Star Citizen’s Around the Verse isolates 23 more 3.0 alpha bugs, details immersive cockpits

On this week’s edition of Star Citizen’s Around the Verse, Sandi Gardiner does a happy dance as Chris Roberts updates viewers on how Evocati testing of the 3.0 alpha is going. CIG says that the testers are getting daily builds and finding fun new bugs, which has brought the must-fix bug total back up to 23 before it moves along to release (and backers no doubt find even more).

The feature segment of the episode is all about cockpits. Get your snickers out of the way, folks, because this actually looks awesome. You’re not just sitting in a chair; the cockpit experience is trying to be fully immersive with all the sticks and gizmos and buttons and screens and g-forces and hit reactions you’d expect if you were actually flying (a spaceship) in combat. Things might even catch on fire! You might even need to hit eject! Maybe watch the whole episode first, though. It’s down below.

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16 Comments on "Star Citizen’s Around the Verse isolates 23 more 3.0 alpha bugs, details immersive cockpits"

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Wildstar best game ever!

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roo woods

Oh dear . Star Citizen’s bugs are like Tribbles you get rid of one only to find two more .

deekay_plus
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deekay_plus

heres the meaty cockpit stuff without any eye roll inducing chatter. actually pretty nice stuff if limited to only a few of the most expensive and OP dogfighters for now.

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Schlag Sweetleaf

.

f ANT a SC.gif
Cyclone Jack
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Cyclone Jack

Why is there an ant crawling into his ear?

deekay_plus
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deekay_plus

Cyclone Jack
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Cyclone Jack

I’m glad someone else got the reference. :)

deekay_plus
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deekay_plus

this scene scared the shit out of me as a kid. lol

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Schlag Sweetleaf

I was thinking this as well ;)

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Melissa McDonald

Just needs VR support to be truly immersive. A HOTAS rig with VR visor and you’d be transported into the moment, and the game world, like nothing seen before. Don’t want a visor? You’d be wearing a helmet if this was for realz. It just cranks up the realism even more for that reason, let alone the unrivaled presence of VR.

Estranged
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Estranged

I can’t wait for toilet VR and smellivision.

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Rhime

Faceware in the game will add a 2nd option with head tracking for those waiting for VR normalization to happen.

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Melissa McDonald

To those of you who are still skeptics, you might be interested to know that a new VR visor from a Chinese company called PIMAX was just unveiled that has 7,680 x 2,160 resolution (that’s 3,840 x 2,160 per eye), 90hz refresh, and a 200-degree FOV. Reviews are ranging from “pleased” to “astonished”. This industry is moving very quickly and evolving very rapidly.

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Ket Viliano

But what hardware does it run on?
And how does the graph look?

There is hardly any point to extreme resolutions when the virtual world is drawn in low poly.

deekay_plus
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deekay_plus

does it matter when 99% of the software for it is basically wii/kinect gimmick games? XD

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Mr_Fester

This long running project needs to come out first to the market and become a actual game. Plus, VR will be something totally different in 20 years. Maybe capsule based with feeding tubes, who knows.

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