Bethesda’s E3 reveal of Fallout 76 had many gamers and franchise fans talking, no more so than out among MMO bloggers. After all, taking the series online for the first time is a pretty notable occasion, is it not?
“As I said before, I am all onboard with a Fallout survival game,” wrote In An Age. “Exploring the wasteland and looting all the things consists of about 80% of my gameplay in this series, and I am currently on an extreme survival game kick the likes of which I have not experienced since my high school JRPG days. All of that sounds fantastic to me.”
Leo’s Life isn’t as enthusiastic: “I was certainly interested last week. Now, not so much. It’s not the game that I wanted, but it’s probably the game that someone else did.” And Endgame Variable notes that, “The first thing they showed was your basic animalistic gankbox-style PvP. That’s got to be sending a message.”
If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?
Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.
“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”
How many number twos can Standing Stone Games put after a Lord of the Rings Online
patch before it collapses from the sheer decimal weight? We’re getting close to finding out, as Update 22.2.2 arrived today
, bringing further adjustments to last week’s mid-tier patch
and its class balance changes.
Hunters, Guardians, Lore-masters, and Minstrels all should definitely read the fine print on this update, as many of the skills changes have been changed once more. Some nerfs, some buffs, you know the drill.
The studio also added a new chat restriction to premium accounts: “To help alleviate some chat spamming issues, characters on premium accounts must now be level 10 in order to chat on the global chat channels. Characters on VIP accounts continue to have no level restriction to chat, while characters on free accounts must still be level 20 to use the global chat channels.”
With the rollout of Patch 4.3, Final Fantasy XIV is offering its players a nice big slice of content to enjoy as we head into the summer. It certainly seems to be a time in which many players are making their way back to the game — or through it.
For example, Harbinger Zero booted back up his subscription to give the game a second chance. Sounds like things are going well: “How can I not compliment the job system? It keeps the game fresh to know I can log in and with a button click change my playstyle while keeping my character and progress.”
Aywren Sojourner recently wrapped up Stormblood’s main storyline and has a few thoughts on the journey (with lots of spoilers, of course). “I hate to say it because there were some pleasant parts to Stormblood, especially in Doma,” she wrote, “but I’m actually just glad to get beyond this story arc.”
We’ve got more MMO blog essays, including ones on making alt-friendly MMOs, State of Decay 2 impressions, and the best and worst of Dungeons and Dragons Online!
Across the MMORPG universe, gamers are always asking, what should I play? It’s in our comments, on Reddit, in every guild and global chat channel, and surely in every Discord chat that’s ever seen the letters “MMO” uttered. We get so many podcast emails asking for advice on what to play that I fear we’re repeating ourselves.
I’ve always kind of suspected that most of the time, when we get to the point that we’re asking strangers what to play, we already know there isn’t anything we haven’t already tried and we’re just casting about in hope and desperation. But I know it’s not true; sometimes, other people can point you back to a game you’d dismissed, giving you a new perspective or forcing you to rethink the one you formed ages ago. For example, reader recommendations that I give Trove another try got me back in there and loving it.
On the other hand, I wonder how many times I’ve recommended something only to have the person try it and hate it. I know I got a few people back into Ultima Online for F2P, for example, but I also know some folks who now think I am nuts, in spite of my million caveats. When was the last time somebody recommended an MMO to you that you actually wound up liking?
Guild Wars 2’s recent renovation of underwater combat has brought back some interest to this oft-neglected sphere of gameplay. Inventory Full’s Bhagpuss used this occasion as an opportunity to examine the role of underwater combat in general and the changes to GW2 in specific.
“The undersea worlds of most MMOs weren’t quite so unforgiving but still they were shunned,” he notes. “Developers tended to avoid them too, other than blocking out something wet and watery in the most perfunctory manner possible. It was quite a surprise when Guild Wars 2 launched with a goodly amount to see and do below the surface, any number of bodies of water, from inland lakes to the open seas, offering much the same opportunity and inducement to explore as their counterparts on dry land.”
Once you towel off from that essay, join the MMO blogosphere as it looks at DC Universe Online, World of Warcraft, RIFT Prime, and more!
With the ever-developing, ever-growing nature of MMORPGs, the expansion truly has a life of its own. By now we are well acquainted with the cycle that runs from gestation to obsolescence and can usually point to where any particular expansion is on this chart.
The Lazy Goldmaker outlined the typical progression of MMO expansion packs with a six-step cycle that focuses heavily on the economy and raiding: “After the final raid of the expansion we will enter the last content drought. This is typically the longest period with nothing exciting added to the game. We are in the middle of this phase of Legion currently. Most of the markets from the live expansion will still be viable, but profit margins will be decreasing, as will prices on all goods.”
