Guild Wars 2 teases End of Dragons’ lush Shing Jea zone in new trailer

    
23

Shing Jea: If you played Classic Guild Wars: Factions, it’s the island you grew up on, literally. And of course, it’s coming with the End of Dragons expansion in February 2022 when Cantha is live again in the sequel Guild Wars 2.

This morning, ArenaNet rolled out a brand-new trailer for Shing Jea, showcasing its architecture, foliage, and denizens – including Tengu. It’s just as pretty as you remember, and there’s even a minute or so of new music too.

ArenaNet is holding a gameplay preview of the new zone on its Friday afternoon stream at 3 p.m. EDT, but in the meantime, you can check out the just-unveiled screenshots and trailer.

Source: Press release
Advertisement

No posts to display

23
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Nate Woodard

Come on Anet! Make Tengu playable! It wouldn’t do a lot for long time players, but it might help with the fresh start crowd! Let’s go!

Reader
Nate Woodard

What exactly do you expect to get out of a comment like this? I’m baffled when people like you post things like this on the internet.

Reader
SmiteDoctor

Look everyone I found the White Savior!!!

21readers-jesus3-superJumbo.jpg
Reader
Bruno Brito

The european Jesus has to be a slap in the face of everything that exists.

Reader
Kickstarter Donor
Peregrine Falcon

ArenaNet is owned by NCSoft, a Korean company.

So what was that you were saying about appropriation, person of European lineage who knows not of which you speak?

Reader
Loyal Patron
Patreon Donor
TomTurtle

Gorgeous as I expected. Though like with the transition of Krytan lands from GW1 to GW2, it has a different design that’s a bit strange to see. I expect this feeling will continue as more of GW2 Cantha is revealed.

GW1, I feel, had a more muted environmental coloration in comparison to GW2. It definitely fit in with the PC RPG game design of its time. Not that this new take is bad mind you. I’m fine with not having a complete rehash of the same GW1 landscape.

I suspect Kaineng in particular is going to be jarring with its new jade technology advancements.

Reader
Kickstarter Donor
Greaterdivinity

appropriation ,much ?

Can we fuckin like, not? Cantha was already well established, and any western studio making a game using other cultural influences and designs isn’t inherently appropriation.

The way these kinds of terms and topics are casually tossed around dilutes their actual significance and doesn’t win anyone to your cause, it just pushes folks away.

Reader
Sleepy

Needs pandas.

Reader
Bruno Brito

Sorely missed.

miol
Reader
miol

Did they forget to switch on Ambient Occlusion?!

It looks so.. ..lurid! Maybe that’s the wrong word.. ..missing contrast? :/

Reader
styopa

Best trailer so far for EoD.
I didn’t play much GW1 – was more into other MMOs at the time, and honestly the ‘play with NPC bots in instanced zones’ just didn’t float my boat – but I do wish we had some ability in GW2 to go back and play through some of that narrative. (They haven’t done time-travel, so that would be my pipedream of easy-idea next expansion for Anet. You’re welcome.)
Lush, unforced (which is a good one-word description of GW2 gameplay paradigm), patient, and competently shot….well done Anet. I was really hoping that their 6 month long runup to EoD they were saving the best for later…I hope this is a sign that’s true.

I did note the shot with NPCs doing martial arts…I would be intrigued if they would go so far as to offer one of the not-yet-revealed specs as a martial artist, and note that there is no Monk in the game as yet, despite it being a core GW1 class.
Less likely but intrinsically more interesting would be if they would offer that as a ‘weapon’ equippable by various classes. That would be a veritable bombshell.

Reader
Dug From The Earth

As much as I enjoy the GW2 visual design…. this simply doesnt stand apart from pretty much EVERY existing Asian themed mmorpg out already.

Sure, its beautiful, but I feel like its not really bringing us something new an exciting. Its just more of what we have seen for years because of the massive influx of games from that region of the world.

The only thing that screams, “GW2!!” is the Tengu race.

For me, its the same reason Pandaria was just mediocre for me in WoW. It didnt feel like WoW. It felt like an expansion for another game.

Speaking of the Tengu… I still believe Anet is missing a golden opportunity to add additional PLAYABLE races to the game. Tengu, Kodan, Hylek, and even Skritt. As far as the voice acted cutscenes, Id be completely fine if my hero was a non-voiced hero for these, with just text to read… OR, if they just reused voices from existing races. IE: Kodan could use the Charr voices.

New races wouldnt largely only involve the art/design team, to make sure weapons and armor and animations were done correctly. Seems a lot less resources than having to add an entire new elite spec for each class, balance it, add new zones, hand crafted story/quests, etc.

Reader
D9TC

That sounds like a you problem.

I, for one, am thrilled to see western studios attempt to make east Asian themed content that isn’t just Japanese-but-different.

Art doesn’t always have to be transformative. Diversity doesn’t mean two objects have to look different from each other.

Reader
Dug From The Earth

Well yeah, of course its a ME issue. Its my opinion.

I prefer my fantasy to stay far from what really exists… I prefer a fantasy game to look far from reality. Ancient China isnt far from reality, as you can still experience that look and feel in the real world in many parts of their culture. I enjoy it very much in real life. Just not so much in my fantasy video games.

For example, im fine playing non-fantasy games with an Asian theme. The Yakuza series, the Sleeping Dogs game. Or even more historical based games like Ghosts of Tsushima.

The main issue I have with what GW2 is doing here, is they dont even seem to be putting a twist on it. It just looks like copy and pasted Asian themed visuals. If it wasnt for the Tengu being in the trailer, you wouldnt be able to tell this had ANYTHING to do with Guild Wars.

In fact, strip out the title and logos at the end, and the Tengu, and someone might mistake this for just another poorly monetized F2P Asian mmorpg.

EmberStar
Reader
EmberStar

I’d probably consider playing this again and even using up my last three character slots if they ever added playable Skritt.

Reader
Kickstarter Donor
Greaterdivinity

this simply doesnt stand apart from pretty much EVERY existing Asian themed mmorpg out already.

I’m not looking super close, but this is my take. Looking at the screens, which are quite pretty don’t get me wrong, my mind instantly though, “Man, these look a lot like BnS visual designs.”

Seems kinda generic to me which is disappointing, because it’s not like there’s a shortage of interesting and unique takes on various Asian architecture themes (both from going to some of the lesser visited/seen SEA countries or all the multitude of Asian fantasy themes where it mashes those together with bits from other cultures/fantasies).

Again, I’m not looking super closely at this or other games, and this also isn’t a negative for me. But it’s also not quite a positive, it’s fairly neutral. I keep using this but damn is Dom Deluise on-point all too often – https://youtu.be/-RlbYMVlq3k