EVE Vegas 2017: Pirate factions will hunt you down in new EVE PvE

If your experience with EVE Online‘s PvE is of grinding through waves of predictable NPC pirates firing space pea shooters at you, get ready for that to change. CCP Games has been working on advanced AI for the past few years with the aim of turning those mindless drones we fight in PvE into intelligent actors similar to players. The first stage of this was shown off with the roaming Drifter battleships and later with the Blood Raider Shipyard and NPC mining operations that will form up counter-defense fleets and try to drive you out of the star system.

The next step in this plan is landing with the Lifeblood expansion on October 24th with Pirate Forward Operating Bases (or FOBs for short) and a new Resource Wars PvE system. We learned more about these new features this weekend at EVE Vegas 2017, and they’re beginning to sound pretty epic. Read on for a breakdown of both features and details of how the Blood Raider and Guristas pirate factions may soon be actively hunting you down.

Forward Operating Bases:

Starting with the Lifeblood expansion, the Blood Raider Covenant and Guristas Pirates factions will begin invading high-security space all over EVE and installing military bases. The bases can be taken down by groups of any size but the difficulty is balanced for fleets of 10 players or more and each player in the fleet gets the same rewards. Anyone planning to blob the site with hundreds of pilots to maximise the rewards can think again, as the pirates will call in counter-reinforcements based on what ships you bring to the fight and rewards will taper off on a bell curve up to around 50 players.

The FOBs will be hidden initially and you have to use combat probes to scan them down, but you’ll notice hints that one is in the system as they will send out mining ops and roaming gangs of pirate ships. This is where things get interesting, because the roaming NPC gangs will hunt down and attack players with low standings to the Blood Raiders or Guristas wherever they are in the system. This is the first time that these pirates have actively hunted players like player pirates do, and CCP dropped the bombshell yesterday that these roaming gangs will even attack vulnerable structures.

Resource Wars:

In contrast, Resource Wars seems like less of an emergent challenge and more of a self-contained PvE playground. The four empires of EVE are finally opening their decades-old hidden mining sites in high-security space to players because they need help fending off the new pirate incursions into highsec. The sites are limited to each empire’s specific ships, so the Amarr mining corp won’t let your Gallente ships in.

Players can take on the role of either a miner or a combat pilot defending the miners and haulers from pirates that occasionally warp in and attack. The NPC haulers will automatically warp off to safety when filled with ore, so you can either help fill them up or defend NPC miners filling them up. When all of them warp out, the site completes and anyone who has contributed to its completion gets ISK, Loyalty Points, and standings. The loyalty point rewards can be used to get new reward crates filled with ships and common fittings, and single-use ship skins.

CCP intends Resource Wars to be short-session co-operative gameplay, and to aid in that they’ve added a few unusual features. When you warp to a Resource Wars site, you’ll enter a kind of waiting room area and will be automatically put in a chat channel with all the other players there. Once someone enters the site, 5 minute timer will begin before the entire site explodes and presumably everyone left inside is damaged or killed. The feature feels like something designed for new players to get into after the tutorial that’s a bit more multiplayer than standard mission-running, and this may be a hint of an eventual replacement for missions entirely.

Disclosure: In accordance with Massively OP’s ethics policy, we must disclose that CCP is paying for our writer’s travel, accommodation, and ticket for this event along with several other members of the gaming press. CCP has neither requested nor been granted any control or influence over our coverage of the event, and the writer is paid exclusively by Massively OP for this work. I, for one, welcome our new Blood Raider overlords.
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28 Comments on "EVE Vegas 2017: Pirate factions will hunt you down in new EVE PvE"

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Loopy

Thanks for the overview Brendan. The video also mentioned “The Agency” – would you happen to have more info on this?

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Arktouros

Was kinda excited about this till I saw the no Mining Barges bit. Oh well, guess the game continues to be a free trial for part of the game.

oldandgrumpy
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oldandgrumpy

As always we will have to wait and see how the implementation plays out.

