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Disambiguation:
Early Access
Electronic Arts

The MOP Up: ARK's console editions get a hair-do (March 26, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Destiny, Eternal CrusadeElder Scrolls LegendsHearthstonePokemon GoMU LegendLineage IIARKUltima OnlineSword of ShadowsGhost Recon WildlandsRagnarok OnlineHeroes and GeneralsElsword, and Dota 2, all waiting for you after the break!

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The Stream Team: Looking for SWTOR's Lady of Sorrows

Senya went off to do some "work," leaving Massively OP's MJ and Larry to skulk about SWTOR's Old World of Zakuul to learn more about the planet as well as search for the Lady of Sorrows. What information will they dig up on the surveillance feeds? What more can MJ's Agent learn about the Emperor as he continues his attempts to goad her into using his dark powers? Many questions depend on the choices you, the viewer, make. We call this Choose My Alignment for a reason! Join us live at 2:00 p.m. to have your chance at swaying the vote as MJ and Larry walk deeper into the dangerous underbelly of Zakuul.

What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, March 22nd, 2017

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Hyperspace Beacon: If you're not playing Star Wars: The Old Republic, why are you still subbed?

Let me start this article by answering my own headline: It's partly because I'm an idiot and cannot let go of this IP.

Star Wars: The Old Republic has been a part of my life for over six years, and not having it there to fall back on would be difficult. But I could still play SWTOR without a subscription. Many of my friends still do! The truth of the matter is that I'm still having fun in the game, just not playing the game. I still have a guild of about 50 people who log in regularly to participate in activities. I have friends whom I've grown close to. And as much as I hate to say it, there is no other game that can give me my Star Wars fix.

I guess it's possible that I could still log into the game and not pay a dime for it, but hopefully, if I tell you what happens during my typical game day, you will understand why I still hold a subscription for the game, despite not playing a single bit of the content BioWare has given and sold me.

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Ultima Online starts testing pet patch, teases 20th anniversary plans

Did you realize before you saw this headline that the granddaddy of all graphical MMORPGs is celebrating its 20th anniversary this year? Yes, we are all that old, but it's not necessarily a bad thing.

This week's Ultima Online newsletter is short but packs a punch. The team reports that it has loaded Publish 97 onto the test servers with a huge focus on animal taming and pets. There are a ton of new pets to gather, including dinos, beetles, and dragon wolves.

The Ultima Online team is planning a 20th anniversary celebration in meatspace this September in Virginia, but if you can't make it, there's plenty of in-game surprises coming too.

Producer Bonnie Armstrong teased what's coming later this year: "We are starting the planning stage for Publish 98 that includes a 20th Anniversary Event arc, Halloween, and Anniversary rewards [...] One small teaser I will announce is one of the new items we are offering for the 20th Anniversary -- a jewelry box!"

Source: Newsletter

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How Frostkeep's Rend compares to other MMOs and survival sandboxes

I was pretty well taken by multiplayer survival sandbox Rend as soon as I saw it at this year's PAX East 2017, as I wrote yesterday. The concept immediately spoke to me as taking a lot of the cool ideas from other survival games while making the game as a whole into something very different. But I also entirely understand that sometimes you can look at the game and wonder what makes it so different. After all, it's hardly the first time that we've had a game using a lot of the building blocks. So why am I over the moon about Rend but not its obvious inspirations and close cousins?

The answer is that in some cases, I am over the moon about its close cousins. But it's also important to understand the distinction and the fact that Rend is not, say, Crowfall or Conan Exiles or any other game. So what makes Rend different? Not necessarily better, but how does it stack up to the obvious points of comparison?

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Here's how intimacy and marriage work in Revelation Online

Did you know that you can get married in Revelation Online? You can! It's part and parcel of the game's intimacy system, which is not as weird as it sounds, I promise.

Basically, it's system intended to get players to duo with their close friends -- a noble goal, right? Participating in specific types of content will grant you and your friend "intimacy points" -- that's everything from chatting and dueling to dungeoning and PvPing. There's also a mentoring tool: "If one of you is a mentor to the other, you can use this skill on your friend/partner to gain 2 [intimacy] points per skill usage."

Need to wear your heart on your sleeve? You can kinda do that too in a UI akin to The Sims': As your intimacy points with your selected buddy increase, so do the number of hearts displayed next to him or her in the friends panel.

So what's the point of all that sappy intimacy? Mawwage.

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Tamriel Infinium: Battlegrounds will change Elder Scrolls Online PvP forever

I've read all the impressions from the PAX East show that I could find, and they were all overwhelmingly mild -- including ours. As you hopefully know by now, Elder Scrolls Online showed off its instanced PvP battlegrounds, and the media consensus is that they are... coming. And that's it. This really surprised me. It's superficially hard to tell whether people have come to expect one thing from battlegrounds (because so many other games already have them) and ESO really isn't changing the formula -- or the battlegrounds really aren't anything to write home about.

