global chat

The MMO blogosphere is bigger than Massively Overpowered. Join Justin Olivetti on his epic quest to find and elevate the best MMO blog posts of the week. [Follow this feature’s RSS feed]

Global Chat: Not that impressed by Destiny 2

Destiny 2’s recent PC beta certainly brought out curious players in droves, and MMO bloggers couldn’t help but share their opinions on this next evolution of the sci-fi shooter franchise — even if those opinions weren’t too positive.

“It proved to be a deeply disappointing experience,” Superior Realities said. “Not because of anything wrong with the game, but because the beta offered such a small sliver of it as to be entirely pointless.”

Endgame Viable just doesn’t get it: “I know I’m going to regret this, but: What’s all the hype about? I didn’t hate it, but Destiny 2 looked and played like every other shooter.”

How would you respond to those observations? While you think about it, let’s look past D2: The Mighty Space Ducks to more essays on Elder Scrolls Online, EverQuest II, and the dinosaurs of ARK: Survival Evolved.

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Global Chat: Overwatch’s stalled story

With all of the attention, fandom, e-sports, and development given to Blizzard’s Overwatch, have you ever suspected that the team shooter has a critical weakness in its narrative?

Tyler at Superior Realities unloads with both barrels at what he calls the “failure” of Overwatch’s story: “The thing is, a 10-minute video clip once a year and a 10-page digital comic every six months aren’t a story. They’re marketing […] Nor has there been any forward momentum to the story. We’re still just hovering, frozen in time, at the moment Winston reactivated Overwatch. If this were a movie, we’d still be in the first five minutes.”

Our whirlwind tour through the latest that the MMO blogosphere has to offer continues, with a look at Destiny 2’s PC beta, FFXIV’s nostalgia trip, the perceived value of MMOs, and more!

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Global Chat: Has No Man’s Sky finally arrived as a full-featured game?

It’s been a year since the disastrous and controversial launch of No Man’s Sky, a game with failings that included, among many others, a lack of multiplayer when it specifically advertised itself as such.

But has the space exploration game finally arrived now that it’s sitting on several patches is far more robust than its launch incarnation? Virtual Bastion thinks this may be the case.

“The new updates, Atlas Rises included, appear to build greatly upon the simple notion of giving players things to do, from crafting homes to completing actual missions. Certainly, the game isn’t perfect: Slow progression is still a problem, dreadful inventory management remains, and promised in-game multiplayer has yet to be realized, but the fact remains that No Man’s Sky on August 2017 is a far cry from No Man’s Sky of August 2016.”

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Global Chat: World of Warcraft’s wild frontier

How is World of Warcraft like the wild west of American history and legend? Something about Barrens chat might come to mind, but blog Coffee Cakes and Crits has another view on the connection between the two.

“One of the ‘codes’ of the Old West was that you did not have to tell where you came from or why you were in the West,” he writes. “This code is exactly the same in the World of Warcraft. You don’t have to say what you do for a living or your military background or level of education. You don’t even have to claim a gender. It is what you do in the game that matters and you can go as far as you dare to try and, hopefully, try again. This is a very good thing.”

Continuing on with our tour of the MMO blogosphere this week, we’ll see a gut reaction to  the Secret World TV series announcement, impressions from the Path of Fire preview weekend, and more!

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Global Chat: The MMO blogosphere’s reaction to Guild Wars 2’s Path of Fire

It seems like the entire MMO blogosphere wanted to chip in thoughts on the Guild Wars 2: Path of Fire announcement, whether or not each writer was playing the game. So what did they all think?

“Finally, something other than dragons to fight!” enthused Occasional Hero. “I love mounts. And I love leaping and jumping mounts,” wrote Aywren Sojourner. “BUT. We all know what else a mount system introduces — cash shop opportunities!”

GamingSF ran down the features, saying that he’s on the fence as to whether or not to come back: “The best way to know that, I suspect, is to play some of the game in the time between now and the 22nd of September.”

Not everyone is on board with the expansion. “The announcement did not in any way overcome my healthy skepticism of the ‘horizontal progression’ philosophy of the game,” chimed in Endgame Viable. And In An Age seems like he’d wants to play, but admits that the business model puts him in a “mental bind” regarding both expansions.

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Global Chat: What Asian MMOs can learn from the west

Usually when it comes to discussing world hemispheres of MMO game design, comments and observations are made about what western studios can learn from their eastern counterparts. MMO Bro, however, flipped that discussion recently to share four things that eastern MMOs can (and perhaps should) learn from western games.

“The problem, though, is that in most eastern games I’ve played, the story still feels like kind of a background element,” he writes. “There isn’t a lot of effort put into developing it or helping the player experience it in a dynamic way. It’s usually bland quest text. In the west, we’ve seen MMO games make great strides toward better storytelling in recent years.”

As we continue with our visits to MMO blogs, we’ll hear musings on Guild Wars 2’s direction, Standing Stone Games’ missteps, speed-leveling in World of Warcraft, and more!

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Global Chat: Dipping into Albion Online

Now that Albion Online has officially launched, what’s the verdict? It’s a little hard to get a feel for that, since I haven’t seen a huge crowd heading off to play it, but I do know that there are some that have been waiting for this colorful sandbox MMO.

Occasional Hero posted his launch impressions, saying, “Playing Albion feels a lot like going back to RuneScape. It’s an isometric, crafting-focused, click-to-move game where players have to compete for resources. Even the graphics are similar […] If I get to the endgame and everything I need is walled inside PvP zones controlled by massive, EVE-style guild conglomerates, I won’t be sticking around. Sadly, from a lot of the player feedback I’ve been hearing, it sounds like that’s what a lot of it is going to end up being.”

