Coleman says there’s ‘no shame in waiting’ to back Crowfall

    
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Holding off on backing Crowfall, even though over a million dollars’ worth of players have contributed to the PvP title? J. Todd Coleman says that it’s OK, as following or contributing to any game in development is a “leap of faith.”

Coleman penned a short essay in which he said that the team has a vision but won’t be forcing itself to follow the design document to the letter. “We have a high-level architecture that is a fantastic foundation,” he wrote, “and a design architecture that lends itself to an unprecedented level of flexibility and iteration. We have collected a motley crew that has as much experience as any other team on the planet… but the details aren’t all in focus, yet.”

He doesn’t lay on the guilt for waiting to contribute but instead chooses to appeal to the pioneering spirit within us: “If you want to wait, that’s fine. I get it. No shame in waiting… but, to stretch my analogy to the limit, it just means that while we are on this adventure, you’ll be back at shore hoping that WE find the New World and come back to get you.”

[Source: Official forums]

Update! Crowfall heard you liked videos, so here’s the latest one, starring environmental art lead Jon O’Neal:

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NoYou
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NoYou

You’ve already got people interested. Shut the fack up and stop offending potential customers.

“If you want to wait, that’s fine.  I get it.  No shame in waiting.”
Stop there.

Lobstersaurus
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Lobstersaurus

I understand that it’s being said in a tongue-in-cheek manner, but why in the world would I feel guilt over not contributing to a product that hasn’t come out yet and is already fully funded?

Walah
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Walah

The Revival has impressed me way more than this game overall, based on what that game will be.  Crowfall looks worse than AA and Landmark visually , but people have tricked themselves (including the art team that said they didn’t like Landmark’s visuals) into thinking it’s the best artwork and visual design created in a long time (Unity 5 or not)……….please.

Still, some of the concepts are great, so I hope everything works out well.

A Dad Supreme
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A Dad Supreme

Denice J Cook  I think it’s more of a passive/aggressive “You’ll be sorry if you don’t back us now” statement than asking for more money.
He’s basically doing a LotofSize “The train is about to leave the station” bragging thing.

Denice J Cook
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Denice J Cook

So….he’s whining for more money then?

RicharddeLeonIII
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RicharddeLeonIII

They can…the just have to wear two if em at a time…

RicharddeLeonIII
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RicharddeLeonIII

I prefer every mmo have pve only servers. i like to experience the story and game systems without the possibilty of griefing by players.
Besides, they stand a better chance of making money and lasting a while by having a bigger audience. I do like criofalls style and revealed mechanics so far, just not the pvp aspect.

Golden_Girl
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Golden_Girl

spacetail It’s because of the same shared moronic “hardcore” mentality of the dudebro developers.

Jacobin
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Jacobin

I was a strong supporter of the game, but more and more question about what the game will are coming up and do not seem to be addressed. 
For example the KS video implies there will be many rule sets, but according to dev posts the release build will be the FFA ‘dregs’ campaign. If the ‘hardcore’ ruleset is the only thing available at launch then I can see that leading to problems with player retention. And since they haven’t defined what the dregs rule set will actually be, I have no idea what I am backing.

The Eternal Kingdoms are another thing that nobody knows what they are supposed to be. PVE area? Instanced housing plot? Tied to character progression? glorified lobby? 

How does the economy work in relation to the resource transport mechanic in a winner take all campaign?

There are just so many questions that I doubt ArtCraft has good answers for and will rely on testing to solve. Then there is the statement in the article about how the ‘details are not in focus yet’ and they are not forcing themselves to stick to a design doc. 
I felt like with CU I knew exactly what the game will be since it was very well defined in the foundational principles. Crowfall on the other hand appears to be a bunch of loosely defined ideas that sound good on paper, but haven’t completely figured out they will all fit together. I don’t really know what I am backing beyond a pvp game with a reset mechanic.

Reihen
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Reihen

RicharddeLeonIII Nah, this game isn’t even remotely designed around PVE content. I recommend that you go check out Shroud of the Avatar or Skyforge instead, also ESO goes F2P on the 17th. Those titles are more up your alley.