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Knox Harrington

But do they have rum?

Reader
starbuck1771

No but some drop stims/drugs. There is plenty Booty to go around. :P

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starbuck1771

I guess if they think the NPC’s are using peashooters they never did the high end contact missions. I remember getting hit by huge rocket and missile barrages. lol

newtoredditnexus
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newtoredditnexus

I’ve never played EVE, and this looks really fascinating. My game play time is limited, so to keep it short – What would be the best way for me to jump into this content, as a new player? Make a Caldari if I want to use missiles, and simply play the game? I am only interested in this new PvE combat.

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starbuck1771

That would be the way to go. Now that alpha’s can learn all races ships once the expansion happens I’ll be able to use my Navy Raven once again. Maybe even my mining barges/hulks.

Richard de Leon III
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Richard de Leon III

If there was only a way to make yourself immune to pvp…

In all seriousness, ever since the alpha accounts Ive been considering trying EVE again…at least not spending any money will easy the ganking ill surely receive…

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Chris Walker

I’ve played EVE for over 10 years and during that time have been attacked twice in high-sec. So in my experience, it’s quite safe and not nearly as dangerous as what many people on here suggest.

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starbuck1771

There is with the safety lock feature just stay in High Sec. The safety lock feature makes it so you can’t attack other players or loot their cargo cans unless you deactivate it.

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Arktouros

High Sec ganking is a thing once you start flying shit that becomes a target.

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starbuck1771

I have had no issues since they added the safety.

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Schmidt.Capela

The safety doesn’t prevent PvP, it just prevents the old ways griefers could lure their targets into flagging themselves as criminals. So, the safety just prevents players (mostly inexperienced ones) from becoming consequences-free kills for griefers.

On the other hand, it does nothing, at all, to prevent anyone from attacking any other player if the attacker is willing to suffer the consequences of attacking a clean player. Which is intended, so EVE is a game where, by design, it’s impossible to become immune to PvP.

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starbuck1771

True but if you attack another player in High Sec Concord will pod you and once your rating goes down far enough you will not be able to go into high sec because you will be labeled kill on sight until you improve you ratings. The only real PvP in High Sec with no consequences is if your corporation is War Dec’ed.

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John Mclain

Concord does not pod anyone, they only destroy the attacker’s ship. However the attacker usually has enough time and firepower to kill you before concord arrives. Also security rating is rather meaningless, as gankers can still enter highsec and gank you even if they are -10.0 security status, they just can’t sit around any more without an alt scouting.

Trust me, ganking is as easy as ever, and will be even easier after this expansion, as gankers will be able to just use disposable alpha accounts for free with max dps.

plasmajohn
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plasmajohn

Not quite “max dps”. While T2 weapons will be available, T2 hulls will not. Since their method of locking stuff down has been a limit on skills, the easiest way to do that is to not allow V’s for any racial hull. I’m sure several of the other Alpha skill ceilings will also fall short of V.

Most suicide ganks are run by multi-boxers. Trying to do that with Alpha accounts is a pretty severe violation of the TOS. Yes even if you use several physical machines.

Once you get a fully trained gank pilot you can maintain Omega via skill goo farming. Sure they’ll be stuck at a certain level of skills but so will an Alpha. You won’t be limited to what CCP allows Alphas and retain the clearance to multi-box.

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starbuck1771

yeah my bad but hey losing your ship can be bad enough depending how much ISK you have sunk into it and the rigs and everything.

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John Mclain

Hey I know that pain, been both the ganker and the gankee before, it hurts a bit when it’s a freightor/JF/Orca etc. I got so annoyed when it happened to me that I actually made two logistics alts just to escort any future valuable ships through trade lane pipes. It has so far resulted in 2 more failed gank attempts where the wannabe gankers lost all their shit for nothing at concords hands.

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Arktouros

Did they change it so Concord will actually pod you now?

Because you used to be able to fly around in a pod as a low sec character then just hop into a ship someone else ejects and then you can gank before Concord could react in most systems.

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