The official forums and Reddit, for example, offer the feedback of particular narrows slices of the game with a big time investment; Twitter, meanwhile, has much more breadth of feedback but less depth on individual issues. There are also focus groups and specific influential players courted by the development team just for feedback and information. Check out the full rundown if you’re curious about how the melange of feedback gets passed along to developers; this isn’t necessarily how every game does it, but it is how it happens for SWTOR.
The sad thing is that I kind of like this event. It’s not because of the activity of the event; that part is the most boring thing to watch because you’re literally just clicking on terminals. And it can’t be because of the cost; a player can literally go through millions of credits in just a few hours.
It’s because of the prizes. They really are some of the coolest things that you can get without having to touch the cash shop in any way.
I was watching Sechari from the Passionately Casual Podcast hang out with his Twitch chatroom as he was playing through the Nightlife event when I realized that it’s possible that not many people know how to maximize their credits for this event. I’m going to give you the same advice I gave Sechari, in three easy steps.
It’s time for a new expansion in Final Fantasy XIV, and that means for me that a lot of people are going to not know how to get through content. Heck, I don’t know how to get through all of the content; it’s new to me too. I’m still figuring it out, and while there are a few people who are progressing even faster than I am and know how to clear everything, they are in the decided minority. I mean, the expansion, counting early access, has only been out for five freaking days.
So that means I get to enjoy the old standby of offering advice when clearing group content. And some people are… let’s be polite and say that they’re better at it than others. An entire guide about how to give advice which will actually have a positive impact is a bit beyond the scope of this article, of course, but we can at least look at the advice that never, ever works. Or if it does, it is entirely by coincidence, not design.
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At this point, when a game studio says it has a 10-year plan for its online game, do you believe it?
Perhaps unintentionally echoing Bungie just a few years prior, EA’s Patrick Söderlund told the Xbox crew at E3 that BioWare is indeed anticipating a decade-long run for its newly announced mutliplayer online action RPG Anthem.
“It’s a game that we’ve been working on for almost four years now, and it’s a game that […] once we launch it next year will be the start of, I think, maybe a 10-year journey for us.”
So, who’s putting money on Anthem 2 in 2021?
The EA interview segment begins at the 1:39:27 mark for those who want to hear the whole thing.
What’s going on over in Dark Age of Camelot land? For that you’ll have to turn to the latest Q&A grab bag with the developers. Among the topics discussed, the devs gave some word about the next patch for the game — and something special that’s coming with it.
“We have a 1.123B version coming very soon to Pendragon that will have additional class changes to several classes that didn’t make it into the 1.123A notes AND tweaks to several of the changes made in 1.123A based on your feedback,” the team said. “Additionally, and the reason for the wait thus far, is that we are also introducing the new Mithril currency and shop. We were able to squeeze in an armor, cloak, and weapon ‘patterning’ system that will allow characters to copy the look of their existing items onto their other items (with some restrictions)!”
The team also fielded questions about resource crate changes, the myth physical defense stat, and scaling the UI to higher resolution monitors.
E3 is drawing to a close, with its reveals over and done with — all that’s left is processing our interviews and hands-on pieces. But in the meantime, we decided to take this week’s Overthinking to consider the field. MMORPGs haven’t shined brightly at E3 in a long time, so our expectations are usually low — the con is interesting to us more for what’s happening on the multiplayer front.
So that’s what we asked our staff: What’s the most interesting or grabby-hands MMO or MMO-ish thing from E3 this year? Which game would get your best in show and why? There’s also an extra bonus section on the con itself courtesy of our writer on the floor.
It’s still very early to get excited about BioWare’s upcoming co-op shooter Anthem, but the game is bringing in veteran talent for development. Drew Karpyshyn has confirmed that he’s working on the title as a writer, although he’s been quiet about his degree of involvement and any actual details of the writing.
Which… seems pretty obvious, considering the title is still early in the reveal process. Obviously.
Karpyshyn is best known as the lead writer on Mass Effect and Mass Effect 2, but he has a lengthy history with Star Wars: The Old Republic as well; he penned two novels for the game, wrote much of Knights of the Eternal Throne, and had major input on the Jedi Knight class story. Of course, we currently know next to nothing about Anthem’s story, but we do know it’s being shaped by experienced hands.
After four years and over 700 MMORPG music tracks, the Battle Bards have arrived at their 100th show! For this centennial spectacular, Syl, Steff, and Syp reminisce about the most notable shows, their best soundtrack discoveries, and their favorite tracks. This super-sized show gets wrapped up with a bout of listener emails and a promise of another amazing hundred episodes!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
What: Star Wars: The Old Republic
Who: Larry Everett & MJ Guthrie
When: 2:00 p.m. EDT on Wednesday, June 14th, 2017
Ever since becoming an MMORPG player and especially since covering these games professionally, I’ve realized one of my greatest pet peeves is the attitude the broader video games media maintain toward our genre. I don’t want to accuse with too broad of a brush or construct a strawman here, but too often I’ve read articles covering MMOs as if the author were either worried about contracting some sort of horrible disease by even mentioning the game or suffering from a superiority complex about how much better other types of games were.
Somehow worse are the sites that employ a “token” MMO player as a writer, as if to foist this terrible genre on some lunkhead so that the rest of the staff can cover the latest groundbreaking edition of Call of Duty, Madden, or Battlefield.
See, I don’t claim that MMOs are better or worse than other video games, yet they do have something special that seems to elude journalists who sneer at grinds or roll their eyes at players foolish enough to care about these games. Sometimes it feels like nerds dumping on other nerds so that the first group can feel superior in some aspect of their life. I don’t know.
Today I’m going to attack my pet peeve head-on by listing 10 things the mainstream games media doesn’t get about why MMORPGs are special, beloved, and captivating.
It’s not the biggest patch in the world, but it does reactivate the popular Nar Shaddaa nightlife event. Player gamblers are invited to descend upon the neon-tinted planet for some lighthearted gambling for some new rewards, such as the Gamorrean Guard companion. The event will keep the good times rolling through August.
The patch includes a few new legacy perks, such as higher tiers of speeder piloting and a command XP booster (yes, CXP is still a thing). You also can use crew missions to increase a companion’s influence, customize Shae Vizla and Theron Shan, and craft tier 4 gear. That should keep you busy for at least an hour or so!
Electronic Arts’ pre-E3 event, EA Play, this past weekend afforded us not only the chance to scope out the details of what’s new with Star Wars: Battlefront 2 but the opportunity to play a demo of it. No, it’s not an MMORPG; it’s decidedly a multiplayer shooter, and this sequel is looking promising in key ways.
We covered the original Star Wars: Battlefront, and I’ve played it before for gaming outlets, but I was one of the people who did so and then closed their wallets. Despite the fact that the game was fun, many saw it primarily as an incomplete, multiplayer game. I bought and greatly enjoyed Titanfall, a similar game that emphasized multiplayer action, but that at least had a bit of a narrative and some really unique game design features. It also didn’t charge essentially twice the price of a regular game for DLC maps that split the game’s community. SW:BF1 was pretty and had a little immersion going for it when it stuck to locations in the original trilogy, but it didn’t feel worth the price of a finished AAA game, let alone two. It was Battlefield developer DICE doing Star Wars multiplayer lite.