Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
If you’re thinking of picking up Wander to enjoy an exploration-heavy, non-combat MMO, you may want to consider waiting until some of its rougher patches are smoothed out.
At least, this is the report from some players and outlets who are testifying to multiple crashes, severe clipping issues, and game-breaking bugs. “It’s perhaps the worst game to launch on the PS4,” The Sixth Axis lamented. “When the game wasn’t crashing, my character was running into invisible walls, or clipping through walls, or floating above the ground, or moonwalking, or any of a number of other wonky behaviors,” blog Dragonchasers said.
On the other hand, some of our Massively OP staff have played the game without encountering the worst of these problems, so your experience may vary. Caveat emptor!
When I last checked in on indie PvE sandbox Villagers and Heroes a year ago, the Steam launch was busy rocking the game with dramatic changes that sent a lot of veteran players running for the hills. Even back then, developer Mad Otter was discussing a revamp of the game to nuke the controversial energy mechanic that propelled the game’s crafting (and its cash shop). That revamp is finally here and is just one part of the expansion/reboot (expanshaboot?) that lands tomorrow; Mad Otter calls it an “an all-new gathering supply system that completely replaces the unpopular energy/Vim system formerly featured in the game.”
There’s also a new mystery plotline, new voice acting and music, new character customization tools (including origin stories and personality types), a new respec system, and a massive “graphical facelift” for the UI, models, and textures. The game is F2P on Steam, so there’s little excuse not to take a peek.
This is it, Trove fans. The finish line of beta and the starting line for the official live game. Trion Worlds announced that Trove will be launching for real on July 9th.
Game Director Andrew “Avarem” Krausnick addressed the timing of the launch: “Why now? To put it simply: it’s ready. If you log in today you’ll play Trove the way we envisioned it when we set out to make it. There’s a ton of classes, massive worlds, a huge variety of activities and collectibles, and a great community. It’s time to bring our game to the masses. Not quite yet, of course; we have another big batch of additions and polish to add to the game, but soon. Real soon.”
Do you have any desire to play the newly launched Heroes of the Storm
yet? What if we told you that you could get a free pet
? Yes, Blizzard is running a cross-promotion with the newly launched title and two of its established online games, Hearthstone
and World of Warcraft
, awarding players shiny new things in one game
for advancing with one of the others
Players who reach level 100 in WoW will get a new mount to ride around in Heroes of the Storm; likewise, players who have won 100 matches in Hearthstone will get a different mount that will be available soon. On the flip side, World of Warcraft players get a pet for reaching player level 20 in Heroes of the Storm, and Hearthstone players get a new card back for reaching player level 12. Whichever of the group you play most often, you have the incentive to at least check the new title out.
Have you seen the new Hearthstone
TV commercial? It’s up on the newly released MOBA’s YouTube channel, in case you miss it on the boob tube.
It’s a brief clip that clocks in at just 40 seconds. It centers on a duel between a Stormwind Champion and an Ogre Brute, and, well, you’ll just have to watch how it plays out after the cut!
So you’ve heard about MOBAs by now, right? Maybe you tried League of Legends, or the idea behind DOTA 2 was too confusing to inspire a download. Now there’s this Heroes of the Storm thing coming out and you find yourself oddly excited (or being badgered by friends to get in game). Plus, it’s Blizzard, and you can’t pass up a Blizzard game. What’s an MMO fan to do?
Worry not, dear reader! As someone who has played quite a few MOBAs, I’m here to give you a quick rundown of the genre, how Heroes of the Storm works, and some tips on surviving and thriving in the game.
Nintendo’s quriky new online paint-battle game Splatoon officially launched this week to very positive reviews. Monster-battling game Moonrise entered early access and promises Pokémon-like online arena battles. EA revealed that the recently announced Need for Speed reboot will require an internet connection to play. Star Citizen‘s devs accidentally leaked secret assets from the game’s development, including hidden star systems and jump points on the game’s map. And Path of Exile revised the release estimate of its upcoming expansion from late June to early July.
League of Legends released new champion Ekko this week as part of a huge balance patch and revived the old Hexakill featured game mode. Heroes of the Storm announced plans for its official launch, including a live show, game livestreams, and a week-long XP bonus for players. Elite: Dangerous detailed a ton of additional improvements and features coming in its upcoming Powerplay update. And as the prize pool for Dota 2‘s upcoming world championship tournament broke the $10,000,000 mark, two Korean teams decided to spend over $13,000 flying to Singapore to lower their latency and increase their chances of qualifying.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
Since Minecraft more or less ripped off the very concept of playing with LEGOs, why not return the favor? That seems to be the premise of LEGO Worlds, a new title by TT Games that released on Steam early access today.
Players will get to explore, mold, and exploit virtual worlds made of LEGO bricks. There’s a heavy emphasis on player-created and -shared content, and a familiar jagged block environment that should help ease players over from that “other” title.
Are you doing most of your god slaying offline at this point? You might be able to benefit from God Slayer Online, then, because it’s all about the slaying of gods but it allows you to do so with others. Or perhaps you won’t benefit at all; the game is currently in its first closed test, and the folks at Steparu took it for a whirl. The verdict thus far? A resounding “eh.”
As it stands, the game features three gender-locked options for players, an open world that largely seems segmented off into square blocks, and an action gameplay setup. The article admits up front that the game didn’t leave much of an impression; it wasn’t bad, but it also wasn’t particularly arresting. Still, if you’re curious about the action title and want to see it in action, you can check out the full article.
Wander kind of surprised me. I’ve been aware of it for some time, but due to its lack of a launch date and my year-long MMO malaise, I haven’t paid it much mind.
Now, though, it has a launch date (June 4th), and as such I’ve been devouring all of the trailers, interviews, and gameplay footage that I can get my hands on. And gosh, what’s not to like? It’s a “non-combat, non-competitive” MMO for PlayStation 4 and PC that focuses on collaborative exploration and features beautiful CryEngine atmospherics.
What about you, MOP readers? Will you be giving Wander a go?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
What is Project EXA? We don’t know at this point; all we know is that it’s something Bluehole Studio has been working on since 2014 and it’s an intriguing mystery. Rumors swirl about the game being tied to Bluehole’s last big project, TERA, but they’re nothing but rumors at this point. About all we know is, well, there are a batch of new renders for the game from one of Bluehole’s artists.
Do the new images answer any questions? Well, there’s a girl who definitely seems at a glance to be an Elin, with the same bunny ears, doe-eyed stare, and miniskirt that barely reaches her thighs. What that means in the larger sense… who can say. Check out the images and speculate as you will.
; thanks to Mikey Moo for the tip!
Explorers rejoice! On June 4th, those who revel in the non-combat aspects of MMOs will be able to meander aimlessly through the wilds of Wander when it launches on Steam and on the PlayStation 4 in Europe and Asia. Players will start off lumbering across the lands as a tree, learning and communicating with others using Wander’s own glyph and drawing-based language, Rozhda, while discovering new sights and new forms to turn into. One of these forms is the newly revealed Hira form, a humanoid with fins and gills that swims, skydives, and rides other players in griffon form. Experience a taste of the Hira in the video below.
Don’t let the Roman numeral two fool you into thinking that this is a sequel. Dragon Nest II: Legend is actually a prequel to the currently operating MMO, taking place 500 years in the past.
Want another surprise? Dragon Nest II will be a mobile title, adding another future contender in the growing field of tablet and smartphone MMOs. The game is being developed in Korea by ActozSoft and EyeDentity Games and is looking to release globally at an undetermined date.
You can watch the announcement trailer for Dragon Nest II after the jump!