j todd coleman

Crowfall devs on stats, emotes, and chat bubbles

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Have a spare few minutes in your day to exchange for a little Crowfall enlightenment? Creative Director J. Todd Coleman and Lead Designer Thomas Blair...
Same as it ever was.

Crowfall’s ‘universe’ plan could mean regionalized servers

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"PvP is the universal language of gaming," says Crowfall studio ArtCraft in a new blog post last night. "Killing other players is a transcendent...

Crowfall interview covers the campaign system at length

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Wrapping your head around Crowfall's PvP campaigns can take some doing, especially as ArtCraft is angling at a different approach than what most MMOs take. Italian...

Crowfall Q&A talks about Eternal Kingdoms and next playable archetypes

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The Crowfall community has no end of questions for the ArtCraft team, and ArtCraft has no end of time to answer them. Actually, today...
Let's war ov

Exclusive: Crowfall’s world building pipeline video and interview

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Are you a fan of Tetris but wish it were more free-form and connected to an MMO's world building tool kit? Yeah, neither am I,...
Let's war ov

Crowfall on experimental design and ship dates for crowdfunded MMOs

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In January's Crowfall Q&A video, Design Lead Thomas Blair and Founder/Art Director J. Todd Coleman discuss Crowfall as an "experimental project." So many game design...
AHHH SPIDERS AHHH

Crowfall addresses victory conditions, Malekai lore

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When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the...

The Game Archaeologist: Shadowbane

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Way back when I used to haunt the corridors of Gamestop and had yet to shun the place due to its stinky evil, I remember...
Predictive!

Crowfall shows off the Champion’s design

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Everyone has preferences about classes and playstyles in MMOs, and if you're the sort of player who plays only characters built like trucks wielding...

A third of Crowfall backers live outside North America

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In a new interview at a German Crowfall community fan site, ArtCraft's J. Todd Coleman fielded several pressing questions for European audiences, including how many...

ArtCraft addresses concerns over ‘more PvE features’ in Crowfall

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Here's another Crowfall news bite! Today's drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd...
Back in the 90s, I was in a very famous TV show.

Crowfall takes a deeper look at the Centaur

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The Centaur in Crowfall is more than just a normal person whose lower body happens to be a horse. If you want to be...
Just looking good.

Crowfall’s Kickstarter tops $1.5 million

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Crowfall topped $1.5 million in crowdfunding today, which unlocked the infected ruleset and the minotaur archetype. Creative director J. Todd Coleman and design lead...
Descent Underground

Star Citizen’s Roberts endorses Crowfall, Descent: Underground

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Star Citizen boss Chris Roberts has taken a moment to endorse a couple of fellow crowdfunded games. He has high praise for Crowfall head...
Crowfall

Crowfall has a ‘few key pieces’ left to explain

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ArtCraft has raised over $1.1 million for Crowfall in 14 days. And that's just on Kickstarter! The project has updated with a new video...

Coleman says there’s ‘no shame in waiting’ to back Crowfall

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Holding off on backing Crowfall, even though over a million dollars' worth of players have contributed to the PvP title? J. Todd Coleman says...

Crowfall: The ultimate union of MMOs and strategy

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What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to...

Crowfall thinks you play games to crush… voxels

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Crowfall developer ArtCraft Entertainment has announced today that the game will employ the Voxel Farm technology platform. If that name sounds familiar, it's because Voxel...

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