If you were to take Lead PvP Designer Brian Wheeler's word for it, battlegrounds will change PvP in ESO forever because they're a type of PvP that ESO has never had before, which is true. Personally, I do believe not only that battlegrounds will bring something special to Elder Scrolls Online but that other games should pay attention to ESO because it's actually doing something innovative without drawing too much attention to it.

Battlegrounds aren't perfect; there will be some drawbacks, but let's take an honest look at what this new PvP type means for Elder Scrolls Online and maybe other MMOs in the future.

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Japan and the US led mobile app sales in 2016

We're number one! No, actually, we're number two. And it's in mobile sales. Dammit.

That's according to AppAnnie, which on Friday released its 2016 rankings of mobile app publishes across the world. Japan and the US led the pack, followed by China, though it's China's Tencent that topped the publisher list itself thanks to its purchase of Clash of Clans dev Supercell last year.

"Year over year we see that Asian-Pacific publishers dominate the Top 52. This year was no exception, with 30 of the top publishers hailing from that region. But when we look at the country breakdown, it’s clear that the United States and Japan are producing some of the most influential and successful publishers."

US-based Activision-Blizzard is the fifth highest-revenue publisher on the list (thanks, Candy Crush and Hearthstone). Niantic, the dev behind last year's breakout Pokemon Go, comes in 10th place, ahead of Square Enix, Electronic Arts, and Sony.

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Ultima Online is planning a real-world birthday bash in September

Wanna feel really old? Ultima Online is turning 20 this year. Another year and it can legally drink!

Broadsword is throwing a real-world party for the anniversary event on September 22nd and 23rd in Herndon, Virginia, just outside of Washington, DC. The studio is asking fans to register for the event in order to help it determine the scope of the room rate block required. Admission is free.

Food, guest speakers, an Ultima Online panel, raffle, mixer, BBQ, and trivial contests are all on the agenda.

Anybody thinking of going?

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The MOP Up: Wakfu hikes up a mountain (March 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes and Generals, Faeria, City of HeroesLineage MArmored WarfareWakfuArk ParkDauntlessDark Age of CamelotOverwatchBlade and Soul: Table ArenaLeague of LegendsStrikers Edge, and Final Fantasy XI, all waiting for you after the break!

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Jukebox Heroes: Your favorite MMO themes, #24-19

What are the best and most popular MMO theme songs of all time? A couple of weeks ago I posed this question to the Massively OP community and encouraged fans to submit their own list of music themes in response. We saw a healthy amount of email votes and comment nominations since then, and I was able to compile a nice list of the top 24 MMORPG themes from it.

There were several surprises, at least to me, in the final results. I thought some games would've gotten more nods, while others seemed to come out of nowhere to demand a spot on the list. Each of the themes on this list was put out there by at least two fans, which is why we're going to start with number 24. I'm thinking we might have an honorable mentions column as a post-script, but we'll see how it goes.

Today we will begin our countdown to number one, looking at your favorite MMO themes with my own take on each. Let's get started!

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The Daily Grind: How often do you play outside your comfort zone in MMORPGs?

During the first couple of years I played MMORPGs, I was a pretty timid gamer in terms of my comfort zone for actual content. It took me a good while (and a lot of pressure from guildies) to mentally gear up to kill people and cut off their heads for my collection in Ultima Online. In EverQuest, I picked an alt to force myself to practice pulling (pulling was more of a skilled thing back then). In Camelot, my puller was my main. And by World of Warcraft, I was main tanking for my guild. (She's up in the screenie above, circa 2004. D'awww.)

It seems like a silly progression now, I'm sure, but I had to force myself to play out of my comfort zone to get good at new things -- and to appreciate them. Now, in my two main MMOs, I'm playing up-close-and-personal tanky melee as a matter of habit, when as a teenager I would have made a beeline for the nearest healer class to hide. (Although I still like healers too!)

How about you? How often do you play outside your comfort zone in MMORPGs?

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The Soapbox: Everyone's being dumb about Star Wars: The Old Republic's lightsaber

A couple of years ago, The Force Awakens introduced us to (among other things) a lightsaber that looks poorly made, like a little kid made it. So Star Wars: The Old Republic added a version of it to a lockbox, and everyone got pissy. Then it got added to direct sales, and everyone got pissy.

Including me! Except, in my case, not because I feel like one side or the other is being hard done by. No, it's that rare situation wherein I consider pretty much everyone involved to be whining about something that really requires not the slightest bit of whining. Yes, everyone here is being dumb and I am on absolutely no one's side here. Except for the side of tegu.

As such, I've compiled my thoughts briefly below, with sections dedicated to both "sides" of the debate and all of the people who are mad. I've also included a few pictures of big old lizards because I was told that I couldn't write an entire column about liking lizards and I can be petulant, too. So if you don't care about this debate, check out some lizard pictures. That'd be fun.

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