monetization

Why gacha is the ‘gotcha’ tactic of MMO sales

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Making money in free-to-play games isn't as simple as pursuing a single revenue stream. Often studios are looking at multiple approaches to coax players...
Every day, sadly.

Massively Overthinking: The best MMORPG developer quotes of 2016

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One of the fun things we implemented on the site this year is a database of quotes from developers (among other entries) that are...

The Daily Grind: What’s the most bothersome part of MMORPG monetization?

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A recent GIbiz interview on Ubisoft's monetization reveals that studios, at least the type making online shooters, have come full circle again to the...
It wasn't a drill.

PWE on the release and monetization of Gigantic

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Last week's announcement that Perfect World Entertainment would sign on as a publisher for Gigantic was good news for fans of the MOBA, but it...

The Daily Grind: Which MMO monetization schemes don’t piss you off?

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Gamasutra argued last week that there are three effective in-app purchase strategies that mobile gamers don't hate: the classic demo, where players can try the...

TUG’s second brain vomit vlog talks monetization

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Titled "To free, or not to free," TUG's second vlog highlights the subject of monetization. While discussing the free-to-play topic, Nerd Kingdom CEO Peter Salinas...
And in the distance, the call of payment.

DayZ now allows monetized private servers

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In the event of a zombie apocalypse like the one that has apparently hit the world of DayZ, human money will be entirely worthless....

Leaderboard: Have you talked someone out of buying a game you like?

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So here's something that doesn't happen very often: I talked a friend out of buying Star Citizen's Vanguard LTI concept. In the past I've...

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