Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
How do gods work in Hero’s Song? What races can you play? John Smedley’s just posted a new and lengthy explanation on both to Reddit. In his upcoming OARPG, the gods are “the core of the game,” he says.
You choose which ones you want to be bound to your world (5 total) from 15 different Gods at the start (if you Ascend your character becomes a God and can then be used). You get the choice to pick the 5 Gods, one of which has to be assigned to be the God of Shadows. These choices dramatically impact how the world is formed physically. The Gods have attributes that determine how they impact world creation specifically. For example, if you choose Nae, the Goddess of the Seas – and you decide to up her impact in the world (through UI choices during world creation) you’re going to get a world with a lot more water and islands. If you choose to have Cor, The Mad Smith, God of the Roads and patron of the Dwarves you’re going to get a lot more mountains. The same is true of Silea, the Goddess of the Wild. She happens to be the patron of the 3 different Elvish factions in the game (The High Elves, the Elathi and the Ashen Elves who had their home destroyed by the Dwarves when the Dwarves built the Great Forges. The Gods each have their own attributes which determine how they impact the world, but the real effect is felt with the combination. The Gods were the children of the Lonely God who created all, and their impact cannot be understated.
When Hi-Rez Studios first revealed its upcoming online shooter Paladins, people immediately started comparing it to Overwatch and the slew of MOBAs on the market today. Paladins definitely seems to derive many of its core ideas from MOBAs, with team-based objectives and iconic characters with abilities that unlock and improve over the course of a match. The main difference is that players in Paladins put together decks of power-up cards that unlock throughout each match rather than just levelling up their character’s core abilities.
In a new interview with Rock Paper Shotgun, developers revealed that the original design of the game was actually more like Team Fortress 2 or Global Agenda, with relatively few character classes but plenty of customisation via the card system. Feedback from testers has since shown that gamers much prefer a MOBA-style system with a larger number of characters that each has its own iconic identity and fills a particular role and gameplay style.
Developers now plan to limit the amount of customisation that’s possible using the card system so that each character’s playstyle is more consistent and predictable and wacky builds are less feasible. “The element of understanding the enemy and their capabilities is important to flag up here,” CEO Erez Goren told RPS, later adding that “People don’t seem to appreciate the variation on a character as much as they do having a new character that does things that particular way.” Paladins is currently in closed beta and is scheduled for release at some point during this year.
The “jack of all trades” indie MMO Sacrament is still in its design docs stage, occasionally releasing batches of information and concept art to whet fans’ appetites for this title.
This month’s focus is on explaining how the world is structured. Since Sacrament is forging ahead without player levels, the designers have decided to split the game world up into 20 tiers that will represent a progression of skill and grouping (from solo to 12-player groups). The devs keep hammering home the point that Sacrament is difficult: world bosses will be tough to lure out and engage, and instances will change every time a party enters one to keep players on their toes.
The team also released some art and details of a new class, the Sniper. The Sniper is a type of Rogue that uses a long-barrel rifle touched with a hint of deadly magic to do damage from maximum range. Among its skills include a ghilie camo suit and the ability to be extracted when in danger.
Were you a little puzzled by the fact that the Kickstarter for Smed’s OARPG Hero’s Song was offering a $25 base pledge when the game will be only $20 at launch? Well, you weren’t alone, and Pixelmage is addressing it today.
“We’re also listening carefully to feedback from our backers, and so we’ve added a $15 tier that gets you the retail copy of the game (Delivered through Steam) for less than the retail price. We understand a lot of people felt like this kind of tier should be there, so we’ve added it. This tier doesn’t get into the beta early, but it does give you a $5 discount.”
The game has pulled in almost $60,000 of its $800,000 goal so far. You can get caught up on the game with yesterday’s interviews with John Smedley and Patrick Rothfuss.
Sci-fi and fantasy post-apoc fans are in for a treat today as Hanmaru Soft and InselGames have formally announced Trinium Wars for PC. Touting ex-SEGA and ex-Blizzard artist Jang Wook Lee’s involvement, the MMORPG has launched its Steam’s early access program page today and will launch for play on February 17th.
Trinium Wars is a post-apocalyptic Sci Fi MMORPG set in the remains of Planet Earth after World War III. Join the fight for the rarest substance in the universe: Trinium. Support the Human forces to reconquer their home planet, which they had to leave after the devastating consequences of World War III, or join forces with the alien Narc, who found Earth in the search for a new home. Varied quests will lead you through the story of Trinium Wars. Special instance missions allow you to transform into tanks or Robots. As high level content up to 1000 players can fight at the same time in the “Resource War” mode, building up camps and mining precious Trinium. In addition to PvE gameplay and the PvP focused “Resource War,” Trinium Wars offers an additional MOBA themed, arena-style PVP mode while the base-building mode will allow for more tactical choices and the power to craft new equipment, potions and even skills.
We last heard from Lee in 2011, when as head of Nitrozen he was pitching Living After War (L.A.W.), a post-apoc MMO with plenty of similarities to the new game. L.A.W. went into closed beta in 2012 and sunsetted on the Alaplaya platform.
