monetization
Why gacha is the ‘gotcha’ tactic of MMO sales
Making money in free-to-play games isn't as simple as pursuing a single revenue stream. Often studios are looking at multiple approaches to coax players...
Massively Overthinking: The best MMORPG developer quotes of 2016
One of the fun things we implemented on the site this year is a database of quotes from developers (among other entries) that are...
The Daily Grind: What’s the most bothersome part of MMORPG monetization?
A recent GIbiz interview on Ubisoft's monetization reveals that studios, at least the type making online shooters, have come full circle again to the...
PWE on the release and monetization of Gigantic
Last week's announcement that Perfect World Entertainment would sign on as a publisher for Gigantic was good news for fans of the MOBA, but it...
The Daily Grind: Which MMO monetization schemes don’t piss you off?
Gamasutra argued last week that there are three effective in-app purchase strategies that mobile gamers don't hate:
the classic demo, where players can try the...
TUG’s second brain vomit vlog talks monetization
Titled "To free, or not to free," TUG's second vlog highlights the subject of monetization. While discussing the free-to-play topic, Nerd Kingdom CEO Peter Salinas...
DayZ now allows monetized private servers
In the event of a zombie apocalypse like the one that has apparently hit the world of DayZ, human money will be entirely worthless....
Leaderboard: Have you talked someone out of buying a game you like?
So here's something that doesn't happen very often: I talked a friend out of buying Star Citizen's Vanguard LTI concept. In the past I've...