Read on for more MMO blog essays, including ones that cover EVE Online, Wizard101, SWTOR, and LOTRO!
A thinkpiece that we had back in April about the difficulty levels (or lack thereof) in MMORPGs sparked some interesting discussion among gaming bloggers as they grappled with the concept of challenge levels and how MMOs should improve in presenting them.
GamingSF thinks that there is much room for improvement in offering players varied challenges: “I also want to see more MMORPGs introducing non-combat challenges through puzzles and quests that require thinking to complete (e.g. following lore clues).”
And Inventory Full chimes in with this distinction: “I also strongly agree with whoever it was who said that gamers these days equate difficulty with time spent. Indeed, more often than not when someone complains that something is ‘too difficult’ what they really mean is it takes longer than they want to spend doing it.”
Continue on for this week’s Global Chat, as we look at Lord of the Rings Online’s Mordor, feelings concerning Defiance 2050, the whole Daybreak mess, and more!
What to make of Shroud of the Avatar? The few MMO bloggers who have looked into this recently released but already long-running title have struggled to get a handle on Lord British’s latest RPG.
The Ancient Gaming Noob calls it “retroist hobbyism” and left him wondering. “What is this game that is by turns awkward, finicky, intricate, deep, slow, and clearly a work in progress?” he asks. “Where does it fit into the gaming world?”
Inventory Full found some merit in it but noted the extreme performance issues and other annoyances: “My willingness to struggle on was further undermined by the D&D style random encounters that dragged me into a private instance every time I tried to travel from one adventure area to another. Not to mention the fact that my weapon was broken and I couldn’t remember how the combat system worked anyway.”
Continue on with us in this edition of Global Chat, as we’ll read essays on altitis, EverQuest, City of Heroes, Elder Scrolls Online, and more!
It’s finally time for me talk about Project Gorgon as a released product. As you might have guessed, I was avoiding the game prior to launch. I’ve spoken out against early access a lot and have realized that, at this point in my gaming/career, playing games I’m passionate too early can be a threat to both work and play. I wanted a relationship with PG, but I didn’t want to rush into anything pre-release. I wanted it as complete as possible.
MJ’s streamed it a bunch of times, including the day before launch. Eliot’s comments from his pre-release CMA feel spot on still post-release. However, as the resident old-man Asheron’s Call fan with a review copy, I think I can add a few comments about how Project Gorgon compares to AC1&2, plus how developer Eric Heimburg’s infused PG in AC-esque ways.
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?
Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”
“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”
Project Gorgon not your cup of tea? Join us after the break for blog essays on Second Life, RIFT Prime, Shroud of the Avatar, and even Dungeons & Dragons!
Crowfall is ready to push its pre-alpha testing phase to the limit. A new dev video from ArtCraft this week shows off some of the new content in its 5.5 version, focusing on its new map, Wrath. Wrath includes new adventure zones, which are basically high-stakes PvE areas. I spy lots and lots of spiders! There’s also a new high-elf companion, the female Centaur variant, badges, updated visuals for specific spells and weapons, and the new health and recovery system. Crafters and merchants are in for a treat too, as player vendors are totally in. It’s starting to look pretty slick.
And that all means it’s time to break the servers! “The Pre-Alpha 1 through Beta 3 test groups are encouraged to log onto the LIVE servers and keep an eye on the in-game Global chat channel for announcements about concentrating on single servers and specific areas,” ArtCraft says. “You’ll often be playing with and against members of the Crowfall dev team as we gather data related to scalability. This is very important to ensure fun, speed and stability for players, so we need as many Crows as we can get piling onto the servers.”
RIFT’s new Prime progression server certainly has recaptured or recruited many MMO bloggers to the game as of late, and it is all anyone seems to be talking about. So how’s the word out on the web?
Nerdy Bookahs observed that Trion “chose a perfect time” to release the progression server. The Ancient Gaming Noob initially felt conflicted but soon fell into a groove: “There was the feeling of life in the game, with lots of people around and public groups to join and things just happening everywhere.” And GamingSF said that he’s “coming along swimmingly” on the shard.
It wasn’t all kudos and praise. Endgame Variable hedged his outlook by saying that RIFT Prime was “fun, but I don’t think it will last very long.” Inventory Full felt disillusioned with the way the original game was handled and said, “RIFT simply doesn’t have the depth or breadth of content of either of the EverQuest games, nor the nostalgia factor.”
Read on for the MMO blogosphere’s thoughts on other topics, including inventory woes in Guild Wars 2, the classic multiplayer dogfight sim Air Warrior, and the early access release of Project Gorgon.