virtual world

Bree's modded Oblivion game

The Daily Grind: What immersive RPG elements are missing from the modern MMORPG?

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This morning's Daily Grind inquisitor is Kickstarter donor Nepentheia, who wonders about the "RPG" in MMORPG: What RPG elements that create a more immersive experience...

World of Warcraft is really, really big

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One thing we grizzled World of Warcraft veterans tend to fondly remember are the naked gnome races that showed us just how big --...

Roberts calls b.s. on Star Citizen’s feature creep police

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Chris Roberts hasn't really responded to all of the internet angst surrounding sci-fi virtual world Star Citizen. He's kinda been busy with, you know,...

The Daily Grind: Is the sandbox MMO resurgence the result of nostalgia?

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This morning's Daily Grind question arrives from Kickstarter donor n3v3r3nder, who wants to talk sandboxes. Do you think of the recent emergence of sandbox MMOs is...

Revival’s Gonzalez: ‘This is a passion project and not a money grab’

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Gothic horror sandbox Revival cuts a bit of a polarizing figure, at least early on in its development process and at least here in...

Revival recaps its June dev blogs, talks physical coin storage

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Fantasy sandbox virtual world Revival has released its latest newsletter, which takes a look back at the various dev blogs penned by the Illfonic...

The Game Archaeologist: The Sims Online

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The Sims Online was one of the odder entrants into the MMO genre, an online iteration of an immensely popular game franchise that promised...

Project Gorgon preps second Kickstarter campaign, adds day-night cycle

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Virtual world MMO Project Gorgon is preparing for a third Kickstarter campaign, its creator tweeted this past week. Eric Heimburg confirmed that the team...

The Soapbox: Star Citizen is still worth the wait

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Wow, it's Star Citizen and Derek Smart in the same post! OK, now that I've stopped laughing (again), you can call me crazy because I remain optimistic about...

The Daily Grind: Are levels in MMOs overrated?

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Today's Daily Grind question comes from an anonymous Kickstarter donor who wanted to see just how many cans of worms he/she could open in...

Nexus Telegraph: Why I play WildStar

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Back on the old Massively-That-Was, we used to feature a sporadic series called "Why I Play." The idea was for each of the writers...

Hall drops Ion hints, says he worked on DayZ ‘longer than [he] intended’

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What exactly is Ion, the new sci-fi sandbox being developed by Dean Hall in collaboration with virtual world firm Improbable? We still don't really...

Ion is a ‘massive open world universe’ from Dean Hall and Improbable

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DayZ creator Dean Hall announced his new RocketWerkz studio last winter. This week, we've got a better idea of what he's been up to...

MMO Mechanics: Three non-combat mechanics to love

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The wheels in my head have been turning over non-combat mechanics in MMOs for a while now, perhaps because of the buzz surrounding Wander,...

The Game Archaeologist: The Matrix Online

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It's not every year that a movie comes along that captures the pop culture zeitgeist so powerfully and so quickly as The Matrix did....

The Soapbox: The fallacy of ‘F2P insight’ in the MMO market

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I read with disgust a recent GI.biz piece about free-to-play and its supposed coming of age. The business model has of course run amok...

The Soapbox: Can MMOs eradicate pay-to-win?

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You know what sucks about getting old? Apart from the adult diapers and the dying? Yeah, it's the seeing things you love retconned into...

Catching up with Shroud of the Avatar’s Starr Long

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As Kickstarter projects successfully funded via the power of nostalgia have proven, gamer loyalty can burn strong even decades after experiencing titles that make...
Which one of you is the Juno Reactor and which one is the Don Davis?

Massively Overthinking: When IPs are wasted on mediocre MMOs

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This week's Massively Overthinking question comes to us from Kickstarter donor Aldranis, whose query neatly dovetails with the IP-related question we answered on the...

Working As Intended: Sex, love, and MMOs

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In the ongoing, neverending sandbox-vs.-themepark MMO debate, the folks on the side of sandboxes want one thing: more. Actually they want a lot more. They want...

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