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Gigantic patches out crashes and bugs, promises ranked mode’s release soon
Ever since Gigantic made its bumpy return, developer Abstraction has been attempting to provide the TLC our PvP columnist Sam feels it seriously needs....
Monsters & Memories shares another dev progress report, announces plans for a June public playtest
Like clockwork, the sandbox MMORPG Monsters & Memories has published its latest progress report for April development, but it first opens with some pretty...
Black Desert will relocate NA PC servers May 22, opens North Kamasylvia region on mobile
There's some potentially good news for NA players of Black Desert on PC this week: After some testing and preparation, the MMORPG's NA servers...
EVE Online’s latest video details how the Equinox expansion will ‘reinvigorate’ nullsec
When the Equinox expansion arrives for EVE Online on June 11th, it'll dramatically overhaul and "reinvigorate" nullsec space - the game's designation for lawless...
Choose My Adventure: Elsweyr questing and dragon slaying further solidify my Elder Scrolls Online love
I appreciate that this series of Choose My Adventure columns has started to read an awful lot like I'm being paid off by The...
Kickstarted multiplayer cozygame Loftia talks minigames, NPCs, and accessibility
Mediumly multiplayer solarpunk cozy game Loftia closed out April with another dev blog about the team's progress this week.
Bolstered by last year's half-million-dollar Kickstarter,...
Neverwinter makes tweaks to regions, companions, and items in latest patch
The latest patch for Neverwinter is another of those little ones that mostly focuses on tweaks and fixes, but considering it reaches across a...
Star Citizen runs down alpha 3.23’s feature set including the return of Invictus event and a new hoverbike
Cloud Imperium continues to promise that Star Citizen's alpha 3.23 is right around the corner, which is a similar refrain provided in this week's...
Albion Online adds new language channels, randomized starter towns, and account-wide skins
It might be hard to remember it at this point, but launching Albion Online's European fresh start server wasn't the only thing that Sandbox...
MapleStory adds a new class and a 19th anniversary zone, maps out future May and June updates
It's time for MapleStory to mark 19 years of operation by opening Mayple Island. And no, that misspelling isn't a twisting of the MMO's...
Tarisland discusses updates to fishing gameplay as it celebrates over 1M pre-registrations
Fishing is one of the best in-game activities that an MMO can provide and I will not be taking questions on this matter, yet...
Star Citizen allows third wave of testers to alpha 3.23’s PTU, talks about upcoming UI changes
Now that access to the PTU of Star Citizen is linked to overall account activity, players have been waiting for their turn in line...
The Quinfall demonstrates the utility and danger of player caravans on the landscape
If and when you find yourself exploring the world of The Quinfall, you're going to want to figure out how to get around efficiently...
Elder Scrolls Online restores accounts following its PTS bungle, hands out a Mountain Dew wolf
Normally a public test of a much-anticipated update for Elder Scrolls Online is a happier occasion, but as readers know that's not been the...
Elite Dangerous provides an elaborate deep-dive on how Powerplay 2.0’s mechanics and rewards will work
Despite the backdrop of Frontier Developments setting Elite: Dangerous players on fire with talk about cash shop ship bundles, the studio came together for...
Vague Patch Notes: When MMO designers build traps for players
So last week, I spent a whole lot of words talking about what "the meta" actually means when it comes to MMOs. Put very...
Skull and Bones tweaks the UI, fixes mission bugs, and makes multiplayer calls for help louder
Nothing feels worse in a multiplayer game than asking other people around you for help and getting silence. Hopefully that situation will improve for...
Neverwinter’s 28th module, Adventures in Wildspace, lifts off on PC and console today
I can't tell you how relieved I am to see Neverwinter get back on the tracks of its traditional cadence, and that's exactly what's...
Star Citizen says alpha 3.23’s personal hangars would have made the game ‘literally unplayable’
This past weekend, we reported on the news that Star Citizen had to delay the addition of personal hangars and other related gameplay elements...
The Daily Grind: Are there any standard MMO UI elements you consider ‘optional’?
Back in February, MMO YouTuber MarleMMO reminded me that Ashes of Creation is planning to obscure enemy health bars during PvP - a concept...