j todd coleman
Crowfall devs on stats, emotes, and chat bubbles
Have a spare few minutes in your day to exchange for a little Crowfall enlightenment? Creative Director J. Todd Coleman and Lead Designer Thomas Blair...
Crowfall’s ‘universe’ plan could mean regionalized servers
"PvP is the universal language of gaming," says Crowfall studio ArtCraft in a new blog post last night. "Killing other players is a transcendent...
Crowfall interview covers the campaign system at length
Wrapping your head around Crowfall's PvP campaigns can take some doing, especially as ArtCraft is angling at a different approach than what most MMOs take. Italian...
Crowfall Q&A talks about Eternal Kingdoms and next playable archetypes
The Crowfall community has no end of questions for the ArtCraft team, and ArtCraft has no end of time to answer them. Actually, today...
Exclusive: Crowfall’s world building pipeline video and interview
Are you a fan of Tetris but wish it were more free-form and connected to an MMO's world building tool kit? Yeah, neither am I,...
Crowfall on experimental design and ship dates for crowdfunded MMOs
In January's Crowfall Q&A video, Design Lead Thomas Blair and Founder/Art Director J. Todd Coleman discuss Crowfall as an "experimental project." So many game design...
Crowfall addresses victory conditions, Malekai lore
When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the...
The Game Archaeologist: Shadowbane
Way back when I used to haunt the corridors of Gamestop and had yet to shun the place due to its stinky evil, I remember...
Crowfall shows off the Champion’s design
Everyone has preferences about classes and playstyles in MMOs, and if you're the sort of player who plays only characters built like trucks wielding...
A third of Crowfall backers live outside North America
In a new interview at a German Crowfall community fan site, ArtCraft's J. Todd Coleman fielded several pressing questions for European audiences, including how many...
ArtCraft addresses concerns over ‘more PvE features’ in Crowfall
Here's another Crowfall news bite! Today's drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd...
Crowfall takes a deeper look at the Centaur
The Centaur in Crowfall is more than just a normal person whose lower body happens to be a horse. If you want to be...
Crowfall’s Kickstarter tops $1.5 million
Crowfall topped $1.5 million in crowdfunding today, which unlocked the infected ruleset and the minotaur archetype. Creative director J. Todd Coleman and design lead...
Star Citizen’s Roberts endorses Crowfall, Descent: Underground
Star Citizen boss Chris Roberts has taken a moment to endorse a couple of fellow crowdfunded games. He has high praise for Crowfall head...
Crowfall has a ‘few key pieces’ left to explain
ArtCraft has raised over $1.1 million for Crowfall in 14 days. And that's just on Kickstarter! The project has updated with a new video...
Coleman says there’s ‘no shame in waiting’ to back Crowfall
Holding off on backing Crowfall, even though over a million dollars' worth of players have contributed to the PvP title? J. Todd Coleman says...
Crowfall: The ultimate union of MMOs and strategy
What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to...
Crowfall thinks you play games to crush… voxels
Crowfall developer ArtCraft Entertainment has announced today that the game will employ the Voxel Farm technology platform. If that name sounds familiar, it's because Voxel...