The press release further promises auction hall trading, a customizable UI, base construction, and 1000-player faction-based PvP. Check out the trailer and screenshots below.
Smed’s not the only one launching a pixelart OARPG on Kickstarter today: Thrive Games has just revealed Dragon of Legends.
Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.
Work on the 2-D game has been ongoing for the last year and a half, Thrive says in its Kickstarter pitch; it’ll include a detailed character class and skill system, crafting mechanics, boats, an achievement journal, twitch combat, and user-generated content. It’s also crossplatform: You’ll play it on PC, Mac, Linux, and tablet. The studio’s goal is $41,318, and thought stretch goals are planned, they aren’t revealed just yet.
Among the dream team John Smedley assembled for Hero’s Song — studio Pixelmage’s new 2-D open-world ARPG — is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom in 2007 when his first novel, The Name of the Wind, won multiple literary awards and was followed up with a New York Times bestselling sequel. Smed tapped Rothfuss specifically to plot the game’s lore, world, and story. We spoke with him about his process, his worldbuilding, his thoughts on immersion, and what video games he plays when he’s not busy penning blockbuster books.
Massively OP: You’re primarily known to fantasy audiences for your award-winning novels. Why make the leap to video games? What did Smed say to drag you over to the dark side?
Patrick Rothfuss: What a lot of people don’t know is that I actually tried to write a computer game long before I tried to write a novel. What’s more, I’ve been playing computer games pretty much since the beginning. So turning my hands to videogames isn’t a leap so much as it is a small step for me. Though it is a step in an exciting new direction.
Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak.
The industry veteran has founded indie studio Pixelmage Games and is hard at work on Hero’s Song, a buy-to-play, fantasy-based, pixel-art, open-world, PvE-focused action RPG that can “host thousands of other players” but will boast a solo campaign and allow private servers as well. The sandboxy feature set — housing, character development, crafting, a world in flux — sounds remarkably like an MMORPG, at least in its largest form. The studio has raised a million dollars in private investment already and brought together MMORPG industry veterans like EverQuest Lead Designer and co-creator Bill Trost and wildly popular and widely acclaimed fantasy author Patrick Rothfuss. The game’s Kickstarter launches today, and the game itself launches in October — that’s one year of development time from start to finish.
We spoke to Smed in this world-first interview on the game. Read on for Smed’s thoughts on game funding, business models, permadeath, graphics snobbery, DLC, and just what genre this game really belongs in.
A few weeks ago, we mentioned that Clash of Avatars, a cutesy anime browser MMORPG, had entered alpha, and today, it’s heading into open beta. Host AMZGame says the game draws on “inspiration from anime and cosplay, accompanied by unusual and exotic companions and a wide array of loyal and ever increasing powerful equine, avian and dragon mounts.” It offers three basic character classes, a core PvE questline, and dancing. Rather a lot of dancing. There’s even a dancing arena. Your move, World of Warcraft.
AMZGames has granted Massively OP a thousand beta key bundles to hand out to our curious readers; the codes grant 100,000 gold, 20,000 spirit, 1 horn, 2 complete stone, 20 magic drills, and 50 HP potions to your account.
Clicky the Mo button below (and prove you’re not a robot) to take home one of these keys.
NCsoft’s Blade & Soul formally launches in the west today, having spent the last few days in headstart. To celebrate how far it’s come in the last year since announcing its intent to launch on our shores, we’ve rounded up all of our best coverage of the game and plopped the launch gallery and trailer below too. Enjoy!
The day has come for Knight Online. The old-school medieval MMORPG, first released in Korea in 2004, is being reborn on Steam on January 25th. At 7:00 p.m. EST, players will be able to become knights in defense of the world of Adonis on a brand-new server, separate from the currently running game. The trailer below offers a peek at the game play.
In celebration of the Steam launch, there is also a special contest. Interested creative contestants need only to make a Knight Online movie poster, complete with catchy title, and submit it by January 26th at 2:59 a.m. EST for a chance to win t-shirts, hoodies, and in-game items. More details on the contest can be found on the official announcement.
We live in a world where Winning Putt exists. It is a golf MMO. There are no epic endgame raids against the Grand Wrath-Beast that lurks behind Hole #14; it’s just golf. Golf with short skirts, flouncy female characters who offer exaggerated pouts on missed shots, detailed character creation, and classes. It’s also in open beta right now if you don’t believe that this is a thing that could actually exist in our world.
Players start out by picking either Driving or Accuracy as a class (more of a speciality), develop special skills via leveling and play, and explore seven different courses with unique hazards. If you’ve been longing for an online golf game with character progression and detailed social interaction… well, we don’t entirely understand how you work, but we do know that this game is probably something you should download and try.
Although Blade & Soul doesn’t officially launch until the 19th, the headstart begins today. And that means MassivelyOP’s MJ gets to jump in and play. Well, she can play after she creates a character, that is! Instead of taking advantage of the chance to pre-make her main, she’s going to show you just how detailed character creation is — and maybe even let you choose her class. Tune in live at 1:00 p.m. to get in on the opening minutes of headstart.
What: Blade & Soul
Who: MJ Guthrie
When: 1:00 p.m. EST on Friday, January 15th, 2016