launch

Shroud of the Avatar suffers layoffs, saying ‘right-sizing’ is needed ahead of episode 2

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It appears as if Portalarium is suffering some layoffs and downsizing in the wake of the launch of Shroud of the Avatar: The studio's...

The Daily Grind: Do you carry a torch for any MMOs that were killed in development?

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Maybe I'm alone on this, but the more I examine MMO history, the more it troubles me how many potentially great games never even...

Massively OP Podcast Episode 175: Virtual heartbreakers

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Justin and Bree discuss E3, WoW Classic, Crowfall's delay, Defiance 2050's release date, Fortnite's Sony mess, Black Desert's dating mechanics, and EVE and Star Citizen's ship squabble, with mailbag questions on midgame MMO play and why MMO studios won't shup up and take our money.

ARK Survival Evolved promises Extinction expansion for November 6

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Exctinction is coming! Wait, that's a bad thing... unless you're a player of ARK Survival Evolved, where Extinction is just the name of the...

Closers launches Violet character, nukes the fatigue system on July 3

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En Masse has big plans for its action MMO Closers, the studio announced in a press release today. Not only will Closers launch new...

Guild Wars 2’s next episode, Long Live the Lich, launches June 26 – here’s the trailer (finally!)

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Who had June 26th for Guild Wars 2's next big thing? Oh, everyone? Because we had gobs of time to speculate in the delay...

E3 2018: A second look at Trion’s Defiance 2050 reboot

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GDC 2018 back in March was good to Defiance 2050, at least in terms of making people aware of the goals of the game....

E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE

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When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I...

Camelot Unchained doubles down on development in the beta home stretch

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Saying that it needs to "double down" and push hard to get the beta build finished for next month's launch, the Camelot Unchained team...
Let's go blow something up.

E3 2018: Deep-diving Trion’s kid-friendly voxelbox Trove and its upcoming Geode expansion

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One thing Trion Senior Producer James Karras drove home during my meeting with the team at this year's E3 is that with Trove's Geode...

Crowfall delays again: ‘Soft launch is not going to happen by the end of this year’

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Here's a slight damper for your weekend: Crowfall has decided to delay its soft launch into 2019 due to the additional work that the...
You know what you are, you're gonna be a star.

World of Warcraft Classic is still under development, will begin with patch 1.12

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If it seems like World of Warcraft Classic would be an easy project, you may not have spent as much time thinking about it...

Bless Online explains why it chose early access, lays out the content coming soon

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Bless Online Executive Producer Sungjin Ko is back with another letter for the community today, this one offering insight into why Neowiz picked early...

Chronicles of Elyria explains the origins and purpose of its Sedecim festival

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It's not that common to see MMOs in development talk about the festivals that they're planning to hold; that sort of thing is a...

Action MMO Warlords Awakening hits Steam, planning early access soon

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So here's a new one for the consideration pile: An MMORPG called Warlords Awakening has just dropped on Steam. Developer Playwith says it's in...

ARK Survival Evolved Mobile has officially launched for iOS and Android

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The mobile version of ARK: Survival Evolved is officially out and live for your mobile devices - both iOS and Android - as of today....
Medusa Oblongata

SMITE launches Medusa’s Deathmatch

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You might not want to look too closely at the latest patch for SMITE. Why? Well, it brings in the new Medusa's Deathmatch map,...

Conan Exiles is ‘not slowing down’ one month after launch

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Believe it or not, it has already been a month since Conan Exiles was grabbing headlines with its launch and trying to establish itself...

E3 2018: hands-on with The Division 2 – a major upgrade over the original game

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At this year's E3, Ubisoft creative director Julian Gerighty said team behind The Division 2 tried to learn "everything" from The Division to help make the sequel...

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

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I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too. That's...

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