Official Site: StarCraft II
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Multiplayer RTS titles ZeroSpace and Immortal Gates of Pyre plan public tests this weekend
This month, multiplayer RTS ZeroSpace moved from alpha to beta testing, and to celebrate, developer Starlance Studios will throw open the gates for a...
Not So Massively: ZeroSpace is the last hope for multiplayer RTS fans
All right, that headline is a bit of hyperbole, but it does reflect how I'm feeling right now.
A bit over a year ago, I...
Perfect Ten: 10 Blizzard games that everyone forgets existed
So by this point I think it's fair to say that most of our readers are aware that I love weird rabbit holes that...
Not So Massively: Immortal Gates of Pyre offers multiplayer RTS fans a glimmer of hope
It's been a busy month for fans of the real time strategy genre. Even as Stormgate ran its early access preview, another crowdfunded StarCraft...
Not So Massively: Stormgate was not ready for early access
As the first of StarCraft II's spiritual successors to make it to a public launch, Stormgate will be releasing free to play for all...
StarCraft II-inspired multiplayer RTS Immortal Gates of Pyre plans Steam playtest this weekend
After a lengthy period of silence, the team behind indie RTS Immortal: Gates of Pyre has announced a playtest on Steam for August 2nd...
Not So Massively: Stormgate isn’t delivering a revolution (yet)
Stormgate's marketing is laser-focused on studio Frost Giant's plan to deliver an "RTS revolution." With StarCraft II still popular but slowly waning as it...
Not So Massively: The growing field of StarCraft II spiritual successors
StarCraft II ranks very highly on my list of my favourite games of all time, but while it remains popular, it is in maintenance...
Not So Massively: Godsworn is Warcraft III meets Age of Mythology
It's a testament to how far the RTS genre has fallen that Steam's recent Tacticon festival of strategy games featured almost no RTS titles,...
Not So Massively: Age of Empires IV is a thoughtful love letter to the past
Folks who grew up gamers probably all have a few games or franchises that just defined our childhoods. For me, one of those franchises...
Not So Massively: First impressions of Century Age of Ashes
Dragons are ubiquitous to the point of over-exposure in gaming these days. And yet for all that, there are still very few games that...
Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games
So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...
Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over
Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of StarCraft II I...
StarCraft II officially ends development as Blizzard ‘thinks about what’s next’
Earlier this year, MOP's Tyler noted that StarCraft II had quietly become Blizzard's best-managed game, with updates and events rolling out even a decade...
Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco
Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco.
Twelve months later, that...
Not So Massively: The dos and don’ts of stealing from MMOs
Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by how...
Not So Massively: Iron Harvest 1920 is a dieselpunk RTS with a surprising amount of heart
It's pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to...
Not So Massively: First impressions of StarCraft II’s co-op prestige system
Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for co-op mode,...
StarCraft II begins testing patch 5.0 with major co-op shake-up and new achievements
StarCraft II is preparing to celebrate its tenth anniversary, with patch 5.0 hitting the PTR with a wealth of new features. The biggest news here...
Not So Massively: StarCraft II has quietly become Blizzard’s best-managed property
While I do think the studio's actions at BlizzCon are encouraging, it still feels weird heaping praise on Blizzard right now. But I also...