state of the game
E3 2015: Garriott and Long share Shroud of the Avatar secrets
This past year, Shroud of the Avatar moved from a monthly weekend-release cadence to being online 24/7, but the major updates have been no...
Nexus Telegraph: Why I play WildStar
Back on the old Massively-That-Was, we used to feature a sporadic series called "Why I Play." The idea was for each of the writers...
City of Titans development finally ‘on track’
"The shadow of doubt has passed, and the state of the game is strong," City of Titans President Nathaniel Downes trumpets in his newest...
The Repopulation on expectations, SWG, and the Q4 launch
When Above & Beyond Technologies announced that its sci-fi MMOÂ The Repopulation will launch before the end of 2015, sandbox fans simultaneously pumped their fists...
WoW Factor: A three million loss lesson
It's been a little while, hasn't it, friends? In the time since I last penned WoW Factor (which missed an installment purely due to...
Eternal Crusade updates players on design goals and founder packs
The melee combat in Warhammer 40,000: Eternal Crusade has gone through several revisions, and it's going to go through several more. The latest State...
Camelot Unchained releases alpha video
The first look at a new game is always exciting. You get to see a game as something other than concept art and development...
Fallen Earth fixes lag issues, works on new content
A short but welcome state of the game post for Fallen Earth yesterday revealed that the developers have been hard at work fixing various issues...
Warhammer 40K aiming for early access this fall
Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardsson posted a State of the Crusade letter today, saying that the team is moving forward with...