And SparkoMarkoGaming has done us all a service by blogging through his first few days in the game. “I knew what to expect from playing the beta and nothing seemed to have changed in the gameplay,” he noted.

Continue with us on our journey through MMO blog essays in this week’s Global Chat! On deck is a look at Star Citizen’s alpha, an evaluation of Secret World Legends, and a look at gamers’ “play personalities.”

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The Daily Grind: Which MMO chat channel offers the best advice?

Here’s an odd confession: I like to have global chat (or the equivalent thereof) running in my MMORPGs most days. Most days. While it can get eyerollingly awful with the immature arguments and casual racism, world chat helps to keep me appraised of what’s going on with the game and its community. Sometimes I even learn something important or find out that an issue that I’m suffering is widespread.

But I probably wouldn’t throw out an actual question in world chat unless I had no other recourse. There always seems to be more people waiting to attack you for being a know-nothing scrub than to help on the wider scale. So for assistance, I’ll turn to more specific channels or my guild. I’ve found that many MMOs have great advice channels and that it’s worth staying tuned into them, even if they’re supposedly only for “newbies.”

So which MMO chat channel would you recommend as one that offers the best advice? If you need some feedback or opinions right then and there and had no friends on hand to offer it, where would you turn?

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Global Chat: You’re playing MMOs wrong

Have you ever lost your top when someone condescended to lecture you that you’re playing MMORPGs wrong? You and Roger at Contains Moderate Peril both, pal. In a recent essay, he goes off on those who would presume to lecture others that there is a “proper” way to play online games.

“Is there a definitive way to play an MMORPG?” he asks. “‘No’ is the brief answer. Sure, each MMO has a set of rules and procedures that set out a path of progression. However, nowhere in these rules will you find a statement saying it is mandatory to play this particular way. Humans like to adapt things to suit their own needs. Play is underpinned by imagination and creativity.”

Revolt against peer pressure and conformity! Raid in your skivvies! Roleplay as an omniscient tree stump!

The parade of MMO blog essays continue in today’s Global Chat, where writers talk about LOTRO band outfits, the lack of excitement over online game launches, being a frog in EverQuest II, and more.

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Global Chat: Are MMO side quests worth it?

Apparently I am a pot-stirrer. On my side blog, Bio Break, I like to throw out conversation starters every now and then, and one such recent post concerned side quests. Namely, I mused about getting rid of them altogether in MMORPGs. This generated a lot of interesting conversation around the subject among other bloggers.

In An Age said that side quests are vital for pacing: “Pacing, meanwhile, is all about enhancing the main story. How do you enhance a story? By fleshing it out. Giving context to its development. Allowing breathing room in which to digest the latest narrative bombshell. Bringing the world in which the story exists to life.”

“I’m a fan of side quests if they’re done well overall. I don’t expect every single one to be breathtaking storytelling,” said Gaming SF. And Bhagpuss goes the other way: “I have to wonder whether, rather than putting side quests on ice, it isn’t the main quest itself that should be deep-sixed. If side quests add breadth and depth to the world, don’t main quests try to put that world in a box and close the lid?”

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Global Chat: Learning from Master X Master

We’ve certainly remarked several times on Massively OP how much like an MMO Master X Master is, even though it firmly checks the “MOBA” box on its census form. With so much similarity and bleedover between the gameplay genres, is there something that MMOs can learn from this title?

Occasional Hero seems to think so and has pulled out three lessons from his experience, including altaholic pride: “As someone who loves playing an army of alts rather than a single character, I really like the idea of a game with a whole bunch of characters that I can switch between as I feel like it. It’s one of the reasons why I love Marvel Heroes so much, despite the fact that the gameplay revolves around doing the same content over and over. And the reason why playing a bunch of different characters/classes is fun in a game like Marvel Heroes or Master X Master is that they each have a unique gimmick.”

Join us for more interesting MMO discussions from gaming blogs after the break, including a strange revival for EverQuest Online Adventures, a new way to experience World of Warcraft, and first steps into Secret World Legends!

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Global Chat: Want to see a Magic trick?

So what does the blogging community think of the first IP-related new MMORPG to be announced in years in Magic: The Gathering? It’s a little more confused than enthusiastic, to tell the truth.

“To me, this announcement is somewhat similar to announcing that they are making an MMORPG out of Poker. Um …. okay?” said Endgame Viable.

“I suspect there are other sets that are more popular or more likely to be chosen as the main basis for the game,” writes Gaming SF, “if Cryptic’s more recent releases for the Neverwinter game are anything to go by then this new MMORPG is likely to feature content that ties into upcoming MtG cardsets to cross-promote both the cards and the game among fans.”

Let’s move on for the moment and look at dueling expansions, Kickstarter issues, and adventuring underwater!

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Global Chat: Secret World Legends edition

Over the past week, many MMO bloggers returned to the conspiracy-laden regions of Secret World Legends to see if they could answer the million-dollar question: Is this reboot and relaunch any good?

Today, we’re going to devote the full column to some of these impressions, starting with Ayren Sojourner, who identifies several problems with the launch of the game as a returning fan.

“I get that they want to walk new players through all the possible side-quest types. But man… I get thrown into a cutscene, then into a graveyard, then into some fragmented raid-something-something that I was familiar with, but would have been extremely confused by if I were a totally new player. Then more cutscenes. Then London. And now that Tokyo scenario that TSW used to start with. I’m still not out of cutscenes,” she wrote.

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