreak’s All Access pass will still be able to level both the Free track and the PlayStation Plus track. Check out the full rundown to get all of your questions answered ahead of Monday’s launch.
The hopes, dreams, and (most importantly) finances of Daybreak go with H1Z1 as it officially launches on PlayStation 4 this August 7th. The original battle royale title did really well for itself when it went into a free-to-play early access on the console, racking up over 10 million players by the end of last month. How high will it go when it releases for good? We shall see!
Daybreak is going to do all it can to keep the excitement and engagement factor high with a content-filled Day One patch. The studio is adding a rocket-propelled grenade launcher and a SOCOM sniper rifle to the arsenal, along with the ARV personnel carrier that can truck around up to five people.
There are a few ways that Daybreak is hoping to profit off of the launch. H1Z1’s PS4 launch will kick off the first battle pass season (which retails for $5.49) and sell a Viper starting bundle and Hardline deluxe bundle for $4.99 and $34.99, respectively.
The latest patch for the PS4 version of Daybreak’s popular battle royale title H1Z1 goes live today, featuring vehicle tuning, lighting updates, and a handful of bug fixes to boot. The primary focus of the update seems to be some fine-tuning of the game’s vehicle mechanics, which is being done in order to “help combat the number of cars currently present in the final few gas rings.”
Cars are now much easier to destroy with pistols and rifles, which will now do the job with roughly 15% and 26% less shots, respectively, though SMGs and shotguns now require about 11% more hits to disable a vehicle. In light of this change, the devs have also made cars slightly tougher while they’re on fire before exploding in order to allow passengers adequate time to bail out. To top it off, cars now start with half as much fuel in the tank (save for ATVs, which now start with double the previous amount of gas) and consume fuel at a considerably higher rate. The patch also updates the game’s vehicle HUD, which aims to be “cleaner . . . and easier to read.”
After it looked like H1Z1 was being rendered obsolete by last year’s rise of PUBG and Fortnite, having lost 90% of its playerbase by February of this year, the battle royale title is making a surprising comeback on both PC and console. In fact, Daybreak announced this week that H1Z1 has seen over 10 million PlayStation 4 users since the game went into open beta on the platform back in May.
Here’s another big number: 102 million hours, which is how much time PS4 players have put into the game so far. Daybreak is so pleased with the response that it is gifting current and former PS4 players with a free Darkfire pickup truck and Sunrise parachute.
H1Z1 wants to bring its Revive game update to the PS4 this week, which includes the titular mechanic, an airstrike carpet bomb throwable, and aim acceleration options. Some issues have arisen and the team said that it is working on them and hoping to get the patch out soon.
All hands on deck, people! We are at Maximum Battle Royale this summer and the bubble hasn’t burst – at least not yet. Maybe it only ends when we have a battle royale game in which 50 battle royale games fight each other for supremacy. In any case, let’s catch up on all of the news of this weird and popular PvP sub-genre!
Making sure that the Sanhok event pass is working properly is at the forefront of the PlayerUnknown’s Battlegrounds team this week. The event pass increased its daily XP limit and lowered some other requirements to progress through it.
Hi-Rez’s Realm Royale has a new alpha pack for sale and patched in a update designed to “improve the feel and gunplay of weapons.” The studio said that it focused on the responsiveness and unique qualities of each weapon to make them feel more satisfying.
“Realm Royale by Hi-Rez Studios hit 3 million players in just 3 weeks of early access. The hit new fantasy class-based battle royale game broke into the top 4 most-played games on Steam during its release week, and has been the #1 most viewed game on Twitch and Mixer. Today, an Alpha pack was introduced, the first purchasable content in the free-to-play game.”
This week, Daybreak is grieving over the loss of one of its key developers, David “Sarge” Carter. Carter worked as an animator on a couple of the MMOs for the studio and was instrumental in the industry over the last quarter-decade.
“You probably haven’t heard his name but if you played PlanetSide 2 or H1Z1 you’ve seen his work,” said Twitch’s Jimmy Whisenhunt. “Incredibly talented animator. We worked together for a few years at SOE, tremendous dude.”
“This really made me sad,” said former Daybreak CEO John Smedley. “David was amazing to work with. Always an optimist and a true pleasure to work with. He will be missed!”
Do you remember at the beginning of May when Just Survive was talking about “working on a plan to go forward”? I understand if you don’t: It almost seems as if Daybreak itself has forgotten about the game, so how can it expect players to remember. Well, with H1Z1 doing so well on the PlayStation 4, maybe — just maybe — the game that actually birthed the battle royale version (that it lost its name to) will get some love. We can dream! And while we dream, we can also help the studio out with its plan-making endeavors. And boy, do I think it needs some help! As it is, the next promised patch sound like little more than maintenance mode and doesn’t really dispel the rumor that the game is on the sunset path. In order to survive, Just Survive needs to step up and offer a bit more than that. So here are eight ways Daybreak can give this survival game a fighting chance.
On this week’s show, Bree and Justin unravel the whole “Bless mess,” as it were — and boy is it messy. It’s a weird week of MMO news, with expansions, the apocalypse, and spyware conspiracies abounding. There’s also reader emails covering the eastern MMO invasion and open world exploration.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Listen to the show right now:
The past is just practice. Accurate? Not always. But it seems to cover the current plans for future development for H1Z1, which is eagerly looking forward to the return of the Z1 map to the game. The developers have gone over it extensively, and PC players can look forward to it during the off-season between Season 1 and Season 2. That’ll give everyone a chance to try the map out, explore the changes, and offer feedback on what has changed from top to bottom.
Players who enjoyed the game’s Auto Royale more will also have reason to be excited, as it’s coming back around again as well for the game’s Arcade rotation. It’s part of the rotation as of right now, so you can’t just log in and be assured of smashing around in some cars, but you know it’ll never be all that far away. Everything old is indeed new again, it seems.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Rend, Armored Warfare, Wakfu, Elsword, H1Z1, Conan Exiles, Dauntless, Sea of Thieves, Fractured Lands, Magic: The Gathering Arena, EVE Online, Orbus VR, RuneScape, Foxhole, Shot Online, Dark Age of Camelot, PixARK, TERA, and Final Fantasy XI, all waiting for you after the break!
It all started with a new mode for DayZ. No, it all started with Minecraft. Wait, maybe it started with deathmatch games. There’s a lot of things you can trace as the origin point for the current battle royale trend in games, but a new video from Gamespot attempts to cut past speculation and hazy half-memories to provide a history of the genre in gaming from its first origin points to the modern war over players. And if you thought this was a video that would omit mentioning the obvious pop culture inspirations like the eponymous novel and movie Battle Royale… well, prepare to be disappointed.
The video traces the line through Minecraft game modes through DayZ, the initial launch of H1Z1, and through the various mods and alterations that brought us to games like PlayerUnknown’s Battlegrounds. Check out the full video below if you’re interested at a relatively brief overview of the genre’s history, although be aware that this is “brief” in the sense that it’s only 20 minutes long. There’s a lot of history to cover.